ManageIQ/manageiq-ui-classic

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app/javascript/oldjs/services/miq_service.js

Summary

Maintainability
B
4 hrs
Test Coverage

Function validateClicked has 5 arguments (exceeds 4 allowed). Consider refactoring.
Open

  this.validateClicked = function($event, authType, formSubmit, angularForm, url) {
Severity: Minor
Found in app/javascript/oldjs/services/miq_service.js - About 35 mins to fix

Unexpected string concatenation.
Open

      url += '&attributes=' + options.attributes.map(encodeURIComponent).join(',');

Suggest using template literals instead of string concatenation. (prefer-template)

In ES2015 (ES6), we can use template literals instead of string concatenation.

var str = "Hello, " + name + "!";
/*eslint-env es6*/

var str = `Hello, ${name}!`;

Rule Details

This rule is aimed to flag usage of + operators with strings.

Examples

Examples of incorrect code for this rule:

/*eslint prefer-template: "error"*/

var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);

Examples of correct code for this rule:

/*eslint prefer-template: "error"*/
/*eslint-env es6*/

var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;

// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.

Related Rules

Unexpected function expression.
Open

      .then(function(response) {

Require using arrow functions for callbacks (prefer-arrow-callback)

Arrow functions can be an attractive alternative to function expressions for callbacks or function arguments.

For example, arrow functions are automatically bound to their surrounding scope/context. This provides an alternative to the pre-ES6 standard of explicitly binding function expressions to achieve similar behavior.

Additionally, arrow functions are:

  • less verbose, and easier to reason about.

  • bound lexically regardless of where or when they are invoked.

Rule Details

This rule locates function expressions used as callbacks or function arguments. An error will be produced for any that could be replaced by an arrow function without changing the result.

The following examples will be flagged:

/* eslint prefer-arrow-callback: "error" */

foo(function(a) { return a; }); // ERROR
// prefer: foo(a => a)

foo(function() { return this.a; }.bind(this)); // ERROR
// prefer: foo(() => this.a)

Instances where an arrow function would not produce identical results will be ignored.

The following examples will not be flagged:

/* eslint prefer-arrow-callback: "error" */
/* eslint-env es6 */

// arrow function callback
foo(a => a); // OK

// generator as callback
foo(function*() { yield; }); // OK

// function expression not used as callback or function argument
var foo = function foo(a) { return a; }; // OK

// unbound function expression callback
foo(function() { return this.a; }); // OK

// recursive named function callback
foo(function bar(n) { return n && n + bar(n - 1); }); // OK

Options

Access further control over this rule's behavior via an options object.

Default: { allowNamedFunctions: false, allowUnboundThis: true }

allowNamedFunctions

By default { "allowNamedFunctions": false }, this boolean option prohibits using named functions as callbacks or function arguments.

Changing this value to true will reverse this option's behavior by allowing use of named functions without restriction.

{ "allowNamedFunctions": true } will not flag the following example:

/* eslint prefer-arrow-callback: [ "error", { "allowNamedFunctions": true } ] */

foo(function bar() {});

allowUnboundThis

By default { "allowUnboundThis": true }, this boolean option allows function expressions containing this to be used as callbacks, as long as the function in question has not been explicitly bound.

When set to false this option prohibits the use of function expressions as callbacks or function arguments entirely, without exception.

{ "allowUnboundThis": false } will flag the following examples:

/* eslint prefer-arrow-callback: [ "error", { "allowUnboundThis": false } ] */
/* eslint-env es6 */

foo(function() { this.a; });

foo(function() { (() => this); });

someArray.map(function(itm) { return this.doSomething(itm); }, someObject);

When Not To Use It

  • In environments that have not yet adopted ES6 language features (ES3/5).

  • In ES6+ environments that allow the use of function expressions when describing callbacks or function arguments.

Further Reading

Unexpected var, use let or const instead.
Open

    for (var k in serializedObj) {

require let or const instead of var (no-var)

ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let and const keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes such as:

var count = people.length;
var enoughFood = count > sandwiches.length;

if (enoughFood) {
    var count = sandwiches.length; // accidentally overriding the count variable
    console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}

// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");

Rule Details

This rule is aimed at discouraging the use of var and encouraging the use of const or let instead.

Examples

Examples of incorrect code for this rule:

/*eslint no-var: "error"*/

var x = "y";
var CONFIG = {};

Examples of correct code for this rule:

/*eslint no-var: "error"*/
/*eslint-env es6*/

let x = "y";
const CONFIG = {};

When Not To Use It

In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their codebase may not want to apply this rule if the cost of migrating from var to let is too costly. Source: http://eslint.org/docs/rules/

Expected property shorthand.
Open

    miqFlashLater({message: message, level: flashType});

Require Object Literal Shorthand Syntax (object-shorthand)

ECMAScript 6 provides a concise form for defining object literal methods and properties. This syntax can make defining complex object literals much cleaner.

