Alvaro2112/Money_run

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Showing 37 of 40 total issues

File MapActivity.java has 571 lines of code (exceeds 250 allowed). Consider refactoring.
Open

package sdp.moneyrun.ui.map;

import android.Manifest;
import android.content.pm.PackageManager;
import android.graphics.Color;
Severity: Major
Found in app/src/main/java/sdp/moneyrun/ui/map/MapActivity.java - About 1 day to fix

    MapActivity has 53 methods (exceeds 20 allowed). Consider refactoring.
    Open

    @SuppressWarnings({"CanBeFinal", "FieldCanBeLocal"})
    public class MapActivity extends TrackedMap implements OnMapReadyCallback {
        public static final int THRESHOLD_DISTANCE = 5;
        public static final float DISTANCE_CHANGE_BEFORE_UPDATE = (float) 2;
        private static final long MINIMUM_TIME_BEFORE_UPDATE = 2000;
    Severity: Major
    Found in app/src/main/java/sdp/moneyrun/ui/map/MapActivity.java - About 7 hrs to fix

      File Game.java has 434 lines of code (exceeds 250 allowed). Consider refactoring.
      Open

      package sdp.moneyrun.game;
      
      
      import android.app.Activity;
      import android.content.Intent;
      Severity: Minor
      Found in app/src/main/java/sdp/moneyrun/game/Game.java - About 6 hrs to fix

        Game has 40 methods (exceeds 20 allowed). Consider refactoring.
        Open

        @SuppressWarnings("FieldCanBeLocal")
        public class Game {
        
            private final String DATABASE_GAME = "games";
            private final String DATABASE_PLAYER = "players";
        Severity: Minor
        Found in app/src/main/java/sdp/moneyrun/game/Game.java - About 5 hrs to fix

          GameDbData has 30 methods (exceeds 20 allowed). Consider refactoring.
          Open

          public final class GameDbData {
              boolean isVisible;
              boolean isDeleted;
              boolean started;
              boolean ended;
          Severity: Minor
          Found in app/src/main/java/sdp/moneyrun/database/game/GameDbData.java - About 3 hrs to fix

            User has 26 methods (exceeds 20 allowed). Consider refactoring.
            Open

            public class User implements Serializable {
            
                @Nullable
                private String userId;
                @Nullable
            Severity: Minor
            Found in app/src/main/java/sdp/moneyrun/user/User.java - About 3 hrs to fix

              GameLobbyActivity has 23 methods (exceeds 20 allowed). Consider refactoring.
              Open

              @SuppressWarnings("FieldCanBeLocal")
              public class GameLobbyActivity extends AppCompatActivity {
                  private final String TAG = GameLobbyActivity.class.getSimpleName();
                  private final String DB_IS_DELETED = "isDeleted";
                  private final String DB_PLAYERS = "players";
              Severity: Minor
              Found in app/src/main/java/sdp/moneyrun/ui/game/GameLobbyActivity.java - About 2 hrs to fix

                File GameDbData.java has 261 lines of code (exceeds 250 allowed). Consider refactoring.
                Open

                package sdp.moneyrun.database.game;
                
                import android.location.Location;
                
                import androidx.annotation.NonNull;
                Severity: Minor
                Found in app/src/main/java/sdp/moneyrun/database/game/GameDbData.java - About 2 hrs to fix

                  MenuActivity has 21 methods (exceeds 20 allowed). Consider refactoring.
                  Open

                  @SuppressWarnings({"CanBeFinal", "FieldCanBeLocal"})
                  public class MenuActivity extends AppCompatActivity implements NavigationView.OnNavigationItemSelectedListener {
                      //In meters
                      public static final float DISTANCE_CHANGE_BEFORE_UPDATE = (float) 100.0;
                      private static final long MINIMUM_TIME_BEFORE_UPDATE = 10000;
                  Severity: Minor
                  Found in app/src/main/java/sdp/moneyrun/ui/menu/MenuActivity.java - About 2 hrs to fix

                    Method onDestroy has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
                    Open

                        @Override
                        protected void onDestroy() {
                            super.onDestroy();
                            DatabaseProxy.removeOfflineListener();
                            if (playerListListener != null)
                    Severity: Minor
                    Found in app/src/main/java/sdp/moneyrun/ui/game/GameLobbyActivity.java - About 2 hrs to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    File GameLobbyActivity.java has 252 lines of code (exceeds 250 allowed). Consider refactoring.
                    Open

                    package sdp.moneyrun.ui.game;
                    
                    import android.content.Intent;
                    import android.os.Bundle;
                    import android.util.Log;
                    Severity: Minor
                    Found in app/src/main/java/sdp/moneyrun/ui/game/GameLobbyActivity.java - About 2 hrs to fix

