Showing 31 of 92 total issues
Method initPropertyMapDefinition
has 189 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected static function initPropertyMapDefinition() {
static::$propertyMapDefinition
->addPropertyMap(
new PropertyDefinition('idEvent'),
new PropertyDefinition('id')
Event
has 51 functions (exceeds 20 allowed). Consider refactoring. Open
class Event extends Entity implements EventInterface {
/**
* {@inheritdoc}
*/
EventProxy
has 45 functions (exceeds 20 allowed). Consider refactoring. Open
class EventProxy extends Proxy implements EventInterface {
/**
* {@inheritdoc}
*/
File Event.php
has 395 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* @file
* Contains \TheSportsDb\Entity\Event.
*/
Method initPropertyMapDefinition
has 121 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected static function initPropertyMapDefinition() {
static::$propertyMapDefinition
->addPropertyMap(
new PropertyDefinition('idTeam'),
new PropertyDefinition('id')
Method initPropertyMapDefinition
has 101 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected static function initPropertyMapDefinition() {
static::$propertyMapDefinition
->addPropertyMap(
new PropertyDefinition('idPlayer'),
new PropertyDefinition('id')
Team
has 32 functions (exceeds 20 allowed). Consider refactoring. Open
class Team extends Entity implements TeamInterface {
/**
* {@inheritdoc}
*/
TheSportsDb
has 31 functions (exceeds 20 allowed). Consider refactoring. Open
class TheSportsDb implements EntityManagerConsumerInterface {
use EntityManagerConsumerTrait;
/**
Method initPropertyMapDefinition
has 95 lines of code (exceeds 25 allowed). Consider refactoring. Open
protected static function initPropertyMapDefinition() {
static::$propertyMapDefinition
->addPropertyMap(
new PropertyDefinition('idLeague'),
new PropertyDefinition('id')
TeamProxy
has 30 functions (exceeds 20 allowed). Consider refactoring. Open
class TeamProxy extends Proxy implements TeamInterface {
/**
* {@inheritdoc}
*/
The class Entity has 12 public methods. Consider refactoring Entity to keep number of public methods under 10. Open
abstract class Entity implements EntityInterface {
/**
* The property map definition.
*
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
The class Event has an overall complexity of 53 which is very high. The configured complexity threshold is 50. Open
class Event extends Entity implements EventInterface {
/**
* {@inheritdoc}
*/
- Exclude checks
The class EventRepository has 11 public methods. Consider refactoring EventRepository to keep number of public methods under 10. Open
class EventRepository extends Repository implements EventRepositoryInterface {
/**
* {@inheritdoc}
*/
- Read upRead up
- Exclude checks
TooManyPublicMethods
Since: 0.1
A class with too many public methods is probably a good suspect for refactoring, in order to reduce its complexity and find a way to have more fine grained objects.
By default it ignores methods starting with 'get' or 'set'.
Example
Source https://phpmd.org/rules/codesize.html#toomanypublicmethods
Player
has 26 functions (exceeds 20 allowed). Consider refactoring. Open
class Player extends Entity implements PlayerInterface {
/**
* {@inheritdoc}
*/
League
has 25 functions (exceeds 20 allowed). Consider refactoring. Open
class League extends Entity implements LeagueInterface {
/**
* {@inheritdoc}
*/
LeagueProxy
has 24 functions (exceeds 20 allowed). Consider refactoring. Open
class LeagueProxy extends Proxy implements LeagueInterface {
/**
* {@inheritdoc}
*/
PlayerProxy
has 24 functions (exceeds 20 allowed). Consider refactoring. Open
class PlayerProxy extends Proxy implements PlayerInterface {
/**
* {@inheritdoc}
*/
File Team.php
has 252 lines of code (exceeds 250 allowed). Consider refactoring. Open
<?php
/**
* @file
* Contains \TheSportsDb\Entity\Team.
*/
Function sanitizeProperty
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
public function sanitizeProperty(\stdClass &$object, FactoryContainerInterface $factoryContainer) {
if (($entityType = $this->getEntityType()) && isset($object->{$this->getName()})) {
$value = &$object->{$this->getName()};
if ($this->isArray()) {
foreach ($value as &$val) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
The class Event has 50 public methods and attributes. Consider reducing the number of public items to less than 50. Open
class Event extends Entity implements EventInterface {
/**
* {@inheritdoc}
*/
- Read upRead up
- Exclude checks
ExcessivePublicCount
Since: 0.1
A large number of public methods and attributes declared in a class can indicate the class may need to be broken up as increased effort will be required to thoroughly test it.
Example
public class Foo {
public $value;
public $something;
public $var;
// [... more more public attributes ...]
public function doWork() {}
public function doMoreWork() {}
public function doWorkAgain() {}
// [... more more public methods ...]
}