Here are a few common examples using the ES5 syntax:

// properties
var foo = {
    x: x,
    y: y,
    z: z,
};

// methods
var foo = {
    a: function() {},
    b: function() {}
};

Now here are ES6 equivalents:

/*eslint-env es6*/

// properties
var foo = {x, y, z};

// methods
var foo = {
    a() {},
    b() {}
};

Rule Details

This rule enforces the use of the shorthand syntax. This applies to all methods (including generators) defined in object literals and any properties defined where the key name matches name of the assigned variable.

Each of the following properties would warn:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    w: function() {},
    x: function *() {},
    [y]: function() {},
    z: z
};

In that case the expected syntax would have been:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    w() {},
    *x() {},
    [y]() {},
    z
};

This rule does not flag arrow functions inside of object literals. The following will not warn:

/*eslint object-shorthand: "error"*/
/*eslint-env es6*/

var foo = {
    x: (y) => y
};

See Also:

  • no-useless-rename which disallows renaming import, export, and destructured assignments to the same name.

Options

The rule takes an option which specifies when it should be applied. It can be set to one of the following values:

  • "always" (default) expects that the shorthand will be used whenever possible.
  • "methods" ensures the method shorthand is used (also applies to generators).
  • "properties" ensures the property shorthand is used (where the key and variable name match).
  • "never" ensures that no property or method shorthand is used in any object literal.
  • "consistent" ensures that either all shorthand or all long-form will be used in an object literal.
  • "consistent-as-needed" ensures that either all shorthand or all long-form will be used in an object literal, but ensures all shorthand whenever possible.

You can set the option in configuration like this:

{
    "object-shorthand": ["error", "always"]
}

Additionally, the rule takes an optional object configuration:

  • "avoidQuotes": true indicates that long-form syntax is preferred whenever the object key is a string literal (default: false). Note that this option can only be enabled when the string option is set to "always", "methods", or "properties".
  • "ignoreConstructors": true can be used to prevent the rule from reporting errors for constructor functions. (By default, the rule treats constructors the same way as other functions.) Note that this option can only be enabled when the string option is set to "always" or "methods".
  • "avoidExplicitReturnArrows": true indicates that methods are preferred over explicit-return arrow functions for function properties. (By default, the rule allows either of these.) Note that this option can only be enabled when the string option is set to "always" or "methods".

avoidQuotes

{
    "object-shorthand": ["error", "always", { "avoidQuotes": true }]
}

Example of incorrect code for this rule with the "always", { "avoidQuotes": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/

var foo = {
    "bar-baz"() {}
};

Example of correct code for this rule with the "always", { "avoidQuotes": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidQuotes": true }]*/
/*eslint-env es6*/

var foo = {
    "bar-baz": function() {},
    "qux": qux
};

ignoreConstructors

{
    "object-shorthand": ["error", "always", { "ignoreConstructors": true }]
}

Example of correct code for this rule with the "always", { "ignoreConstructors": true } option:

/*eslint object-shorthand: ["error", "always", { "ignoreConstructors": true }]*/
/*eslint-env es6*/

var foo = {
    ConstructorFunction: function() {}
};

avoidExplicitReturnArrows

{
    "object-shorthand": ["error", "always", { "avoidExplicitReturnArrows": true }]
}

Example of incorrect code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/

var foo = {
  foo: (bar, baz) => {
    return bar + baz;
  },

  qux: (foobar) => {
    return foobar * 2;
  }
};

Example of correct code for this rule with the "always", { "avoidExplicitReturnArrows": true } option:

/*eslint object-shorthand: ["error", "always", { "avoidExplicitReturnArrows": true }]*/
/*eslint-env es6*/

var foo = {
  foo(bar, baz) {
    return bar + baz;
  },

  qux: foobar => foobar * 2
};

Example of incorrect code for this rule with the "consistent" option:

/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/

var foo = {
    a,
    b: "foo",
};

Examples of correct code for this rule with the "consistent" option:

/*eslint object-shorthand: [2, "consistent"]*/
/*eslint-env es6*/

var foo = {
    a: a,
    b: "foo"
};

var bar = {
    a,
    b,
};

Example of incorrect code with the "consistent-as-needed" option, which is very similar to "consistent":

/*eslint object-shorthand: [2, "consistent-as-needed"]*/
/*eslint-env es6*/

var foo = {
    a: a,
    b: b,
};

When Not To Use It

Anyone not yet in an ES6 environment would not want to apply this rule. Others may find the terseness of the shorthand syntax harder to read and may not want to encourage it with this rule.

Further Reading

Object initializer - MDN Source: http://eslint.org/docs/rules/

Unexpected var, use let or const instead.
Open

  var miqService = this;

require let or const instead of var (no-var)

ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let and const keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes such as:

var count = people.length;
var enoughFood = count > sandwiches.length;

if (enoughFood) {
    var count = sandwiches.length; // accidentally overriding the count variable
    console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}

// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");

Rule Details

This rule is aimed at discouraging the use of var and encouraging the use of const or let instead.

