Showing 339 of 339 total issues
Method main
has a Cognitive Complexity of 157 (exceeds 5 allowed). Consider refactoring. Open
public static void main(final String[] args) throws UnknownHostException {
boolean storeFile = false, binaryTransfer = false, error = false, listFiles = false, listNames = false, hidden = false;
boolean localActive = false, useEpsvWithIPv4 = false, feat = false, printHash = false;
boolean mlst = false, mlsd = false, mdtm = false, saveUnparseable = false;
boolean size = false;
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method main
has 341 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static void main(final String[] args) throws UnknownHostException {
boolean storeFile = false, binaryTransfer = false, error = false, listFiles = false, listNames = false, hidden = false;
boolean localActive = false, useEpsvWithIPv4 = false, feat = false, printHash = false;
boolean mlst = false, mlsd = false, mdtm = false, saveUnparseable = false;
boolean size = false;
Similar blocks of code found in 2 locations. Consider refactoring. Open
case 1:
switch (me.getDirect()) {//己方 上下左右 分开
case 0: {
if ((you.getX() - 10 <= me.getX() - 10 &&
you.getX() + 10 >= me.getX() - 10 &&
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 742.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
case 3://对方左右
switch (me.getDirect()) {//己方 上下左右 分开
case 0: {
if ((you.getX() - 15 <= me.getX() - 10 &&
you.getX() + 15 >= me.getX() - 10 &&
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 742.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Method paint
has a Cognitive Complexity of 66 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void paint(Graphics g) {
super.paint(g);
if (PlayStageMgr.stageNoneStart() || Objects.isNull(hero)) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ablePass
has a Cognitive Complexity of 57 (exceeds 5 allowed). Consider refactoring. Open
public static boolean ablePass(Tank me, Tank you) {
if (Objects.isNull(me) || Objects.isNull(you)) {
return true;
}
if (!me.isAlive() || !you.isAlive()) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method wordAnalysis
has a Cognitive Complexity of 51 (exceeds 5 allowed). Consider refactoring. Open
public static List<ExpressionWord> wordAnalysis(String expressionStr) {
String expStrNoSpace = remove(expressionStr, ' '); //去除目标表达式中的空格字符
char[] exChar = expStrNoSpace.toCharArray();
List<ExpressionWord> expressionWord = new ArrayList<>();
for (int i = 0; i < exChar.length; i++) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method run
has a Cognitive Complexity of 47 (exceeds 5 allowed). Consider refactoring. Open
@Override
public void run() {
while (hero.isAlive() && !exit) {
if (eventGroup.hasPressMoveEvent()) {
// log.info("eventGroup={}", eventGroup);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method maxList
has a Cognitive Complexity of 44 (exceeds 5 allowed). Consider refactoring. Open
public Integer maxList(List<Fraction> list, boolean isMax, boolean haveInfinity, boolean permitMinus) {
Integer index = null;
//有非数的集合
if (haveInfinity) {
Map<Integer, Fraction> tempMap = new HashMap<>();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method ablePass
has 142 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static boolean ablePass(Tank me, Tank you) {
if (Objects.isNull(me) || Objects.isNull(you)) {
return true;
}
if (!me.isAlive() || !you.isAlive()) {
File FTPClientExample.java
has 397 lines of code (exceeds 250 allowed). Consider refactoring. Open
/*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
Method paint
has 125 lines of code (exceeds 25 allowed). Consider refactoring. Open
@Override
public void paint(Graphics g) {
super.paint(g);
if (PlayStageMgr.stageNoneStart() || Objects.isNull(hero)) {
Method getScore
has a Cognitive Complexity of 33 (exceeds 5 allowed). Consider refactoring. Open
private int getScore(int x, int y) {
int tempX = x;
int tempY = y;
int count = 0;
int block = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method wordAnalysis
has 114 lines of code (exceeds 25 allowed). Consider refactoring. Open
public static List<ExpressionWord> wordAnalysis(String expressionStr) {
String expStrNoSpace = remove(expressionStr, ' '); //去除目标表达式中的空格字符
char[] exChar = expStrNoSpace.toCharArray();
List<ExpressionWord> expressionWord = new ArrayList<>();
for (int i = 0; i < exChar.length; i++) {
File Expression.java
has 350 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.github.kuangcp.parser.expression;
import java.math.BigDecimal;
import java.util.ArrayList;
import java.util.List;
Method main
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
public static void main(String[] args) {
for (int k = 0; k < minSize; k++) {
stack[k] = new Point();
path[k] = new Point();
}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method installGCMonitoring
has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring. Open
public static void installGCMonitoring(){
//get all the GarbageCollectorMXBeans - there's one for each heap generation
//so probably two - the old generation and young generation
List<GarbageCollectorMXBean> gcbeans = java.lang.management.ManagementFactory.getGarbageCollectorMXBeans();
//Install a notifcation handler for each bean
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method match
has a Cognitive Complexity of 27 (exceeds 5 allowed). Consider refactoring. Open
public void match(String origin) {
log.info("input string={}", origin);
initBrackets();
MythBaseStack<Integer> stack = new MythLinkedStack<>();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getScore
has 91 lines of code (exceeds 25 allowed). Consider refactoring. Open
private int getScore(int x, int y) {
int tempX = x;
int tempY = y;
int count = 0;
int block = 0;
File TankGroundPanel.java
has 318 lines of code (exceeds 250 allowed). Consider refactoring. Open
package com.github.kuangcp.tank.panel;
import com.github.kuangcp.tank.domain.Brick;
import com.github.kuangcp.tank.domain.Bullet;
import com.github.kuangcp.tank.domain.EnemyTank;