Showing 156 of 312 total issues
Method create_gui
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_gui
menu('Help') {
menu_item('Version') {
on_clicked do
show_version
Method create_gui
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_gui
@main_window = window('Tic-Tac-Toe', 180, 180) {
resizable false
@cells = []
Method create_gui
has 28 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_gui
menu('Help') {
menu_item('Version') {
on_clicked do
show_version
Method build_control
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def build_control
if OS.mac? && ControlProxy.menu_proxies.empty?
menu_proxy = ControlProxy.create('menu', nil, [''])
quit_menu_item_proxy = ControlProxy.create('quit_menu_item', menu_proxy, [])
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_gui
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def create_gui
@main_window = window('Tic-Tac-Toe', 180, 180) {
resizable false
vertical_box {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method timer
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def timer(time_in_seconds = 0.1, repeat: true, &block)
closure = fiddle_closure_block_caller(4, [0]) do
result = boolean_to_integer(block.call, allow_integer: false)
repeat -= 1 if repeat.is_a?(Integer)
if result.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_gui
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def create_gui
@main_window = window('Tic-Tac-Toe', 180, 180) {
resizable false
@cells = []
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method rotate!
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def rotate!(direction)
return if stopped?
can_rotate = nil
new_blocks = nil
game.hypothetical do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method common_app
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def common_app(app_name, window_type = :app, window_options = {})
gem_name = file_name(app_name)
gem_summary = human_name(app_name)
return puts("The directory '#{gem_name}' already exists. Please either remove or pick a different name.") if Dir.exist?(gem_name)
# system "ruby -S gem install bundler --no-document" if OS.windows? # resolves freezing issue with warbler and bundler 2.2.29 included in JRuby
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method perfect_shape
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def perfect_shape
require 'perfect-shape'
the_perfect_shape_dependencies = perfect_shape_dependencies
if the_perfect_shape_dependencies != @perfect_shape_dependencies
absolute_x_center, absolute_y_center, radius, start_angle, sweep, is_negative = @perfect_shape_dependencies = the_perfect_shape_dependencies
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_gui
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def create_gui
@main_window = window('Tic-Tac-Toe', 180, 180) {
resizable false
vertical_box {
Method handle_listener
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def handle_listener(listener_name, &listener)
case listener_name
when 'on_closing'
@on_closing_listeners ||= []
@on_closing_listeners << listener
Consider simplifying this complex logical expression. Open
if !new_value.is_a?(Enumerator) &&
(
model_binding.binding_options[:column_attributes] ||
(!new_value.nil? && (!new_value.is_a?(String) || !new_value.empty?) && (!new_value.is_a?(Array) || !new_value.first.is_a?(Array)))
)
Consider simplifying this complex logical expression. Open
if draw_brush.Type == 0
draw_brush.R = (draw_brush_args[:r] || draw_brush_args[:red]).to_f / 255.0
draw_brush.G = (draw_brush_args[:g] || draw_brush_args[:green]).to_f / 255.0
draw_brush.B = (draw_brush_args[:b] || draw_brush_args[:blue]).to_f / 255.0
draw_brush.A = (draw_brush_args[:a] || draw_brush_args[:alpha] || 1.0)
Method draw_fill_mode
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def draw_fill_mode
@args[0].is_a?(Integer) ? (@args[0] == 0 ? :winding : :alternate ) : ((@args[0].is_a?(String) || @args[0].is_a?(Symbol)) ? @args[0].to_sym : :winding)
end
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method add_content
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def add_content(custom_shape, keyword, *args, &block)
options = args.last.is_a?(Hash) ? args.last : {}
options[:post_add_content] = true if !options.include?(:post_add_content)
# TODO consider avoiding source_location
if block.source_location == custom_shape.content&.__getobj__&.source_location
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method width
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def width(value = nil)
if value.nil?
@args.size > 3 ? @args[3] : (@options[:width] || @args[1])
else
set_width_variable(value)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method height
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def height(value = nil)
if value.nil?
@args.size > 3 ? @args[4] : (@options[:height] || @args[2])
else
set_height_variable(value)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method colorable
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def colorable(shape_symbol, *args, &content)
send(shape_symbol, *args) do |shape|
on_mouse_up do |area_mouse_event|
unless @dragged_shape
old_stroke = Glimmer::LibUI.interpret_color(shape.stroke).slice(:r, :g, :b)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method text_label
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def text_label(label_text,
width: 80, height: 30, font_descriptor: {},
background_fill: {a: 0}, text_color: :black, border_stroke: {a: 0},
text_x: nil, text_y: nil,
&content)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"