Examples

Examples of incorrect code for this rule:

/*eslint no-var: "error"*/

var x = "y";
var CONFIG = {};

Examples of correct code for this rule:

/*eslint no-var: "error"*/
/*eslint-env es6*/

let x = "y";
const CONFIG = {};

When Not To Use It

In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their codebase may not want to apply this rule if the cost of migrating from var to let is too costly. Source: http://eslint.org/docs/rules/

All 'var' declarations must be at the top of the function scope.
Open

    for (var k in serializedObj) {

Require Variable Declarations to be at the top of their scope (vars-on-top)

The vars-on-top rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program. By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter. This rule forces the programmer to represent that behavior by manually moving the variable declaration to the top of its containing scope.

Rule Details

This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.

Examples of incorrect code for this rule:

/*eslint vars-on-top: "error"*/

// Variable declarations in a block:
function doSomething() {
    var first;
    if (true) {
        first = true;
    }
    var second;
}

// Variable declaration in for initializer:
function doSomething() {
    for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/

// Variables after other statements:
f();
var a;

Examples of correct code for this rule:

/*eslint vars-on-top: "error"*/

function doSomething() {
    var first;
    var second; //multiple declarations are allowed at the top
    if (true) {
        first = true;
    }
}

function doSomething() {
    var i;
    for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/

var a;
f();
/*eslint vars-on-top: "error"*/

// Directives may precede variable declarations.
"use strict";
var a;
f();

// Comments can describe variables.
function doSomething() {
    // this is the first var.
    var first;
    // this is the second var.
    var second
}

Further Reading

All 'var' declarations must be at the top of the function scope.
Open

    var url = '/api/providers?collection_class=ManageIQ::Providers::NetworkManager&expand=resources';

Require Variable Declarations to be at the top of their scope (vars-on-top)

The vars-on-top rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program. By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter. This rule forces the programmer to represent that behavior by manually moving the variable declaration to the top of its containing scope.

Rule Details

This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.

Examples of incorrect code for this rule:

/*eslint vars-on-top: "error"*/

// Variable declarations in a block:
function doSomething() {
    var first;
    if (true) {
        first = true;
    }
    var second;
}

// Variable declaration in for initializer:
function doSomething() {
    for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/

// Variables after other statements:
f();
var a;

Examples of correct code for this rule:

/*eslint vars-on-top: "error"*/

function doSomething() {
    var first;
    var second; //multiple declarations are allowed at the top
    if (true) {
        first = true;
    }
}

function doSomething() {
    var i;
    for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/

var a;
f();
/*eslint vars-on-top: "error"*/

// Directives may precede variable declarations.
"use strict";
var a;
f();

// Comments can describe variables.
function doSomething() {
    // this is the first var.
    var first;
    // this is the second var.
    var second
}

Further Reading

Unexpected var, use let or const instead.
Open

    var serializedObj = angular.copy(model);

require let or const instead of var (no-var)

ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let and const keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes such as:

var count = people.length;
var enoughFood = count > sandwiches.length;

if (enoughFood) {
    var count = sandwiches.length; // accidentally overriding the count variable
    console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}

// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");

Rule Details

This rule is aimed at discouraging the use of var and encouraging the use of const or let instead.

Examples

Examples of incorrect code for this rule:

/*eslint no-var: "error"*/

var x = "y";
var CONFIG = {};

Examples of correct code for this rule:

/*eslint no-var: "error"*/
/*eslint-env es6*/

let x = "y";
const CONFIG = {};

When Not To Use It

In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their codebase may not want to apply this rule if the cost of migrating from var to let is too costly. Source: http://eslint.org/docs/rules/

All 'var' declarations must be at the top of the function scope.
Open

    var message = __('Unknown error');

Require Variable Declarations to be at the top of their scope (vars-on-top)

The vars-on-top rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program. By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter. This rule forces the programmer to represent that behavior by manually moving the variable declaration to the top of its containing scope.

Rule Details

This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.

Examples of incorrect code for this rule:

/*eslint vars-on-top: "error"*/

// Variable declarations in a block:
function doSomething() {
    var first;
    if (true) {
        first = true;
    }
    var second;
}

// Variable declaration in for initializer:
function doSomething() {
    for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/

// Variables after other statements:
f();
var a;

Examples of correct code for this rule:

/*eslint vars-on-top: "error"*/

function doSomething() {
    var first;
    var second; //multiple declarations are allowed at the top
    if (true) {
        first = true;
    }
}

function doSomething() {
    var i;
    for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/

var a;
f();
/*eslint vars-on-top: "error"*/

// Directives may precede variable declarations.
"use strict";
var a;
f();

// Comments can describe variables.
function doSomething() {
    // this is the first var.
    var first;
    // this is the second var.
    var second
}

Further Reading

Unexpected var, use let or const instead.
Open

    var serializedObj = angular.copy(model);

require let or const instead of var (no-var)

ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let and const keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes such as:

var count = people.length;
var enoughFood = count > sandwiches.length;

if (enoughFood) {
    var count = sandwiches.length; // accidentally overriding the count variable
    console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}

// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");

Rule Details

This rule is aimed at discouraging the use of var and encouraging the use of const or let instead.

