File __init__.py
has 2399 lines of code (exceeds 250 allowed). Consider refactoring. Open
# -*- coding: utf-8 -*-
#
# plugins/MediaPlayerClassic/__init__.py
#
# Copyright (C) 2006 MonsterMagnet
Function Configure
has a Cognitive Complexity of 42 (exceeds 5 allowed). Consider refactoring. Open
def Configure(
self,
fore = (75, 75, 75),
back = (180, 180, 180),
fontInfo = arialInfoString,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Configure
has 105 lines of code (exceeds 25 allowed). Consider refactoring. Open
def Configure(
self,
fore = (75, 75, 75),
back = (180, 180, 180),
fontInfo = arialInfoString,
Function Configure
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
def Configure(
self,
fore = (75, 75, 75),
back = (180, 180, 180),
faceFont = "Courier New",
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Configure
has 95 lines of code (exceeds 25 allowed). Consider refactoring. Open
def Configure(
self,
fore = (75, 75, 75),
back = (180, 180, 180),
faceFont = "Courier New",
Function ShowMenuEventsDialog
has 92 lines of code (exceeds 25 allowed). Consider refactoring. Open
def ShowMenuEventsDialog(self, title, labels):
self.panel.Enable(False)
self.panel.dialog.buttonRow.cancelButton.Enable(False)
self.panel.EnableButtons(False)
self.SetTitle(title)
Function ShowGoToFrame
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
def ShowGoToFrame(
self,
fore,
back,
foreSel,
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ShowMenu
has 59 lines of code (exceeds 25 allowed). Consider refactoring. Open
def ShowMenu(
self,
fore,
back,
foreSel,
Function ShowGoToFrame
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
def ShowGoToFrame(
self,
fore,
back,
foreSel,
Function Handler
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
def Handler(self, hwnd, mesg, wParam, lParam):
if not self.runFlg:
return True
cpyData = cast(lParam, PCOPYDATASTRUCT)
cmd = cpyData.contents.dwData
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onFrameCharHook
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def onFrameCharHook(self, event):
keyCode = event.GetKeyCode()
if keyCode == wx.WXK_F4:
if event.AltDown():
self.destroyMenu()
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ShowMenu
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def ShowMenu(
self,
fore,
back,
foreSel,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ShowGoToFrame
has 13 arguments (exceeds 4 allowed). Consider refactoring. Open
def ShowGoToFrame(
Function ShowMenu
has 12 arguments (exceeds 4 allowed). Consider refactoring. Open
def ShowMenu(
Function GetItemList
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
def GetItemList(menu, hWnd):
SendMessage(hWnd, WM_INITMENUPOPUP, menu, 0) #REFRESH MENU STATE !!!
itemList = []
itemName = c_buffer("\000" * 128)
count = GetMenuItemCount(menu)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GetLabel
has 11 arguments (exceeds 4 allowed). Consider refactoring. Open
def GetLabel(
Function Configure
has 11 arguments (exceeds 4 allowed). Consider refactoring. Open
def Configure(
Function __call__
has 11 arguments (exceeds 4 allowed). Consider refactoring. Open
def __call__(
Function Configure
has 34 lines of code (exceeds 25 allowed). Consider refactoring. Open
def Configure(self, mode = 0, state = 5, evnt = False, prefix = "MPCHC.Window"):
self.stt = state
panel=eg.ConfigPanel(self)
topSizer = wx.StaticBoxSizer(
wx.StaticBox(panel, -1, self.text.rbLabel),
Function Turn
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def Turn(self, step):
min = 0
max = 9
if self.pos == -1:
self.GoTo()
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function onFrameCharHook
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
def onFrameCharHook(self, event):
keyCode = event.GetKeyCode()
if keyCode == wx.WXK_F4:
if event.AltDown():
self.destroyMenu()
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Configure
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def Configure(
Function GetLabel
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def GetLabel(
Function __call__
has 9 arguments (exceeds 4 allowed). Consider refactoring. Open
def __call__(
Function destroyMenu
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def destroyMenu(self, event = None):
cnt = self.messStack.count(817)
if cnt:
for i in range(4 - cnt):
SendMessageTimeout(self.hWnd, WM_COMMAND, 817, 0)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function DrawMenu
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def DrawMenu(self, ix):
self.Show(False)
self.menuGridCtrl.SetGridCursor(ix, 1)
self.menuGridCtrl.SelectRow(ix)
monDim = GetMonitorDimensions()
Function OnData
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def OnData(self, dummyX, dummyY, dragResult):
if self.GetData() and self.customData.GetDataSize() > 0:
txt = self.customData.GetData()
ix, evtList = self.object.GetEvtList()
flag = True
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Configure
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def Configure(self, mode = 0, state = 5, evnt = False, prefix = "MPCHC.Window"):
self.stt = state
panel=eg.ConfigPanel(self)
topSizer = wx.StaticBoxSizer(
wx.StaticBox(panel, -1, self.text.rbLabel),
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function DrawMenu
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def DrawMenu(self, ix):
self.Show(False)
self.menuGridCtrl.SetGridCursor(ix, 1)
self.menuGridCtrl.SelectRow(ix)
monDim = GetMonitorDimensions()
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function __call__
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def __call__(self):
if self.plugin.runFlg and self.plugin.mpcHwnd:
