if (pointAfter && !pointAfter.model.skip) {
                deltaX = (pointAfter.model.x - pointCurrent.model.x) / 3;
                pointCurrent.model.controlPointNextX = pointCurrent.model.x + deltaX;
                pointCurrent.model.controlPointNextY = pointCurrent.model.y + deltaX * pointCurrent.mK;
            }