Examples

Examples of incorrect code for this rule:

/*eslint no-var: "error"*/

var x = "y";
var CONFIG = {};

Examples of correct code for this rule:

/*eslint no-var: "error"*/
/*eslint-env es6*/

let x = "y";
const CONFIG = {};

When Not To Use It

In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their codebase may not want to apply this rule if the cost of migrating from var to let is too costly. Source: http://eslint.org/docs/rules/

Unexpected var, use let or const instead.
Open

    var url = '/api/providers?collection_class=ManageIQ::Providers::NetworkManager&expand=resources';

require let or const instead of var (no-var)

ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let and const keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes such as:

var count = people.length;
var enoughFood = count > sandwiches.length;

if (enoughFood) {
    var count = sandwiches.length; // accidentally overriding the count variable
    console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}

// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");

Rule Details

This rule is aimed at discouraging the use of var and encouraging the use of const or let instead.

Examples

Examples of incorrect code for this rule:

/*eslint no-var: "error"*/

var x = "y";
var CONFIG = {};

Examples of correct code for this rule:

/*eslint no-var: "error"*/
/*eslint-env es6*/

let x = "y";
const CONFIG = {};

When Not To Use It

In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their codebase may not want to apply this rule if the cost of migrating from var to let is too costly. Source: http://eslint.org/docs/rules/

Unexpected var, use let or const instead.
Open

    var message = __('Unknown error');

require let or const instead of var (no-var)

ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let and const keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes such as:

var count = people.length;
var enoughFood = count > sandwiches.length;

if (enoughFood) {
    var count = sandwiches.length; // accidentally overriding the count variable
    console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}

// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");

Rule Details

This rule is aimed at discouraging the use of var and encouraging the use of const or let instead.

Examples

Examples of incorrect code for this rule:

/*eslint no-var: "error"*/

var x = "y";
var CONFIG = {};

Examples of correct code for this rule:

/*eslint no-var: "error"*/
/*eslint-env es6*/

let x = "y";
const CONFIG = {};

When Not To Use It

In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their codebase may not want to apply this rule if the cost of migrating from var to let is too costly. Source: http://eslint.org/docs/rules/

Unexpected function expression.
Open

      .then(function success(data) {

Require using arrow functions for callbacks (prefer-arrow-callback)

Arrow functions can be an attractive alternative to function expressions for callbacks or function arguments.

For example, arrow functions are automatically bound to their surrounding scope/context. This provides an alternative to the pre-ES6 standard of explicitly binding function expressions to achieve similar behavior.

Additionally, arrow functions are:

  • less verbose, and easier to reason about.

  • bound lexically regardless of where or when they are invoked.

Rule Details

This rule locates function expressions used as callbacks or function arguments. An error will be produced for any that could be replaced by an arrow function without changing the result.

The following examples will be flagged:

/* eslint prefer-arrow-callback: "error" */

foo(function(a) { return a; }); // ERROR
// prefer: foo(a => a)

foo(function() { return this.a; }.bind(this)); // ERROR
// prefer: foo(() => this.a)

Instances where an arrow function would not produce identical results will be ignored.

The following examples will not be flagged:

/* eslint prefer-arrow-callback: "error" */
/* eslint-env es6 */

// arrow function callback
foo(a => a); // OK

// generator as callback
foo(function*() { yield; }); // OK

// function expression not used as callback or function argument
var foo = function foo(a) { return a; }; // OK

// unbound function expression callback
foo(function() { return this.a; }); // OK

// recursive named function callback
foo(function bar(n) { return n && n + bar(n - 1); }); // OK

Options

Access further control over this rule's behavior via an options object.

Default: { allowNamedFunctions: false, allowUnboundThis: true }

allowNamedFunctions

By default { "allowNamedFunctions": false }, this boolean option prohibits using named functions as callbacks or function arguments.

Changing this value to true will reverse this option's behavior by allowing use of named functions without restriction.

{ "allowNamedFunctions": true } will not flag the following example:

/* eslint prefer-arrow-callback: [ "error", { "allowNamedFunctions": true } ] */

foo(function bar() {});

allowUnboundThis

By default { "allowUnboundThis": true }, this boolean option allows function expressions containing this to be used as callbacks, as long as the function in question has not been explicitly bound.

When set to false this option prohibits the use of function expressions as callbacks or function arguments entirely, without exception.

{ "allowUnboundThis": false } will flag the following examples:

/* eslint prefer-arrow-callback: [ "error", { "allowUnboundThis": false } ] */
/* eslint-env es6 */

foo(function() { this.a; });

foo(function() { (() => this); });

someArray.map(function(itm) { return this.doSomething(itm); }, someObject);

When Not To Use It

  • In environments that have not yet adopted ES6 language features (ES3/5).

  • In ES6+ environments that allow the use of function expressions when describing callbacks or function arguments.

