website/common/script/content/gear/sets/healer.js
import t from '../../translation';
const armor = {
1: {
text: t('armorHealer1Text'),
notes: t('armorHealer1Notes', { con: 6 }),
con: 6,
value: 30,
},
2: {
text: t('armorHealer2Text'),
notes: t('armorHealer2Notes', { con: 9 }),
con: 9,
value: 45,
},
3: {
text: t('armorHealer3Text'),
notes: t('armorHealer3Notes', { con: 12 }),
con: 12,
value: 65,
},
4: {
text: t('armorHealer4Text'),
notes: t('armorHealer4Notes', { con: 15 }),
con: 15,
value: 90,
},
5: {
text: t('armorHealer5Text'),
notes: t('armorHealer5Notes', { con: 18 }),
con: 18,
value: 120,
last: true,
},
};
const head = {
1: {
text: t('headHealer1Text'),
notes: t('headHealer1Notes', { int: 2 }),
int: 2,
value: 15,
},
2: {
text: t('headHealer2Text'),
notes: t('headHealer2Notes', { int: 3 }),
int: 3,
value: 25,
},
3: {
text: t('headHealer3Text'),
notes: t('headHealer3Notes', { int: 5 }),
int: 5,
value: 40,
},
4: {
text: t('headHealer4Text'),
notes: t('headHealer4Notes', { int: 7 }),
int: 7,
value: 60,
},
5: {
text: t('headHealer5Text'),
notes: t('headHealer5Notes', { int: 9 }),
int: 9,
value: 80,
last: true,
},
};
const shield = {
1: {
text: t('shieldHealer1Text'),
notes: t('shieldHealer1Notes', { con: 2 }),
con: 2,
value: 20,
},
2: {
text: t('shieldHealer2Text'),
notes: t('shieldHealer2Notes', { con: 4 }),
con: 4,
value: 35,
},
3: {
text: t('shieldHealer3Text'),
notes: t('shieldHealer3Notes', { con: 6 }),
con: 6,
value: 50,
},
4: {
text: t('shieldHealer4Text'),
notes: t('shieldHealer4Notes', { con: 9 }),
con: 9,
value: 70,
},
5: {
text: t('shieldHealer5Text'),
notes: t('shieldHealer5Notes', { con: 12 }),
con: 12,
value: 90,
last: true,
},
};
const weapon = {
0: {
text: t('weaponHealer0Text'),
notes: t('weaponHealer0Notes'),
value: 0,
},
1: {
text: t('weaponHealer1Text'),
notes: t('weaponHealer1Notes', { int: 2 }),
int: 2,
value: 20,
},
2: {
text: t('weaponHealer2Text'),
notes: t('weaponHealer2Notes', { int: 3 }),
int: 3,
value: 30,
},
3: {
text: t('weaponHealer3Text'),
notes: t('weaponHealer3Notes', { int: 5 }),
int: 5,
value: 45,
},
4: {
text: t('weaponHealer4Text'),
notes: t('weaponHealer4Notes', { int: 7 }),
int: 7,
value: 65,
},
5: {
text: t('weaponHealer5Text'),
notes: t('weaponHealer5Notes', { int: 9 }),
int: 9,
value: 90,
},
6: {
text: t('weaponHealer6Text'),
notes: t('weaponHealer6Notes', { int: 11 }),
int: 11,
value: 120,
last: true,
},
};
export {
armor,
head,
shield,
weapon,
};