Chocobozzz/PeerTube

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client/src/assets/player/shared/p2p-media-loader/p2p-media-loader-plugin.ts

Summary

Maintainability
C
7 hrs
Test Coverage

Function constructor has 58 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  constructor (player: videojs.Player, options?: P2PMediaLoaderPluginOptions) {
    super(player)

    this.options = options

    Function runStats has 47 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      private runStats () {
        this.p2pEngine.on(Events.PieceBytesDownloaded, (method: string, _segment, bytes: number) => {
          const elem = method === 'p2p' ? this.statsP2PBytes : this.statsHTTPBytes
    
          elem.pendingDownload.push(bytes)

      Function initializePlugin has 32 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

        private initializePlugin () {
          initHlsJsPlayer(this.player, this.hlsjs)
      
          this.p2pEngine.on(Events.SegmentError, (segment: Segment, err) => {
            if (navigator.onLine === false || this.liveEnded) return

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            this.p2pEngine.on(Events.PeerClose, () => {
              this.statsP2PBytes.peersWithWebSeed--
              this.statsP2PBytes.peersP2POnly--
            })
        client/src/assets/player/shared/p2p-media-loader/p2p-media-loader-plugin.ts on lines 220..223

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 51.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

            this.p2pEngine.on(Events.PeerConnect, () => {
              this.statsP2PBytes.peersWithWebSeed++
              this.statsP2PBytes.peersP2POnly++
            })
        client/src/assets/player/shared/p2p-media-loader/p2p-media-loader-plugin.ts on lines 224..227

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 51.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

        Similar blocks of code found in 2 locations. Consider refactoring.
        Open

          private getResolutionButton () {
            const settingsButton = this.player.controlBar.getDescendant([ 'settingsButton' ]) as SettingsButton
        
            return settingsButton.menu.getChild('resolutionMenuButton')
          }
        client/src/assets/player/shared/peertube/peertube-plugin.ts on lines 636..640

        Duplicated Code

        Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

        Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

        When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

        Tuning

        This issue has a mass of 50.

        We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

        The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

        If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

        See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

        Refactorings

        Further Reading

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