Further Reading

Unexpected var, use let or const instead.
Open

    for (var k in serializedObj) {

require let or const instead of var (no-var)

ECMAScript 6 allows programmers to create variables with block scope instead of function scope using the let and const keywords. Block scope is common in many other programming languages and helps programmers avoid mistakes such as:

var count = people.length;
var enoughFood = count > sandwiches.length;

if (enoughFood) {
    var count = sandwiches.length; // accidentally overriding the count variable
    console.log("We have " + count + " sandwiches for everyone. Plenty for all!");
}

// our count variable is no longer accurate
console.log("We have " + count + " people and " + sandwiches.length + " sandwiches!");

Rule Details

This rule is aimed at discouraging the use of var and encouraging the use of const or let instead.

Examples

Examples of incorrect code for this rule:

/*eslint no-var: "error"*/

var x = "y";
var CONFIG = {};

Examples of correct code for this rule:

/*eslint no-var: "error"*/
/*eslint-env es6*/

let x = "y";
const CONFIG = {};

When Not To Use It

In addition to non-ES6 environments, existing JavaScript projects that are beginning to introduce ES6 into their codebase may not want to apply this rule if the cost of migrating from var to let is too costly. Source: http://eslint.org/docs/rules/

A space is required before '}'.
Open

    miqJqueryRequest(url, {beforeSend: true, data: serializeFields});

enforce consistent spacing inside braces (object-curly-spacing)

While formatting preferences are very personal, a number of style guides require or disallow spaces between curly braces in the following situations:

// simple object literals
var obj = { foo: "bar" };

// nested object literals
var obj = { foo: { zoo: "bar" } };

// destructuring assignment (EcmaScript 6)
var { x, y } = y;

// import/export declarations (EcmaScript 6)
import { foo } from "bar";
export { foo };

Rule Details

This rule enforces consistent spacing inside braces of object literals, destructuring assignments, and import/export specifiers.

Options

This rule has two options, a string option and an object option.

String option:

  • "never" (default) disallows spacing inside of braces
  • "always" requires spacing inside of braces (except {})

Object option:

  • "arraysInObjects": true requires spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set to never)
  • "arraysInObjects": false disallows spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set to always)
  • "objectsInObjects": true requires spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set to never)
  • "objectsInObjects": false disallows spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set to always)

never

Examples of incorrect code for this rule with the default "never" option:

/*eslint object-curly-spacing: ["error", "never"]*/

var obj = { 'foo': 'bar' };
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux'}, bar};
var {x } = y;
import { foo } from 'bar';

Examples of correct code for this rule with the default "never" option:

/*eslint object-curly-spacing: ["error", "never"]*/

var obj = {'foo': 'bar'};
var obj = {'foo': {'bar': 'baz'}, 'qux': 'quxx'};
var obj = {
  'foo': 'bar'
};
var obj = {'foo': 'bar'
};
var obj = {
  'foo':'bar'};
var obj = {};
var {x} = y;
import {foo} from 'bar';

always

Examples of incorrect code for this rule with the "always" option:

/*eslint object-curly-spacing: ["error", "always"]*/

var obj = {'foo': 'bar'};
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux' }, bar};
var obj = {'foo': 'bar'
};
var obj = {
  'foo':'bar'};
var {x} = y;
import {foo } from 'bar';

Examples of correct code for this rule with the "always" option:

/*eslint object-curly-spacing: ["error", "always"]*/

var obj = {};
var obj = { 'foo': 'bar' };
var obj = { 'foo': { 'bar': 'baz' }, 'qux': 'quxx' };
var obj = {
  'foo': 'bar'
};
var { x } = y;
import { foo } from 'bar';

arraysInObjects

Examples of additional correct code for this rule with the "never", { "arraysInObjects": true } options:

/*eslint object-curly-spacing: ["error", "never", { "arraysInObjects": true }]*/

var obj = {"foo": [ 1, 2 ] };
var obj = {"foo": [ "baz", "bar" ] };

Examples of additional correct code for this rule with the "always", { "arraysInObjects": false } options:

/*eslint object-curly-spacing: ["error", "always", { "arraysInObjects": false }]*/

var obj = { "foo": [ 1, 2 ]};
var obj = { "foo": [ "baz", "bar" ]};

objectsInObjects

Examples of additional correct code for this rule with the "never", { "objectsInObjects": true } options:

/*eslint object-curly-spacing: ["error", "never", { "objectsInObjects": true }]*/

var obj = {"foo": {"baz": 1, "bar": 2} };

Examples of additional correct code for this rule with the "always", { "objectsInObjects": false } options:

/*eslint object-curly-spacing: ["error", "always", { "objectsInObjects": false }]*/

var obj = { "foo": { "baz": 1, "bar": 2 }};

When Not To Use It

You can turn this rule off if you are not concerned with the consistency of spacing between curly braces.

