Class MiqTaskController
has 35 methods (exceeds 20 allowed). Consider refactoring. Open
class MiqTaskController < ApplicationController
before_action :check_privileges
before_action :get_session_data
after_action :cleanup_action
after_action :set_session_data
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Cyclomatic complexity for tasks_scopes is too high. [12/11] Open
def tasks_scopes(opts, use_times = true)
scope = []
# Specify user scope
if @tabform == "tasks_1"
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Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method tasks_scopes
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
def tasks_scopes(opts, use_times = true)
scope = []
# Specify user scope
if @tabform == "tasks_1"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method cancel_task
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
def cancel_task
assert_privileges("miq_task_canceljob")
task_id = find_checked_items
task = MiqTask.find_by(:id => task_id)
message = if task.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_jobs_tab
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def build_jobs_tab
@pp_choices = PPCHOICES2 # Get special pp choices for jobs/tasks lists
@settings[:perpage][:job_task] ||= 50 # Default to 50 per page until changed
@tasks_options = HashWithIndifferentAccess.new if @tasks_options.blank?
@tasks_options[:zones] = Zone.visible.includes(:miq_servers).collect { |z| z.name if z.miq_servers.present? }.compact
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method tasks_condition
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def tasks_condition(opts, use_times = true)
cond = [[]]
cond = add_to_condition(cond, *build_query_for_userid(opts))
if !opts[:ok] && !opts[:queued] && !opts[:error] && !opts[:warn] && !opts[:running]
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method button
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def button
@edit = session[:edit] # Restore @edit for adv search box
generic_x_button(TASK_X_BUTTON_ALLOWED_ACTIONS)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Use filter_map
instead. Open
@tasks_options[:zones] = Zone.visible.includes(:miq_servers).collect { |z| z.name if z.miq_servers.present? }.compact
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