Method render_listnav_filename
has 81 lines of code (exceeds 25 allowed). Consider refactoring. Open
def render_listnav_filename
common_layouts = %w[
physical_storage
auth_key_pair_cloud
placement_group
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Method li_link
has a Cognitive Complexity of 19 (exceeds 5 allowed). Consider refactoring. Open
def li_link(args)
args[:if] = (args[:count] != 0) if args[:count]
args[:if] = true unless args.key?(:if)
link_text, title = build_link_text(args)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method build_link_text
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
def build_link_text(args)
if args.key?(:tables)
entity_name = ui_lookup(:tables => args[:tables])
link_text = args.key?(:link_text) ? "#{args[:link_text]} (#{args[:count]})" : "#{entity_name} (#{args[:count]})"
title = _("Show all %{names}") % {:names => entity_name}
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method multiple_relationship_link
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
def multiple_relationship_link(record, table_name)
return unless role_allows?(:feature => "#{table_name}_show_list")
return if table_name == 'container_route' && !record.respond_to?(:container_routes)
plural = ui_lookup(:tables => table_name.to_s)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method li_link
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def li_link(args)
args[:if] = (args[:count] != 0) if args[:count]
args[:if] = true unless args.key?(:if)
link_text, title = build_link_text(args)
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Method miq_accordion_panel
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def miq_accordion_panel(title, condition, id, &block)
id = valid_html_id(id)
control_id = "control_#{id}"
content_tag(:div, :class => "panel panel-default") do
out = content_tag(:div, :class => "panel-heading", 'role' => 'tab', 'tabindex' => 0, :id => control_id) do
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method single_relationship_link
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def single_relationship_link(record, table_name, property_name = nil)
property_name ||= table_name
ent = record.send(property_name)
name = ui_lookup(:table => table_name.to_s)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Use match?
instead of =~
when MatchData
is not used. Open
raise "HTML ID is not valid" if id =~ /[^\w]/
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- Exclude checks
In Ruby 2.4, String#match?
, Regexp#match?
and Symbol#match?
have been added. The methods are faster than match
.
Because the methods avoid creating a MatchData
object or saving
backref.
So, when MatchData
is not used, use match?
instead of match
.
Example:
# bad
def foo
if x =~ /re/
do_something
end
end
# bad
def foo
if x.match(/re/)
do_something
end
end
# bad
def foo
if /re/ === x
do_something
end
end
# good
def foo
if x.match?(/re/)
do_something
end
end
# good
def foo
if x =~ /re/
do_something(Regexp.last_match)
end
end
# good
def foo
if x.match(/re/)
do_something($~)
end
end
# good
def foo
if /re/ === x
do_something($~)
end
end