Related Rules

  • [array-bracket-spacing](array-bracket-spacing.md)
  • [comma-spacing](comma-spacing.md)
  • [computed-property-spacing](computed-property-spacing.md)
  • [space-in-parens](space-in-parens.md) Source: http://eslint.org/docs/rules/

All 'var' declarations must be at the top of the function scope.
Open

    for (var k in serializedObj) {

Require Variable Declarations to be at the top of their scope (vars-on-top)

The vars-on-top rule generates warnings when variable declarations are not used serially at the top of a function scope or the top of a program. By default variable declarations are always moved (“hoisted”) invisibly to the top of their containing scope by the JavaScript interpreter. This rule forces the programmer to represent that behavior by manually moving the variable declaration to the top of its containing scope.

Rule Details

This rule aims to keep all variable declarations in the leading series of statements. Allowing multiple declarations helps promote maintainability and is thus allowed.

Examples of incorrect code for this rule:

/*eslint vars-on-top: "error"*/

// Variable declarations in a block:
function doSomething() {
    var first;
    if (true) {
        first = true;
    }
    var second;
}

// Variable declaration in for initializer:
function doSomething() {
    for (var i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/

// Variables after other statements:
f();
var a;

Examples of correct code for this rule:

/*eslint vars-on-top: "error"*/

function doSomething() {
    var first;
    var second; //multiple declarations are allowed at the top
    if (true) {
        first = true;
    }
}

function doSomething() {
    var i;
    for (i=0; i<10; i++) {}
}
/*eslint vars-on-top: "error"*/

var a;
f();
/*eslint vars-on-top: "error"*/

// Directives may precede variable declarations.
"use strict";
var a;
f();

// Comments can describe variables.
function doSomething() {
    // this is the first var.
    var first;
    // this is the second var.
    var second
}

Further Reading

A space is required before '}'.
Open

    miqFlashLater({message: message, level: flashType});

enforce consistent spacing inside braces (object-curly-spacing)

While formatting preferences are very personal, a number of style guides require or disallow spaces between curly braces in the following situations:

// simple object literals
var obj = { foo: "bar" };

// nested object literals
var obj = { foo: { zoo: "bar" } };

// destructuring assignment (EcmaScript 6)
var { x, y } = y;

// import/export declarations (EcmaScript 6)
import { foo } from "bar";
export { foo };

Rule Details

This rule enforces consistent spacing inside braces of object literals, destructuring assignments, and import/export specifiers.

Options

This rule has two options, a string option and an object option.

String option:

  • "never" (default) disallows spacing inside of braces
  • "always" requires spacing inside of braces (except {})

Object option:

  • "arraysInObjects": true requires spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set to never)
  • "arraysInObjects": false disallows spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set to always)
  • "objectsInObjects": true requires spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set to never)
  • "objectsInObjects": false disallows spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set to always)

never

Examples of incorrect code for this rule with the default "never" option:

/*eslint object-curly-spacing: ["error", "never"]*/

var obj = { 'foo': 'bar' };
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux'}, bar};
var {x } = y;
import { foo } from 'bar';

Examples of correct code for this rule with the default "never" option:

/*eslint object-curly-spacing: ["error", "never"]*/

var obj = {'foo': 'bar'};
var obj = {'foo': {'bar': 'baz'}, 'qux': 'quxx'};
var obj = {
  'foo': 'bar'
};
var obj = {'foo': 'bar'
};
var obj = {
  'foo':'bar'};
var obj = {};
var {x} = y;
import {foo} from 'bar';

always

Examples of incorrect code for this rule with the "always" option:

/*eslint object-curly-spacing: ["error", "always"]*/

var obj = {'foo': 'bar'};
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux' }, bar};
var obj = {'foo': 'bar'
};
var obj = {
  'foo':'bar'};
var {x} = y;
import {foo } from 'bar';

Examples of correct code for this rule with the "always" option:

/*eslint object-curly-spacing: ["error", "always"]*/

var obj = {};
var obj = { 'foo': 'bar' };
var obj = { 'foo': { 'bar': 'baz' }, 'qux': 'quxx' };
var obj = {
  'foo': 'bar'
};
var { x } = y;
import { foo } from 'bar';

arraysInObjects

Examples of additional correct code for this rule with the "never", { "arraysInObjects": true } options:

/*eslint object-curly-spacing: ["error", "never", { "arraysInObjects": true }]*/

var obj = {"foo": [ 1, 2 ] };
var obj = {"foo": [ "baz", "bar" ] };

Examples of additional correct code for this rule with the "always", { "arraysInObjects": false } options:

/*eslint object-curly-spacing: ["error", "always", { "arraysInObjects": false }]*/

var obj = { "foo": [ 1, 2 ]};
var obj = { "foo": [ "baz", "bar" ]};

objectsInObjects

Examples of additional correct code for this rule with the "never", { "objectsInObjects": true } options:

/*eslint object-curly-spacing: ["error", "never", { "objectsInObjects": true }]*/

var obj = {"foo": {"baz": 1, "bar": 2} };

Examples of additional correct code for this rule with the "always", { "objectsInObjects": false } options:

/*eslint object-curly-spacing: ["error", "always", { "objectsInObjects": false }]*/

var obj = { "foo": { "baz": 1, "bar": 2 }};

When Not To Use It

You can turn this rule off if you are not concerned with the consistency of spacing between curly braces.

