samples/elaborate/tic_tac_toe/board.rb
# Copyright (c) 2007-2024 Andy Maleh
#
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# a copy of this software and associated documentation files (the
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# without limitation the rights to use, copy, modify, merge, publish,
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# permit persons to whom the Software is furnished to do so, subject to
# the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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require_relative 'cell'
class TicTacToe
class Board
DRAW = :draw
IN_PROGRESS = :in_progress
WIN = :win
attr :winning_sign
attr_accessor :game_status
def initialize
@sign_state_machine = {nil => "X", "X" => "O", "O" => "X"}
build_grid
@winning_sign = Cell::EMPTY
@game_status = IN_PROGRESS
end
#row and column numbers are 1-based
def mark(row, column)
self[row, column].mark(current_sign)
game_over? #updates winning sign
end
def current_sign
@current_sign = @sign_state_machine[@current_sign]
end
def [](row, column)
@grid[row-1][column-1]
end
def game_over?
win? or draw?
end
def win?
win = (row_win? or column_win? or diagonal_win?)
self.game_status=WIN if win
win
end
def reset!
(1..3).each do |row|
(1..3).each do |column|
self[row, column].reset!
end
end
@winning_sign = Cell::EMPTY
@current_sign = nil
self.game_status=IN_PROGRESS
end
private
def build_grid
@grid = []
3.times do |row_index| #0-based
@grid << []
3.times { @grid[row_index] << Cell.new }
end
end
def row_win?
(1..3).each do |row|
if row_has_same_sign(row)
@winning_sign = self[row, 1].sign
return true
end
end
false
end
def column_win?
(1..3).each do |column|
if column_has_same_sign(column)
@winning_sign = self[1, column].sign
return true
end
end
false
end
#needs refactoring if we ever decide to make the board size dynamic
def diagonal_win?
if (self[1, 1].sign == self[2, 2].sign) and (self[2, 2].sign == self[3, 3].sign) and self[1, 1].marked
@winning_sign = self[1, 1].sign
return true
end
if (self[3, 1].sign == self[2, 2].sign) and (self[2, 2].sign == self[1, 3].sign) and self[3, 1].marked
@winning_sign = self[3, 1].sign
return true
end
false
end
def draw?
@board_full = true
3.times do |x|
3.times do |y|
@board_full = false if self[x, y].empty
end
end
self.game_status = DRAW if @board_full
@board_full
end
def row_has_same_sign(number)
row_sign = self[number, 1].sign
[2, 3].each do |column|
return false unless row_sign == (self[number, column].sign)
end
true if self[number, 1].marked
end
def column_has_same_sign(number)
column_sign = self[1, number].sign
[2, 3].each do |row|
return false unless column_sign == (self[row, number].sign)
end
true if self[1, number].marked
end
end
end