Showing 9 of 57 total issues
File operations.py
has 307 lines of code (exceeds 250 allowed). Consider refactoring. Open
from contextlib import contextmanager
from typing import Dict, List, Optional, Set
import base64
from datetime import datetime
Operations
has 22 functions (exceeds 20 allowed). Consider refactoring. Open
class Operations:
def __init__(self, session_broker: SessionBroker = None):
self.session_broker = session_broker
if not self.session_broker:
self.session_broker = SessionBroker()
Function update_game_join_request
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Confirmed
def update_game_join_request(self, game_uuid: str, user: User,
updated_request: PlayerJoinGameRequest,
session: Session) -> PlayerJoinGameRequest:
def joined_user_leaving_game(old_request: PlayerJoinGameRequest,
new_request: PlayerJoinGameRequest):
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method onMeasure
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
assert (MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.UNSPECIFIED);
final int width = MeasureSpec.getSize(widthMeasureSpec) - getPaddingLeft() - getPaddingRight();
Method onMeasure
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
assert (MeasureSpec.getMode(widthMeasureSpec) != MeasureSpec.UNSPECIFIED);
final int width = MeasureSpec.getSize(widthMeasureSpec) - getPaddingLeft() - getPaddingRight();
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
@Test
public void test0PlayerCreatePopUp() {
onView(ViewMatchers.withId(R.id.min_num_player_field)).perform(typeText("0")).perform(
closeSoftKeyboard());
onView(ViewMatchers.withId(R.id.max_num_player_field)).perform(typeText("3")).perform(
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@Test
public void testCreatePopUpIfMaxSmallerThanMin() {
onView(ViewMatchers.withId(R.id.min_num_player_field)).perform(typeText("3")).perform(
closeSoftKeyboard());
onView(ViewMatchers.withId(R.id.max_num_player_field)).perform(typeText("2")).perform(
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 91.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method onResume
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
protected void onResume() {
super.onResume();
if (dependenciesNotReady()) return;
asyncFetchThreads = new HashMap<>();
Function join_game
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def join_game(self, game_uuid: str, user: User, session: Session
) -> PlayerJoinGameRequest:
if user.uuid == self.get_game(game_uuid).gm_user_uuid:
raise ValueError("The GM can't join it's own game!")
game_participants = (session.query(PlayerJoinGameRequest)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"