Showing 20 of 20 total issues

Identical blocks of code found in 2 locations. Consider refactoring.
Open

      def find_cached(relation, args)
        resource_id = (args[:resource].nil? || args[:resource].is_a?(Class) || args[:resource] == :any) ? nil : args[:resource].id
        resource_type = args[:resource].is_a?(Class) ? args[:resource].to_s : args[:resource].class.name

        return relation.find_all { |role| role.name == args[:name].to_s } if args[:resource] == :any
Severity: Major
Found in lib/rolify/adapters/mongoid/role_adapter.rb and 1 other location - About 3 hrs to fix
lib/rolify/adapters/active_record/role_adapter.rb on lines 22..32

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

      def find_cached(relation, args)
        resource_id = (args[:resource].nil? || args[:resource].is_a?(Class) || args[:resource] == :any) ? nil : args[:resource].id
        resource_type = args[:resource].is_a?(Class) ? args[:resource].to_s : args[:resource].class.name

        return relation.find_all { |role| role.name == args[:name].to_s } if args[:resource] == :any
Severity: Major
Found in lib/rolify/adapters/active_record/role_adapter.rb and 1 other location - About 3 hrs to fix
lib/rolify/adapters/mongoid/role_adapter.rb on lines 22..32

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method remove has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring.
Open

      def remove(relation, role_name, resource = nil)
        cond = { :name => role_name }
        cond[:resource_type] = (resource.is_a?(Class) ? resource.to_s : resource.class.name) if resource
        cond[:resource_id] = resource.id if resource && !resource.is_a?(Class)
        roles = relation.roles.where(cond)
Severity: Minor
Found in lib/rolify/adapters/active_record/role_adapter.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

      def where_strict(relation, args)
        return relation.where(:name => args[:name]) if args[:resource].blank?
        resource = if args[:resource].is_a?(Class)
                     {class: args[:resource].to_s, id: nil}
                   else
Severity: Major
Found in lib/rolify/adapters/active_record/role_adapter.rb and 1 other location - About 1 hr to fix
lib/rolify/adapters/mongoid/role_adapter.rb on lines 11..19

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

      def where_strict(relation, args)
        return relation.where(:name => args[:name]) if args[:resource].blank?
        resource = if args[:resource].is_a?(Class)
                     {class: args[:resource].to_s, id: nil}
                   else
Severity: Major
Found in lib/rolify/adapters/mongoid/role_adapter.rb and 1 other location - About 1 hr to fix
lib/rolify/adapters/active_record/role_adapter.rb on lines 11..19

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 57.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

      def find_cached_strict(relation, args)
        resource_id = (args[:resource].nil? || args[:resource].is_a?(Class)) ? nil : args[:resource].id
        resource_type = args[:resource].is_a?(Class) ? args[:resource].to_s : args[:resource].class.name

        relation.find_all do |role|
Severity: Major
Found in lib/rolify/adapters/active_record/role_adapter.rb and 1 other location - About 1 hr to fix
lib/rolify/adapters/mongoid/role_adapter.rb on lines 35..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

      def find_cached_strict(relation, args)
        resource_id = (args[:resource].nil? || args[:resource].is_a?(Class)) ? nil : args[:resource].id
        resource_type = args[:resource].is_a?(Class) ? args[:resource].to_s : args[:resource].class.name

        relation.find_all do |role|
Severity: Major
Found in lib/rolify/adapters/mongoid/role_adapter.rb and 1 other location - About 1 hr to fix
lib/rolify/adapters/active_record/role_adapter.rb on lines 35..41

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 56.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method find_cached has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

      def find_cached(relation, args)
        resource_id = (args[:resource].nil? || args[:resource].is_a?(Class) || args[:resource] == :any) ? nil : args[:resource].id
        resource_type = args[:resource].is_a?(Class) ? args[:resource].to_s : args[:resource].class.name

        return relation.find_all { |role| role.name == args[:name].to_s } if args[:resource] == :any
Severity: Minor
Found in lib/rolify/adapters/active_record/role_adapter.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method find_cached has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

      def find_cached(relation, args)
        resource_id = (args[:resource].nil? || args[:resource].is_a?(Class) || args[:resource] == :any) ? nil : args[:resource].id
        resource_type = args[:resource].is_a?(Class) ? args[:resource].to_s : args[:resource].class.name

