Showing 35 of 35 total issues
File controller.js
has 422 lines of code (exceeds 250 allowed). Consider refactoring. Open
angular.module('openparty', [
'btford.socket-io',
'ngSanitize',
'luegg.directives', //for scrollGlue directive
'ngAudio'
Function exports
has 152 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = function(app) {
/**
* ROOT
*/
Function exports
has a Cognitive Complexity of 39 (exceeds 5 allowed). Consider refactoring. Open
module.exports = function(socket) {
if(!socket.session.identifier) {
return;
}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File audio.js
has 343 lines of code (exceeds 250 allowed). Consider refactoring. Open
'use strict';
angular.module('ngAudio', [])
.directive('ngAudio', ['$compile', '$q', 'ngAudio', function($compile, $q, ngAudio) {
return {
restrict: 'AEC',
File rooms.js
has 314 lines of code (exceeds 250 allowed). Consider refactoring. Open
var utils = require('./utils.js');
var players = require('./players.js');
var Player = players.Player;
Function setChannel
has a Cognitive Complexity of 20 (exceeds 5 allowed). Consider refactoring. Open
Player.prototype.setChannel = function(name, rights, silent) {
if(!rights) {
if(this.channels[name]) {
this.leave(name);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function checkWatchers
has 57 lines of code (exceeds 25 allowed). Consider refactoring. Open
function checkWatchers() {
if ($audioWatch) {
$audioWatch();
}
if (audio) {
Function start
has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring. Open
start: function(callback) {
require('./lib/loader.js')(__conf.dataPath, function(err, gametypes) {
if(err) {
console.error(err);
process.exit();
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
Room.prototype.resolveUsername = function(username) {
for(var i = 0; i < this.players.length; i++) {
if(this.players[i].username === username) {
return this.players[i];
}
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
getRoom: function(id) {
for(var i = 0; i < this.rooms.length; i++) {
if(this.rooms[i].id === id) {
return this.rooms[i];
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Function exports
has 46 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = function(socket) {
if(!socket.session.identifier) {
return;
}
Function sendMessage
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
Room.prototype.sendMessage = function(channel, message, socket) {
var allowed = false;
if(channel === 'preChat') {
if(this.started) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setRole
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
Player.prototype.setRole = function(role, value) {
if(!value && this.roles[role]) {
// Remove all registered channels
for(var channel in this.roles[role].channels) {
if(this.roles[role].channels[channel].r && !this.channels[channel]) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getAvailableActions
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
Player.prototype.getAvailableActions = function(clone) {
var output = {};
// role actions
for(var role in this.roles) {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function start
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
start: function(callback) {
require('./lib/loader.js')(__conf.dataPath, function(err, gametypes) {
if(err) {
console.error(err);
process.exit();
Function leaveRoom
has 36 lines of code (exceeds 25 allowed). Consider refactoring. Open
leaveRoom: function(socket) {
var room = socket.currentRoom;
if(!room) {
return;
Function leaveRoom
has a Cognitive Complexity of 12 (exceeds 5 allowed). Consider refactoring. Open
leaveRoom: function(socket) {
var room = socket.currentRoom;
if(!room) {
return;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function exports
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
module.exports = function(basePath, callback) {
if(!basePath)
basePath = path.join(__dirname, '..', 'data');
if(!callback)
Function getPublicInfo
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
Room.prototype.getPublicInfo = function() {
var output = {};
output.id = this.id;
output.isRoom = true;
Function checkUsername
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
checkUsername: function(username) {
if(username.length > 20)
throw new Error('Username is too long.');
username = this.sanitizeHtml(username);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"