flixel/input/gamepad/id/OUYAID.hx
package flixel.input.gamepad.id;
import flixel.input.gamepad.FlxGamepadAnalogStick;
/**
* IDs for OUYA controllers
*/
class OUYAID
{
public static inline var O:Int = 6;
public static inline var U:Int = 8;
public static inline var Y:Int = 9;
public static inline var A:Int = 7;
public static inline var LB:Int = 15;
public static inline var RB:Int = 16;
public static inline var LEFT_STICK_CLICK:Int = 13;
public static inline var RIGHT_STICK_CLICK:Int = 14;
public static inline var HOME:Int = 0x01000012; // Not sure if press HOME is taken in account on OUYA
public static inline var LEFT_TRIGGER:Int = 4;
public static inline var RIGHT_TRIGGER:Int = 5;
// "fake" IDs, we manually watch for hat axis changes and then send events using these otherwise unused joystick button codes
public static inline var DPAD_LEFT:Int = 19;
public static inline var DPAD_RIGHT:Int = 20;
public static inline var DPAD_DOWN:Int = 18;
public static inline var DPAD_UP:Int = 17;
// If TRIGGER axis returns value > 0 then LT is being pressed, and if it's < 0 then RT is being pressed
public static var LEFT_ANALOG_STICK(default, null) = new FlxGamepadAnalogStick(0, 1, {
up: 23,
down: 24,
left: 25,
right: 26
});
public static var RIGHT_ANALOG_STICK(default, null) = new FlxGamepadAnalogStick(2, 3, {
up: 27,
down: 28,
left: 29,
right: 30
});
}