Showing 292 of 292 total issues
File prototype.js
has 4865 lines of code (exceeds 250 allowed). Consider refactoring. Open
/* Prototype JavaScript framework, version 1.7_rc3
* (c) 2005-2010 Sam Stephenson
*
* Prototype is freely distributable under the terms of an MIT-style license.
* For details, see the Prototype web site: http://www.prototypejs.org/
File effects.js
has 1014 lines of code (exceeds 250 allowed). Consider refactoring. Open
// script.aculo.us effects.js v1.9.0, Thu Dec 23 16:54:48 -0500 2010
// Copyright (c) 2005-2010 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us)
// Contributors:
// Justin Palmer (http://encytemedia.com/)
File controls.js
has 804 lines of code (exceeds 250 allowed). Consider refactoring. Open
// script.aculo.us controls.js v1.9.0, Thu Dec 23 16:54:48 -0500 2010
// Copyright (c) 2005-2010 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us)
// (c) 2005-2010 Ivan Krstic (http://blogs.law.harvard.edu/ivan)
// (c) 2005-2010 Jon Tirsen (http://www.tirsen.com)
File dragdrop.js
has 786 lines of code (exceeds 250 allowed). Consider refactoring. Open
// script.aculo.us dragdrop.js v1.9.0, Thu Dec 23 16:54:48 -0500 2010
// Copyright (c) 2005-2010 Thomas Fuchs (http://script.aculo.us, http://mir.aculo.us)
//
// script.aculo.us is freely distributable under the terms of an MIT-style license.
File iui.js
has 729 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
copyright:
Copyright (c) 2007-12, iUI Project Members.
See LICENSE.txt for licensing terms.
Version 0.4-beta3
Function Enumerable
has 209 lines of code (exceeds 25 allowed). Consider refactoring. Open
var Enumerable = (function() {
function each(iterator, context) {
var index = 0;
try {
this._each(function(value) {
Similar blocks of code found in 2 locations. Consider refactoring. Open
'width': function(element) {
if (!this._preComputing) this._begin();
var bWidth = this.get('border-box-width');
if (bWidth <= 0) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 175.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
'height': function(element) {
if (!this._preComputing) this._begin();
var bHeight = this.get('border-box-height');
if (bHeight <= 0) {
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 175.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Methods
has 48 functions (exceeds 20 allowed). Consider refactoring. Open
Element.Methods = {
visible: function(element) {
return $(element).style.display != 'none';
},
Class User
has 45 methods (exceeds 20 allowed). Consider refactoring. Open
class User < ActiveRecord::Base
# Relationships
belongs_to :country
has_many :electricity_accounts do
def current
File user.rb
has 382 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'digest/sha2'
require 'mini_magick'
class User < ActiveRecord::Base
# Relationships
Function addMethods
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
Element.addMethods = function(methods) {
var F = Prototype.BrowserFeatures, T = Element.Methods.ByTag;
if (!methods) {
Object.extend(Form, Form.Methods);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function update
has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring. Open
update: (function(){
var SELECT_ELEMENT_INNERHTML_BUGGY = (function(){
var el = document.createElement("select"),
isBuggy = true;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method auth
has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring. Open
def auth
# Find user and check password
result = User.authenticate(params[:user][:login], params[:user][:password])
if result == :no_such_user
if mobile?
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (eventName.include(':')) {
if (element.addEventListener)
element.addEventListener("dataavailable", responder, false);
else {
element.attachEvent("ondataavailable", responder);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 117.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
if (eventName.include(':')) {
if (element.removeEventListener)
element.removeEventListener("dataavailable", responder, false);
else {
element.detachEvent("ondataavailable", responder);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 117.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function setOptions
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
setOptions: function(options) {
this.options = Object.extend({
choices: 10,
partialSearch: true,
partialChars: 2,
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method convolve
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
def convolve(kernel)
# Check kernel size is odd
raise "kernel must be uneven width" unless kernel.size.odd?
# Get input data so we don't keep using the hash
input = self[:values]
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function Sizzle
has 94 lines of code (exceeds 25 allowed). Consider refactoring. Open
var Sizzle = function(selector, context, results, seed) {
results = results || [];
var origContext = context = context || document;
if ( context.nodeType !== 1 && context.nodeType !== 9 ) {
Function start
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
start: function(options) {
if (options && options.transition === false) options.transition = Effect.Transitions.linear;
this.options = Object.extend(Object.extend({ },Effect.DefaultOptions), options || { });
this.currentFrame = 0;
this.state = 'idle';
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"