Showing 1,485 of 1,485 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
getFirstDescendant<T extends LexicalNode>(): null | T {
let node = this.getFirstChild<T>();
while ($isElementNode(node)) {
const child = node.getFirstChild<T>();
if (child === null) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 98.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function $appendNodesToHTML
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
function $appendNodesToHTML(
editor: LexicalEditor,
currentNode: LexicalNode,
parentElement: HTMLElement | DocumentFragment,
selection: BaseSelection | null = null,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function updateCursor
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
function updateCursor(
binding: Binding,
cursor: Cursor,
nextSelection: null | CursorSelection,
nodeMap: NodeMap,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function resolveSelectionPointOnBoundary
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
function resolveSelectionPointOnBoundary(
point: TextPointType,
isBackward: boolean,
isCollapsed: boolean,
): void {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function triggerCommandListeners
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
export function triggerCommandListeners<
TCommand extends LexicalCommand<unknown>,
>(
editor: LexicalEditor,
type: TCommand,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function processNestedUpdates
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
function processNestedUpdates(
editor: LexicalEditor,
initialSkipTransforms?: boolean,
): boolean {
const queuedUpdates = editor._updates;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function $garbageCollectDetachedNodes
has a Cognitive Complexity of 22 (exceeds 5 allowed). Consider refactoring. Open
export function $garbageCollectDetachedNodes(
prevEditorState: EditorState,
editorState: EditorState,
dirtyLeaves: Set<NodeKey>,
dirtyElements: Map<NodeKey, IntentionallyMarkedAsDirtyElement>,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function createPageEditorInstance
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function createPageEditorInstance(container: HTMLElement, htmlContent: string, options: Record<string, any> = {}): SimpleWysiwygEditorInterface {
const config: CreateEditorArgs = {
namespace: 'BookStackPageEditor',
nodes: getNodesForPageEditor(),
onError: console.error,
Function syncChildrenFromLexical
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
syncChildrenFromLexical(
binding: Binding,
nextLexicalNode: ElementNode,
prevNodeMap: null | NodeMap,
dirtyElements: null | Map<NodeKey, IntentionallyMarkedAsDirtyElement>,
Function applyChildrenYjsDelta
has 77 lines of code (exceeds 25 allowed). Consider refactoring. Open
applyChildrenYjsDelta(
binding: Binding,
deltas: Array<{
insert?: string | object | AbstractType<unknown>;
delete?: number;
File PageController.php
has 293 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
namespace BookStack\Entities\Controllers;
use BookStack\Activity\Models\View;
Function getChangeType
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
function getChangeType(
prevEditorState: null | EditorState,
nextEditorState: EditorState,
dirtyLeavesSet: Set<NodeKey>,
dirtyElementsSet: Map<NodeKey, IntentionallyMarkedAsDirtyElement>,
Function $reconcileNodeChildren
has 75 lines of code (exceeds 25 allowed). Consider refactoring. Open
function $reconcileNodeChildren(
nextElement: ElementNode,
prevChildren: Array<NodeKey>,
nextChildren: Array<NodeKey>,
prevChildrenLength: number,
File config.js
has 291 lines of code (exceeds 250 allowed). Consider refactoring. Open
import {register as registerShortcuts} from './shortcuts';
import {listen as listenForCommonEvents} from './common-events';
import {scrollToQueryString} from './scrolling';
import {listenForDragAndPaste} from './drop-paste-handling';
import {getPrimaryToolbar, registerAdditionalToolbars} from './toolbars';
Identical blocks of code found in 2 locations. Consider refactoring. Open
export class ClipboardDataMock {
getData: jest.Mock<string, [string]>;
setData: jest.Mock<void, [string, string]>;
constructor() {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
export class ClipboardDataMock {
getData: jest.Mock<string, [string]>;
setData: jest.Mock<void, [string, string]>;
constructor() {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 94.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function register
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
function register(editor) {
// Tasklist UI buttons
editor.ui.registry.addIcon('tasklist', '<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24"><path d="M22,8c0-0.55-0.45-1-1-1h-7c-0.55,0-1,0.45-1,1s0.45,1,1,1h7C21.55,9,22,8.55,22,8z M13,16c0,0.55,0.45,1,1,1h7 c0.55,0,1-0.45,1-1c0-0.55-0.45-1-1-1h-7C13.45,15,13,15.45,13,16z M10.47,4.63c0.39,0.39,0.39,1.02,0,1.41l-4.23,4.25 c-0.39,0.39-1.02,0.39-1.42,0L2.7,8.16c-0.39-0.39-0.39-1.02,0-1.41c0.39-0.39,1.02-0.39,1.41,0l1.42,1.42l3.54-3.54 C9.45,4.25,10.09,4.25,10.47,4.63z M10.48,12.64c0.39,0.39,0.39,1.02,0,1.41l-4.23,4.25c-0.39,0.39-1.02,0.39-1.42,0L2.7,16.16 c-0.39-0.39-0.39-1.02,0-1.41s1.02-0.39,1.41,0l1.42,1.42l3.54-3.54C9.45,12.25,10.09,12.25,10.48,12.64L10.48,12.64z"/></svg>');
editor.ui.registry.addToggleButton('tasklist', {
tooltip: 'Task list',
Function $updateTextNodeFromDOMContent
has 73 lines of code (exceeds 25 allowed). Consider refactoring. Open
export function $updateTextNodeFromDOMContent(
textNode: TextNode,
textContent: string,
anchorOffset: null | number,
focusOffset: null | number,
Function updateDOM
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
updateDOM(
prevNode: LinkNode,
anchor: LinkHTMLElementType,
config: EditorConfig,
): boolean {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function moveNativeSelectionForward
has a Cognitive Complexity of 21 (exceeds 5 allowed). Consider refactoring. Open
function moveNativeSelectionForward() {
const domSelection = window.getSelection()!;
const anchorNode = domSelection.anchorNode!;
const anchorOffset = domSelection.anchorOffset!;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"