Related Rules

  • [array-bracket-spacing](array-bracket-spacing.md)
  • [comma-spacing](comma-spacing.md)
  • [computed-property-spacing](computed-property-spacing.md)
  • [space-in-parens](space-in-parens.md) Source: http://eslint.org/docs/rules/

A space is required after '{'.
Open

    miqJqueryRequest(url, {beforeSend: true, data: serializeFields});

enforce consistent spacing inside braces (object-curly-spacing)

While formatting preferences are very personal, a number of style guides require or disallow spaces between curly braces in the following situations:

// simple object literals
var obj = { foo: "bar" };

// nested object literals
var obj = { foo: { zoo: "bar" } };

// destructuring assignment (EcmaScript 6)
var { x, y } = y;

// import/export declarations (EcmaScript 6)
import { foo } from "bar";
export { foo };

Rule Details

This rule enforces consistent spacing inside braces of object literals, destructuring assignments, and import/export specifiers.

Options

This rule has two options, a string option and an object option.

String option:

  • "never" (default) disallows spacing inside of braces
  • "always" requires spacing inside of braces (except {})

Object option:

  • "arraysInObjects": true requires spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set to never)
  • "arraysInObjects": false disallows spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set to always)
  • "objectsInObjects": true requires spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set to never)
  • "objectsInObjects": false disallows spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set to always)

never

Examples of incorrect code for this rule with the default "never" option:

/*eslint object-curly-spacing: ["error", "never"]*/

var obj = { 'foo': 'bar' };
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux'}, bar};
var {x } = y;
import { foo } from 'bar';

Examples of correct code for this rule with the default "never" option:

/*eslint object-curly-spacing: ["error", "never"]*/

var obj = {'foo': 'bar'};
var obj = {'foo': {'bar': 'baz'}, 'qux': 'quxx'};
var obj = {
  'foo': 'bar'
};
var obj = {'foo': 'bar'
};
var obj = {
  'foo':'bar'};
var obj = {};
var {x} = y;
import {foo} from 'bar';

always

Examples of incorrect code for this rule with the "always" option:

/*eslint object-curly-spacing: ["error", "always"]*/

var obj = {'foo': 'bar'};
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux' }, bar};
var obj = {'foo': 'bar'
};
var obj = {
  'foo':'bar'};
var {x} = y;
import {foo } from 'bar';

Examples of correct code for this rule with the "always" option:

/*eslint object-curly-spacing: ["error", "always"]*/

var obj = {};
var obj = { 'foo': 'bar' };
var obj = { 'foo': { 'bar': 'baz' }, 'qux': 'quxx' };
var obj = {
  'foo': 'bar'
};
var { x } = y;
import { foo } from 'bar';

arraysInObjects

Examples of additional correct code for this rule with the "never", { "arraysInObjects": true } options:

/*eslint object-curly-spacing: ["error", "never", { "arraysInObjects": true }]*/

var obj = {"foo": [ 1, 2 ] };
var obj = {"foo": [ "baz", "bar" ] };

Examples of additional correct code for this rule with the "always", { "arraysInObjects": false } options:

/*eslint object-curly-spacing: ["error", "always", { "arraysInObjects": false }]*/

var obj = { "foo": [ 1, 2 ]};
var obj = { "foo": [ "baz", "bar" ]};

objectsInObjects

Examples of additional correct code for this rule with the "never", { "objectsInObjects": true } options:

/*eslint object-curly-spacing: ["error", "never", { "objectsInObjects": true }]*/

var obj = {"foo": {"baz": 1, "bar": 2} };

Examples of additional correct code for this rule with the "always", { "objectsInObjects": false } options:

/*eslint object-curly-spacing: ["error", "always", { "objectsInObjects": false }]*/

var obj = { "foo": { "baz": 1, "bar": 2 }};

When Not To Use It

You can turn this rule off if you are not concerned with the consistency of spacing between curly braces.

Related Rules

  • [array-bracket-spacing](array-bracket-spacing.md)
  • [comma-spacing](comma-spacing.md)
  • [computed-property-spacing](computed-property-spacing.md)
  • [space-in-parens](space-in-parens.md) Source: http://eslint.org/docs/rules/

Use object destructuring.
Open

      message = e.error.message;

Prefer destructuring from arrays and objects (prefer-destructuring)

With JavaScript ES6, a new syntax was added for creating variables from an array index or object property, called destructuring. This rule enforces usage of destructuring instead of accessing a property through a member expression.

Rule Details

Options

This rule takes two sets of configuration objects. The first object parameter determines what types of destructuring the rule applies to.

The two properties, array and object, can be used to turn on or off the destructuring requirement for each of those types independently. By default, both are true.

Alternatively, you can use separate configurations for different assignment types. It accepts 2 other keys instead of array and object.

