JohnCoates/Aerial

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Aerial/Source/Models/Cache/TimeMachine.swift

Summary

Maintainability
A
3 hrs
Test Coverage

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    static func reinclude() {
        let process: Process = Process()

        debugLog("Trying to reinclude our path \(Cache.path) in Time Machine")

Severity: Major
Found in Aerial/Source/Models/Cache/TimeMachine.swift and 1 other location - About 1 hr to fix
Aerial/Source/Models/Cache/TimeMachine.swift on lines 40..58

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 121.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    static func exclude() {
        let process: Process = Process()

        debugLog("Trying to exclude our path \(Cache.path) in Time Machine")

Severity: Major
Found in Aerial/Source/Models/Cache/TimeMachine.swift and 1 other location - About 1 hr to fix
Aerial/Source/Models/Cache/TimeMachine.swift on lines 60..78

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 121.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function should have at least one blank line after it
Open

    }

function-whitespace

Every function and method declaration should have one blank line before and after itself. An exception to this rule are functions that are declared at the start of a file (only need one blank line after their declaration) or at the end of a file (only need one blank line before their declaration). Comments immediately before a function declaration (no blank lines between them and the function) are considered to be part of the declaration.

Preferred

func function1() {
  var text = 1
  var text = 2
}

function1()

// a comment
func function2() {
  // something goes here
}

struct SomeStruct {

  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };

}

func function5() {
  // something goes here
}

Not Preferred

func function1() {
  var text = 1
  var text = 2
}
function1()
// a comment
func function2() {
  // something goes here
}

struct SomeStruct {
  func function3() {
    // something goes here
  }

  func function4() {
    // something else goes here
  };
}
func function5() {
  // something goes here
}

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