Chocobozzz/PeerTube

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packages/server-commands/src/videos/live-command.ts

Summary

Maintainability
C
1 day
Test Coverage

File live-command.ts has 263 lines of code (exceeds 250 allowed). Consider refactoring.
Open

/* eslint-disable @typescript-eslint/no-unused-expressions,@typescript-eslint/require-await */

import { readdir } from 'fs/promises'
import { join } from 'path'
import { omit, wait } from '@peertube/peertube-core-utils'
Severity: Minor
Found in packages/server-commands/src/videos/live-command.ts - About 2 hrs to fix

    Function waitUntilSegmentGeneration has 35 lines of code (exceeds 25 allowed). Consider refactoring.
    Open

      async waitUntilSegmentGeneration (options: OverrideCommandOptions & {
        server: PeerTubeServer
        videoUUID: string
        playlistNumber: number
        segment: number
    Severity: Minor
    Found in packages/server-commands/src/videos/live-command.ts - About 1 hr to fix

      Function waitUntilSegmentGeneration has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
      Open

        async waitUntilSegmentGeneration (options: OverrideCommandOptions & {
          server: PeerTubeServer
          videoUUID: string
          playlistNumber: number
          segment: number
      Severity: Minor
      Found in packages/server-commands/src/videos/live-command.ts - About 55 mins to fix

      Cognitive Complexity

      Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

      A method's cognitive complexity is based on a few simple rules:

      • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
      • Code is considered more complex for each "break in the linear flow of the code"
      • Code is considered more complex when "flow breaking structures are nested"

      Further reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        waitUntilEnded (options: OverrideCommandOptions & {
          videoId: number | string
        }) {
          const { videoId } = options
          return this.waitUntilState({ videoId, state: VideoState.LIVE_ENDED })
      Severity: Major
      Found in packages/server-commands/src/videos/live-command.ts and 1 other location - About 1 hr to fix
      packages/server-commands/src/videos/live-command.ts on lines 186..191

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 68.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

        waitUntilWaiting (options: OverrideCommandOptions & {
          videoId: number | string
        }) {
          const { videoId } = options
          return this.waitUntilState({ videoId, state: VideoState.WAITING_FOR_LIVE })
      Severity: Major
      Found in packages/server-commands/src/videos/live-command.ts and 1 other location - About 1 hr to fix
      packages/server-commands/src/videos/live-command.ts on lines 193..198

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 68.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

          do {
            video = await this.server.videos.getWithToken({ token: options.token, id: options.videoId })
      
            await wait(500)
          } while (video.isLive === true || video.state.id !== VideoState.PUBLISHED)
      Severity: Major
      Found in packages/server-commands/src/videos/live-command.ts and 1 other location - About 1 hr to fix
      packages/server-commands/src/videos/live-command.ts on lines 335..339

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 57.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Identical blocks of code found in 2 locations. Consider refactoring.
      Open

          do {
            video = await this.server.videos.getWithToken({ token: options.token, id: options.videoId })
      
            await wait(500)
          } while (video.state.id !== options.state)
      Severity: Major
      Found in packages/server-commands/src/videos/live-command.ts and 1 other location - About 1 hr to fix
      packages/server-commands/src/videos/live-command.ts on lines 261..265

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 57.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

      Similar blocks of code found in 2 locations. Consider refactoring.
      Open

          return this.getRequestBody<ResultList<LiveVideoSession>>({
            ...options,
      
            path,
            implicitToken: true,
      Severity: Minor
      Found in packages/server-commands/src/videos/live-command.ts and 1 other location - About 35 mins to fix
      packages/server-commands/src/moderation/abuses-command.ts on lines 186..192

      Duplicated Code

      Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

      Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

      When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

      Tuning

      This issue has a mass of 46.

      We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

      The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

      If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

      See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

      Refactorings

      Further Reading

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