HazyResearch/fonduer

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src/fonduer/features/feature_libs/textual_features.py

Summary

Maintainability
F
3 days
Test Coverage

Function extract_textual_features has a Cognitive Complexity of 79 (exceeds 5 allowed). Consider refactoring.
Open

def extract_textual_features(
    candidates: Union[Candidate, List[Candidate]],
) -> Iterator[Tuple[int, str, int]]:
    """Extract textual features.

Severity: Minor
Found in src/fonduer/features/feature_libs/textual_features.py - About 1 day to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function _get_window_features has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring.
Open

def _get_window_features(
    context: Dict[str, Any],
    idxs: List[int],
    window: int = settings["featurization"]["textual"]["window_feature"]["size"],
    combinations: bool = settings["featurization"]["textual"]["window_feature"][
Severity: Minor
Found in src/fonduer/features/feature_libs/textual_features.py - About 7 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity is too high in function extract_textual_features. (26)
Open

def extract_textual_features(
    candidates: Union[Candidate, List[Candidate]],
) -> Iterator[Tuple[int, str, int]]:
    """Extract textual features.

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in function _get_window_features. (19)
Open

def _get_window_features(
    context: Dict[str, Any],
    idxs: List[int],
    window: int = settings["featurization"]["textual"]["window_feature"]["size"],
    combinations: bool = settings["featurization"]["textual"]["window_feature"][

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Cyclomatic complexity is too high in function _get_word_feats. (8)
Open

def _get_word_feats(span: SpanMention) -> Iterator[str]:
    attrib = "words"

    if span.stable_id not in unary_word_feats:
        unary_word_feats[span.stable_id] = set()

Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

Source: http://radon.readthedocs.org/en/latest/intro.html

Avoid deeply nested control flow statements.
Open

                        if not to_add:
                            to_add = "None"
                        new_pos_tags.append(to_add)
Severity: Major
Found in src/fonduer/features/feature_libs/textual_features.py - About 45 mins to fix

    Avoid deeply nested control flow statements.
    Open

                        for f in unary_tdl_feats[span.stable_id]:
                            yield candidate.id, f"TDL_{f}", DEF_VALUE
                for f in _get_word_feats(span):
    Severity: Major
    Found in src/fonduer/features/feature_libs/textual_features.py - About 45 mins to fix

      Avoid deeply nested control flow statements.
      Open

                          if span.stable_id not in unary_tdl_feats:
                              unary_tdl_feats[span.stable_id] = set()
                              for f in get_tdl_feats(xmltree.root, sidxs):
                                  unary_tdl_feats[span.stable_id].add(f)
                          for f in unary_tdl_feats[span.stable_id]:
      Severity: Major
      Found in src/fonduer/features/feature_libs/textual_features.py - About 45 mins to fix

        Avoid deeply nested control flow statements.
        Open

                            for f in _get_ddlib_feats(span, get_as_dict(span.sentence), sidxs):
                                yield candidate.id, f"DDL_{f}", DEF_VALUE
                            # Add TreeDLib entity features
                            if span.stable_id not in unary_tdl_feats:
        Severity: Major
        Found in src/fonduer/features/feature_libs/textual_features.py - About 45 mins to fix

          Avoid deeply nested control flow statements.
          Open

                              if candidate.id not in multinary_tdl_feats:
                                  multinary_tdl_feats[candidate.id] = set()
                                  for f in get_tdl_feats(xmltree.root, s_idxs):
                                      multinary_tdl_feats[candidate.id].add(f)
                              for f in multinary_tdl_feats[candidate.id]:
          Severity: Major
          Found in src/fonduer/features/feature_libs/textual_features.py - About 45 mins to fix

            Avoid deeply nested control flow statements.
            Open

                                for span, sent, s_idx, i in zip(
                                    spans, sents, s_idxs, range(len(spans))
                                ):
            
                                    for f in _get_ddlib_feats(span, sent, s_idx):
            Severity: Major
            Found in src/fonduer/features/feature_libs/textual_features.py - About 45 mins to fix

              Avoid deeply nested control flow statements.
              Open

                                  for f in multinary_tdl_feats[candidate.id]:
                                      yield candidate.id, f"TDL_{f}", DEF_VALUE
                          for i, span in enumerate(spans):
              Severity: Major
              Found in src/fonduer/features/feature_libs/textual_features.py - About 45 mins to fix

                Function _get_window_features has 5 arguments (exceeds 4 allowed). Consider refactoring.
                Open

                def _get_window_features(
                Severity: Minor
                Found in src/fonduer/features/feature_libs/textual_features.py - About 35 mins to fix

                  Function _get_ddlib_feats has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                  Open

                  def _get_ddlib_feats(
                      span: SpanMention, context: Dict[str, Any], idxs: List[int]
                  ) -> Iterator[str]:
                      """Minimalist port of generic mention features from ddlib."""
                      if span.stable_id not in unary_ddlib_feats:
                  Severity: Minor
                  Found in src/fonduer/features/feature_libs/textual_features.py - About 25 mins to fix

                  Cognitive Complexity

                  Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                  A method's cognitive complexity is based on a few simple rules:

                  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                  • Code is considered more complex for each "break in the linear flow of the code"
                  • Code is considered more complex when "flow breaking structures are nested"

                  Further reading

                  There are no issues that match your filters.

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