                      Method getGameFromTaskSnapshot has 47 lines of code (exceeds 25 allowed). Consider refactoring.
                      Open

                          @Nullable
                          public Game getGameFromTaskSnapshot(@Nullable Task<DataSnapshot> task) {
                              if (task == null)
                                  throw new IllegalArgumentException("task should not be null.");
                      
                      
                      Severity: Minor
                      Found in app/src/main/java/sdp/moneyrun/database/game/GameDatabaseProxy.java - About 1 hr to fix

                        Method getGameFromTaskSnapshot has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring.
                        Open

                            @Nullable
                            public Game getGameFromTaskSnapshot(@Nullable Task<DataSnapshot> task) {
                                if (task == null)
                                    throw new IllegalArgumentException("task should not be null.");
                        
                        
                        Severity: Minor
                        Found in app/src/main/java/sdp/moneyrun/database/game/GameDatabaseProxy.java - About 1 hr to fix

                        Cognitive Complexity

                        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                        A method's cognitive complexity is based on a few simple rules:

                        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                        • Code is considered more complex for each "break in the linear flow of the code"
                        • Code is considered more complex when "flow breaking structures are nested"

                        Further reading

                        Method getRawForecast has 35 lines of code (exceeds 25 allowed). Consider refactoring.
                        Open

                            @Nullable
                            private String getRawForecast(@NonNull LocationRepresentation location) throws IOException {
                                String queryUrl = API_ENDPOINT +
                                        "?lat=" + location.getLatitude() +
                                        "&lon=" + location.getLongitude() +
                        Severity: Minor
                        Found in app/src/main/java/sdp/moneyrun/weather/OpenWeatherMap.java - About 1 hr to fix

                          Method equals has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
                          Open

                              @Override
                              public boolean equals(@Nullable Object o) {
                                  if (this == o) return true;
                                  if (o == null || getClass() != o.getClass()) return false;
                                  Riddle riddle = (Riddle) o;
                          Severity: Minor
                          Found in app/src/main/java/sdp/moneyrun/database/riddle/Riddle.java - About 1 hr to fix

                          Cognitive Complexity

                          Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                          A method's cognitive complexity is based on a few simple rules:

                          • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                          • Code is considered more complex for each "break in the linear flow of the code"
                          • Code is considered more complex when "flow breaking structures are nested"

                          Further reading

                          Method onNavigationItemSelected has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                          Open

                              @SuppressLint("NonConstantResourceId")
                              @Override
                              public boolean onNavigationItemSelected(@NonNull MenuItem item) {
                                  MediaPlayer.create(this, R.raw.button_press).start();
                                  switch (item.getItemId()) {
                          Severity: Minor
                          Found in app/src/main/java/sdp/moneyrun/ui/menu/MenuActivity.java - About 1 hr to fix

                            Method deleteOlderMaps has 26 lines of code (exceeds 25 allowed). Consider refactoring.
                            Open

                                private void deleteOlderMaps() {
                                    offlineManager.listOfflineRegions(new OfflineManager.ListOfflineRegionsCallback() {
                                        @Override
                                        public void onList(@NonNull OfflineRegion[] offlineRegions) {
                            
                            

                              Method listenToStarted has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
                              Open

                                  private void listenToStarted() {
                                      if (!game.getHost().equals(player)) {
                                          isStartedListener = new ValueEventListener() {
                                              @Override
                                              public void onDataChange(@NonNull DataSnapshot snapshot) {
                              Severity: Minor
                              Found in app/src/main/java/sdp/moneyrun/ui/game/GameLobbyActivity.java - About 55 mins to fix

                              Cognitive Complexity

                              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                              A method's cognitive complexity is based on a few simple rules:

                              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                              • Code is considered more complex for each "break in the linear flow of the code"
                              • Code is considered more complex when "flow breaking structures are nested"

                              Further reading

                              Identical blocks of code found in 2 locations. Consider refactoring.
                              Open

                                  @Nullable
                                  public View getView(int position, @Nullable View view, ViewGroup parent) {
                                      if (view == null)
                                          view = LayoutInflater.from(getContext()).inflate(R.layout.leaderboard_item_layout, parent, false);
                              
                              
                              app/src/main/java/sdp/moneyrun/map/MapPlayerListAdapter.java on lines 23..31

                              Duplicated Code

                              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                              Tuning

                              This issue has a mass of 60.

                              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                              Refactorings

                              Further Reading

                              Method postNewGame has 6 arguments (exceeds 4 allowed). Consider refactoring.
                              Open

                                  public void postNewGame(String name, int maxPlayerCount, int numCoins, double gameRadius, double gameDuration, @NonNull LocationRepresentation location) {
                              Severity: Minor
                              Found in app/src/main/java/sdp/moneyrun/menu/NewGameImplementation.java - About 45 mins to fix
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