        return relation.find_all { |role| role.name == args[:name].to_s } if args[:resource] == :any
Severity: Minor
Found in lib/rolify/adapters/mongoid/role_adapter.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method has_all_roles? has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring.
Open

    def has_all_roles?(*args)
      args.each do |arg|
        if arg.is_a? Hash
          return false if !self.has_role?(arg[:name], arg[:resource])
        elsif arg.is_a?(String) || arg.is_a?(Symbol)
Severity: Minor
Found in lib/rolify/role.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method remove has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring.
Open

      def remove(relation, role_name, resource = nil)
        #roles = { :name => role_name }
        #roles.merge!({:resource_type => (resource.is_a?(Class) ? resource.to_s : resource.class.name)}) if resource
        #roles.merge!({ :resource_id => resource.id }) if resource && !resource.is_a?(Class)
        #roles_to_remove = relation.roles.where(roles)
Severity: Minor
Found in lib/rolify/adapters/mongoid/role_adapter.rb - About 1 hr to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method add_role has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
Open

    def add_role(role_name, resource = nil)
      role = self.class.adapter.find_or_create_by(role_name.to_s,
                                                  (resource.is_a?(Class) ? resource.to_s : resource.class.name if resource),
                                                  (resource.id if resource && !resource.is_a?(Class)))

Severity: Minor
Found in lib/rolify/role.rb - About 55 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method respond_to? has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring.
Open

    def respond_to?(method, include_private = false)
      if Rolify.dynamic_shortcuts && (method.to_s.match(/^is_(\w+)_of[?]$/) || method.to_s.match(/^is_(\w+)[?]$/))
        query = self.class.role_class.where(:name => $1)
        query = self.class.adapter.exists?(query, :resource_type) if method.to_s.match(/^is_(\w+)_of[?]$/)
        return true if query.count > 0
Severity: Minor
Found in lib/rolify/role.rb - About 45 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build_query has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

      def build_query(role, resource = nil)
        return [{ :name => role }] if resource == :any
        query = [{ :name => role, :resource_type => nil, :resource_id => nil }]
        if resource
          query << { :name => role, :resource_type => (resource.is_a?(Class) ? resource.to_s : resource.class.name), :resource_id => nil }
Severity: Minor
Found in lib/rolify/adapters/mongoid/role_adapter.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build_query has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

      def build_query(role, resource = nil)
        return [ "#{role_table}.name = ?", [ role ] ] if resource == :any
        query = "((#{role_table}.name = ?) AND (#{role_table}.resource_type IS NULL) AND (#{role_table}.resource_id IS NULL))"
        values = [ role ]
        if resource
Severity: Minor
Found in lib/rolify/adapters/active_record/role_adapter.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method has_role? has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    def has_role?(role_name, resource = nil)
      return has_strict_role?(role_name, resource) if self.class.strict_rolify and resource and resource != :any

      if new_record?
        role_array = self.roles.detect { |r|
Severity: Minor
Found in lib/rolify/role.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method sanity_check has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring.
Open

    def sanity_check(role_cnames)
      return true if ARGV.reduce(nil) { |acc,arg| arg =~ /assets:/ if acc.nil? } == 0

      role_cnames.each do |role_cname|
        role_class = role_cname.constantize
Severity: Minor
Found in lib/rolify/configure.rb - About 35 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method find_cached_strict has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def find_cached_strict(relation, args)
        resource_id = (args[:resource].nil? || args[:resource].is_a?(Class)) ? nil : args[:resource].id
        resource_type = args[:resource].is_a?(Class) ? args[:resource].to_s : args[:resource].class.name

        relation.find_all do |role|
Severity: Minor
Found in lib/rolify/adapters/mongoid/role_adapter.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method find_cached_strict has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

      def find_cached_strict(relation, args)
        resource_id = (args[:resource].nil? || args[:resource].is_a?(Class)) ? nil : args[:resource].id
        resource_type = args[:resource].is_a?(Class) ? args[:resource].to_s : args[:resource].class.name

        relation.find_all do |role|
Severity: Minor
Found in lib/rolify/adapters/active_record/role_adapter.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method define_dynamic_method has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
Open

    def define_dynamic_method(role_name, resource)
      class_eval do 
        define_method("is_#{role_name}?".to_sym) do
          has_role?("#{role_name}")
        end if !method_defined?("is_#{role_name}?".to_sym) && self.adapter.where_strict(self.role_class, name: role_name).exists?
Severity: Minor
Found in lib/rolify/dynamic.rb - About 25 mins to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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