try:
child = GetDlgItem(self.plugin.mpcHwnd, 10021)
if GetClassName(child) == "#32770":
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function GetWindowState
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def GetWindowState(self):
hWnd = Find_MPC()
if not hWnd:
return -1
else:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Consider simplifying this complex logical expression. Open
if keyCode == wx.WXK_F4:
if event.AltDown():
self.destroyMenu()
elif keyCode == wx.WXK_RETURN or keyCode == wx.WXK_NUMPAD_ENTER:
self.DefaultAction()
Consider simplifying this complex logical expression. Open
if keyCode == wx.WXK_F4:
if event.AltDown():
self.destroyMenu()
elif keyCode == wx.WXK_RETURN or keyCode == wx.WXK_NUMPAD_ENTER:
self.GoTo()
Function __call__
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def __call__(self, mode = 0, state = 5, evnt = False, prefix = "MPCHC.Window"):
Function __init__
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def __init__(self, parent, id, evtList, ix, plugin):
Function Handler
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def Handler(self, hwnd, mesg, wParam, lParam):
Function Configure
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def Configure(self, mode = 0, state = 5, evnt = False, prefix = "MPCHC.Window"):
Function Set
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def Set(self, choices):
oldLen = self.GetNumberRows()
newLen = len(choices)
h = self.GetDefaultRowSize()
if oldLen > newLen:
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Configure
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def Configure(self, mode = 0, state = 0):
self.stt = state
panel=eg.ConfigPanel(self)
topSizer = wx.StaticBoxSizer(
wx.StaticBox(panel, -1, self.text.rbLabel),
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function ShowMenuEventsDialog
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def ShowMenuEventsDialog(self, title, labels):
self.panel.Enable(False)
self.panel.dialog.buttonRow.cancelButton.Enable(False)
self.panel.EnableButtons(False)
self.SetTitle(title)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid too many return
statements within this function. Open
return state
Function __stop__
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def __stop__(self):
if self.mySched:
try:
eg.scheduler.CancelTask(self.mySched)
except:
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function destroyMenu
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def destroyMenu(self):
if self.flag:
self.timer.Cancel()
for evt in self.evtList[0]:
eg.Unbind(evt, self.onUp)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
TODO found Open
CMD_REMOVEFROMPLAYLIST = 0xA0001003 # TODO
- Exclude checks
Similar blocks of code found in 2 locations. Consider refactoring. Open
class MenuEventsDialog(wx.MiniFrame):
def __init__(self, parent, plugin):
wx.MiniFrame.__init__(
self,
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 1750.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
class EventListCtrl(wx.ListCtrl):
def __init__(self, parent, id, evtList, ix, plugin):
width = 205
wx.ListCtrl.__init__(self, parent, id, style=wx.LC_REPORT |
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 758.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
class MenuGrid(gridlib.Grid):
def __init__(self, parent, lngth):
gridlib.Grid.__init__(self, parent)
self.SetRowLabelSize(0)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 637.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
def DrawMenu(self, ix):
self.Show(False)
self.menuGridCtrl.SetGridCursor(ix, 1)
self.menuGridCtrl.SelectRow(ix)
monDim = GetMonitorDimensions()
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 552.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
def OnColourBtn(evt):
id = evt.GetId()
value = evt.GetValue()
if id == foreColourButton.GetId():
listBoxCtrl.SetForegroundColour(value)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 206.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 3 locations. Consider refactoring. Open
class MyTextDropTarget(EventDropTarget):
def __init__(self, object):
EventDropTarget.__init__(self, object)
self.object = object
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 183.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
def OnFontBtn(evt):
value = evt.GetValue()
self.fontInfo = value
font = wx.FontFromNativeInfoString(value)
for n in range(10,20):
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 158.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
def OnInverted(evt):
flag = evt.IsChecked()
foreSelLbl.Enable(not flag)
foreSelColourButton.Enable(not flag)
backSelLbl.Enable(not flag)
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 152.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
def Configure(self, action = -1):
panel = eg.ConfigPanel()
label = wx.StaticText(panel, -1, self.text.label)
ctrl = wx.Choice(panel, -1, choices = self.text.choices)
eg.EqualizeWidths((label, ctrl))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Identical blocks of code found in 2 locations. Consider refactoring. Open
def Configure(self, action = -1):
panel = eg.ConfigPanel()
label = wx.StaticText(panel, -1, self.text.label)
ctrl = wx.Choice(panel, -1, choices = self.text.choices)
eg.EqualizeWidths((label, ctrl))
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 129.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
class MyTimer():
def __init__(self, t, plugin):
self.timer = Timer(t, self.Run)
self.plugin = plugin
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 87.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76