Ballrock/node-csgo-parser

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src/csgo-data-parser.js

Summary

Maintainability
F
3 days
Test Coverage

File csgo-data-parser.js has 516 lines of code (exceeds 250 allowed). Consider refactoring.
Open

'use strict';
/* jshint node: true */

//Correct vdf for little endian handle ?
var vdf = require('vdf'),
Severity: Major
Found in src/csgo-data-parser.js - About 1 day to fix

    CSGODataParser has 30 functions (exceeds 20 allowed). Consider refactoring.
    Open

    class CSGODataParser {
    
        constructor(schemaFilePath, langFilePath, itemsFilePath, logLevel, logFilePath) {
            this.schemaFilePath = schemaFilePath;
            this.langFilePath = langFilePath;
    Severity: Minor
    Found in src/csgo-data-parser.js - About 3 hrs to fix

      Function getCollections has 46 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          getCollections(indexed) {
              /*jshint camelcase: false */
              var self = this;
              var timer = misc.generateTimer();
              self.logger.info('');
      Severity: Minor
      Found in src/csgo-data-parser.js - About 1 hr to fix

        Function getStickers has 45 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

            getStickers(indexed) {
                /*jshint eqeqeq: false, eqnull:true, camelcase: false */
                var self = this;
                var timer = misc.generateTimer();
                self.logger.info('');
        Severity: Minor
        Found in src/csgo-data-parser.js - About 1 hr to fix

          Function getWeapons has 43 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              getWeapons(indexed) {
                  /*jshint camelcase: false */
                  var self = this;
                  var timer = misc.generateTimer();
                  self.logger.info('');
          Severity: Minor
          Found in src/csgo-data-parser.js - About 1 hr to fix

            Function getRarities has 43 lines of code (exceeds 25 allowed). Consider refactoring.
            Open

                getRarities(indexed) {
                    /*jshint camelcase: false */
                    var self = this;
                    var timer = misc.generateTimer();
                    self.logger.info('');
            Severity: Minor
            Found in src/csgo-data-parser.js - About 1 hr to fix

              Function _getSkinsByWeapon has 40 lines of code (exceeds 25 allowed). Consider refactoring.
              Open

                  _getSkinsByWeapon(techName, type, indexed) {
                      /*jshint camelcase: false */
                      var self = this;
                      var skins;
                       var icons = this.itemsData.items_game.alternate_icons2.weapon_icons;
              Severity: Minor
              Found in src/csgo-data-parser.js - About 1 hr to fix

                Function getMusicKits has 33 lines of code (exceeds 25 allowed). Consider refactoring.
                Open

                    getMusicKits(indexed) {
                        /*jshint camelcase: false */
                        var self = this;
                        var timer = misc.generateTimer();
                        self.logger.info('');
                Severity: Minor
                Found in src/csgo-data-parser.js - About 1 hr to fix

                  Function _getItemsByPrefabViaSchema has 27 lines of code (exceeds 25 allowed). Consider refactoring.
                  Open

                      _getItemsByPrefabViaSchema(prefab, type, indexed) {
                          /*jshint camelcase: false */
                          var self = this;
                          var timer = misc.generateTimer();
                          var itemsReturn;
                  Severity: Minor
                  Found in src/csgo-data-parser.js - About 1 hr to fix

                    Function getCases has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
                    Open

                        getCases(indexed) {
                            var self = this;
                            
                            self.logger.info('');
                            self.logger.info('');
                    Severity: Minor
                    Found in src/csgo-data-parser.js - About 45 mins to fix

                    Cognitive Complexity

                    Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                    A method's cognitive complexity is based on a few simple rules:

                    • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                    • Code is considered more complex for each "break in the linear flow of the code"
                    • Code is considered more complex when "flow breaking structures are nested"

                    Further reading

                    Similar blocks of code found in 4 locations. Consider refactoring.
                    Open

                                    self.logger.info('Fetch ' + (indexed ? itemsReturn[key].name : element.name ) + ' [' + misc.resultTimer(timer) +'s]');
                    Severity: Major
                    Found in src/csgo-data-parser.js and 3 other locations - About 1 hr to fix
                    src/csgo-data-parser.js on lines 408..408
                    src/csgo-data-parser.js on lines 640..640
                    src/csgo-data-parser.js on lines 686..686

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 57.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 4 locations. Consider refactoring.
                    Open

                                    self.logger.info('Generate ' + (indexed ? weapons[i].name : weapon.name ) + ' skins list [' + misc.resultTimer(timerSkins) +'s]');
                    Severity: Major
                    Found in src/csgo-data-parser.js and 3 other locations - About 1 hr to fix
                    src/csgo-data-parser.js on lines 272..272
                    src/csgo-data-parser.js on lines 640..640
                    src/csgo-data-parser.js on lines 686..686

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 57.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 4 locations. Consider refactoring.
                    Open

                                    self.logger.info('Fetch ' + (indexed ? stickers[key].name : sticker.name )+ ' sticker [' + misc.resultTimer(timerStickers) +'s]');
                    Severity: Major
                    Found in src/csgo-data-parser.js and 3 other locations - About 1 hr to fix
                    src/csgo-data-parser.js on lines 272..272
                    src/csgo-data-parser.js on lines 408..408
                    src/csgo-data-parser.js on lines 686..686

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 57.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

                    Similar blocks of code found in 4 locations. Consider refactoring.
                    Open

                                    self.logger.info('Fetch ' + (indexed ? musics[key].name : music.name ) + ' music kit [' + misc.resultTimer(timerMusics) +'s]');
                    Severity: Major
                    Found in src/csgo-data-parser.js and 3 other locations - About 1 hr to fix
                    src/csgo-data-parser.js on lines 272..272
                    src/csgo-data-parser.js on lines 408..408
                    src/csgo-data-parser.js on lines 640..640

                    Duplicated Code

                    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                    Tuning

                    This issue has a mass of 57.

                    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                    Refactorings

                    Further Reading

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