File gradient_support.rb
has 721 lines of code (exceeds 250 allowed). Consider refactoring. Open
module Compass::Core::SassExtensions::Functions::GradientSupport
GRADIENT_ASPECTS = %w(webkit moz svg css2 o owg).freeze
class CSS3AngleToSVGConverter
Method normalize_stops
has a Cognitive Complexity of 25 (exceeds 5 allowed). Consider refactoring. Open
def normalize_stops(color_list)
positions = color_list.value.map{|obj| obj.dup}
# fill in the start and end positions, if unspecified
positions.first.stop = number(0) unless positions.first.stop
positions.last.stop = number(100, "%") unless positions.last.stop
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method handle_keywords
has a Cognitive Complexity of 18 (exceeds 5 allowed). Consider refactoring. Open
def handle_keywords(angle)
if angle.is_a?(Sass::Script::Value::List) || angle.is_a?(Sass::Script::Value::String)
direction = angle.to_sass
is_end_point = !!/\bto\b/i.match(direction)
dir = 0
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method grad_position
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def grad_position(color_list, index, default, radial = bool(false))
assert_type color_list, :List
stop = color_list.value[index.value - 1].stop
if stop && radial.to_bool
orig_stop = stop
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method grad_point
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def grad_point(position)
original_value = position
position = unless position.is_a?(Sass::Script::Value::List)
opts(list([position], :space))
else
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method grad_point
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
def grad_point(position)
original_value = position
position = unless position.is_a?(Sass::Script::Value::List)
opts(list([position], :space))
else
Method normalize_stops
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
def normalize_stops(color_list)
positions = color_list.value.map{|obj| obj.dup}
# fill in the start and end positions, if unspecified
positions.first.stop = number(0) unless positions.first.stop
positions.last.stop = number(100, "%") unless positions.last.stop
Method radial_gradient
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def radial_gradient(position_or_angle, shape_and_size, *color_stops)
# Have to deal with variable length/meaning arguments.
if color_stop?(shape_and_size)
color_stops.unshift(shape_and_size)
shape_and_size = nil
Method list_of_color_stops?
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def list_of_color_stops?(arg)
if arg.respond_to?(:value)
arg.value.is_a?(Array) && arg.value.all?{|a| color_stop?(a)} ? arg.value : nil
elsif arg.is_a?(Array)
arg.all?{|a| color_stop?(a)} ? arg : nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method convert_angle_from_offical
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def convert_angle_from_offical(deg)
if deg.is_a?(Sass::Script::Value::Number)
return number((deg.value.to_f - 450).abs % 360, 'deg')
else
args = deg.value
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method radial_gradient
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def radial_gradient(position_or_angle, shape_and_size, *color_stops)
# Have to deal with variable length/meaning arguments.
if color_stop?(shape_and_size)
color_stops.unshift(shape_and_size)
shape_and_size = nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method color_stops
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def color_stops(*args)
opts(list(args.map do |arg|
if ColorStop === arg
arg
elsif Sass::Script::Value::Color === arg
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method color_stops_in_percentages
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def color_stops_in_percentages(color_list)
assert_type color_list, :List
color_list = normalize_stops(color_list)
max = color_list.value.last.stop
last_value = nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
unless Sass::Script::Value::Color === color ||
Sass::Script::Tree::Funcall === color ||
(Sass::Script::Value::String === color && color.value == "currentColor")||
(Sass::Script::Value::String === color && color.value == "transparent")
raise Sass::SyntaxError, "Expected a color. Got: #{color}"
Method linear_svg
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def linear_svg(color_stops, x1, y1, x2, y2)
Method parse_color_stop
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def parse_color_stop(arg)
return ColorStop.new(arg) if arg.is_a?(Sass::Script::Value::Color)
return nil unless arg.is_a?(Sass::Script::Value::String)
color = stop = nil
expr = Sass::Script::Parser.parse(arg.value, 0, 0)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method assert_legal_color!
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def assert_legal_color!(color)
unless Sass::Script::Value::Color === color ||
Sass::Script::Tree::Funcall === color ||
(Sass::Script::Value::String === color && color.value == "currentColor")||
(Sass::Script::Value::String === color && color.value == "transparent")
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
def new_standard_arguments(options = self.options)
if shape_and_size
"#{array_to_s(shape_and_size, options)} at #{array_to_s(position, options)}, #{array_to_s(color_stops, options)}"
elsif position
"#{array_to_s(position, options)}, #{array_to_s(color_stops, options)}"
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 37.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def old_standard_arguments(options = self.options)
if shape_and_size
"#{array_to_s(position, options)}, #{array_to_s(shape_and_size, options)}, #{array_to_s(color_stops, options)}"
elsif position
"#{array_to_s(position, options)}, #{array_to_s(color_stops, options)}"
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 37.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def to_s_prefixed(options = self.options)
s = "linear-gradient("
if legacy
s << position_or_angle.to_s(options) << ", " if position_or_angle
else
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def to_s(options = self.options)
s = 'linear-gradient('
if legacy
s << convert_to_or_from_legacy(position_or_angle, options) << ", " if position_or_angle
else
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 35.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76