File VASTIntegrator.js
has 273 lines of code (exceeds 250 allowed). Consider refactoring. Open
'use strict';
/**
* Inner helper class that deals with the logic of the individual steps needed to setup an ad in the player.
*
Function setupEvents
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
VASTIntegrator.prototype._setupEvents = function setupEvents(adMediaFile, tracker, response, callback) {
var previouslyMuted;
var player = this.player;
player.on('fullscreenchange', trackFullscreenChange);
player.on('vast.adStart', trackImpressions);
Function addSkipButton
has 45 lines of code (exceeds 25 allowed). Consider refactoring. Open
VASTIntegrator.prototype._addSkipButton = function addSkipButton(source, tracker, response, callback) {
var skipOffsetInSec;
var that = this;
if (utilities.isNumber(response.skipoffset)) {
Function addSkipButton
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
VASTIntegrator.prototype._addSkipButton = function addSkipButton(source, tracker, response, callback) {
var skipOffsetInSec;
var that = this;
if (utilities.isNumber(response.skipoffset)) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function addClickThrough
has 42 lines of code (exceeds 25 allowed). Consider refactoring. Open
VASTIntegrator.prototype._addClickThrough = function addClickThrough(mediaFile, tracker, response, callback) {
var player = this.player;
var blocker = createClickThroughBlocker(player, tracker, response);
var updateBlocker = updateBlockerURL.bind(this, blocker, response, player);
Function playAd
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
VASTIntegrator.prototype.playAd = function playAd(vastResponse, callback) {
var that = this;
callback = callback || utilities.noop;
if (!(vastResponse instanceof VASTResponse)) {
Function playSelectedAd
has 37 lines of code (exceeds 25 allowed). Consider refactoring. Open
VASTIntegrator.prototype._playSelectedAd = function playSelectedAd(source, response, callback) {
var player = this.player;
player.preload("auto"); //without preload=auto the durationchange event is never fired
player.src(source);
Function addClickThrough
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
VASTIntegrator.prototype._addClickThrough = function addClickThrough(mediaFile, tracker, response, callback) {
var player = this.player;
var blocker = createClickThroughBlocker(player, tracker, response);
var updateBlocker = updateBlockerURL.bind(this, blocker, response, player);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function setupEvents
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
VASTIntegrator.prototype._setupEvents = function setupEvents(adMediaFile, tracker, response, callback) {
var previouslyMuted;
var player = this.player;
player.on('fullscreenchange', trackFullscreenChange);
player.on('vast.adStart', trackImpressions);
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
playerUtils.once(player, ['vast.adEnd', 'vast.adsCancel', 'vast.adSkip'], function(evt){
if(evt.type === 'vast.adEnd'){
tracker.trackComplete();
}
});
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
playerUtils.once(player, ['play', 'vast.adEnd', 'vast.adsCancel'], function (evt) {
if(evt.type === 'play'){
tracker.trackResume();
}
});
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 48.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76