One key is VariableDeclarator and the other is AssignmentExpression, which can be used to control the destructuring requirement for each of those types independently. Each property accepts an object that accepts two properties, array and object, which can be used to control the destructuring requirement for each of array and object independently for variable declarations and assignment expressions. By default, array and object are set to true for both VariableDeclarator and AssignmentExpression.

The rule has a second object with a single key, enforceForRenamedProperties, which determines whether the object destructuring applies to renamed variables.

Examples of incorrect code for this rule:

// With `array` enabled
var foo = array[0];

// With `object` enabled
var foo = object.foo;
var foo = object['foo'];

Examples of correct code for this rule:

// With `array` enabled
var [ foo ] = array;
var foo = array[someIndex];

// With `object` enabled
var { foo } = object;

var foo = object.bar;

let foo;
({ foo } = object);

Examples of incorrect code when enforceForRenamedProperties is enabled:

var foo = object.bar;

Examples of correct code when enforceForRenamedProperties is enabled:

var { bar: foo } = object;

An example configuration, with the defaults array and object filled in, looks like this:

{
  "rules": {
    "prefer-destructuring": ["error", {
      "array": true,
      "object": true
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

The two properties, array and object, which can be used to turn on or off the destructuring requirement for each of those types independently. By default, both are true.

For example, the following configuration enforces only object destructuring, but not array destructuring:

{
  "rules": {
    "prefer-destructuring": ["error", {"object": true, "array": false}]
  }
}

An example configuration, with the defaults VariableDeclarator and AssignmentExpression filled in, looks like this:

{
  "rules": {
    "prefer-destructuring": ["error", {
      "VariableDeclarator": {
        "array": false,
        "object": true
      },
      "AssignmentExpression": {
        "array": true,
        "object": true
      }
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

The two properties, VariableDeclarator and AssignmentExpression, which can be used to turn on or off the destructuring requirement for array and object. By default, all values are true.

For example, the following configuration enforces object destructuring in variable declarations and enforces array destructuring in assignment expressions.

{
  "rules": {
    "prefer-destructuring": ["error", {
      "VariableDeclarator": {
        "array": false,
        "object": true
      },
      "AssignmentExpression": {
        "array": true,
        "object": false
      }
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

Examples of correct code when object destructuring in VariableDeclarator is enforced:

/* eslint prefer-destructuring: ["error", {VariableDeclarator: {object: true}}] */
var {bar: foo} = object;

Examples of correct code when array destructuring in AssignmentExpression is enforced:

/* eslint prefer-destructuring: ["error", {AssignmentExpression: {array: true}}] */
[bar] = array;

When Not To Use It

If you want to be able to access array indices or object properties directly, you can either configure the rule to your tastes or disable the rule entirely.

Additionally, if you intend to access large array indices directly, like:

var foo = array[100];

Then the array part of this rule is not recommended, as destructuring does not match this use case very well.

Or for non-iterable 'array-like' objects:

var $ = require('jquery');
var foo = $('body')[0];
var [bar] = $('body'); // fails with a TypeError

Further Reading

If you want to learn more about destructuring, check out the links below:

Unexpected string concatenation.
Open

      API.get('/api/cloud_networks?expand=resources&attributes=name,ems_ref&filter[]=external_facing=true&filter[]=ems_id=' + id)

Suggest using template literals instead of string concatenation. (prefer-template)

In ES2015 (ES6), we can use template literals instead of string concatenation.

var str = "Hello, " + name + "!";
/*eslint-env es6*/

var str = `Hello, ${name}!`;

Rule Details

This rule is aimed to flag usage of + operators with strings.

Examples

Examples of incorrect code for this rule:

/*eslint prefer-template: "error"*/

var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);

Examples of correct code for this rule:

/*eslint prefer-template: "error"*/
/*eslint-env es6*/

var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;

// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.

Related Rules

A space is required after '{'.
Open

    miqFlashLater({message: message, level: flashType});

enforce consistent spacing inside braces (object-curly-spacing)

While formatting preferences are very personal, a number of style guides require or disallow spaces between curly braces in the following situations:

// simple object literals
var obj = { foo: "bar" };

// nested object literals
var obj = { foo: { zoo: "bar" } };

// destructuring assignment (EcmaScript 6)
var { x, y } = y;

// import/export declarations (EcmaScript 6)
import { foo } from "bar";
export { foo };

Rule Details

This rule enforces consistent spacing inside braces of object literals, destructuring assignments, and import/export specifiers.

Options

This rule has two options, a string option and an object option.

String option:

  • "never" (default) disallows spacing inside of braces
  • "always" requires spacing inside of braces (except {})

Object option:

  • "arraysInObjects": true requires spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set to never)
  • "arraysInObjects": false disallows spacing inside of braces of objects beginning and/or ending with an array element (applies when the first option is set to always)
  • "objectsInObjects": true requires spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set to never)
  • "objectsInObjects": false disallows spacing inside of braces of objects beginning and/or ending with an object element (applies when the first option is set to always)

never

Examples of incorrect code for this rule with the default "never" option:

/*eslint object-curly-spacing: ["error", "never"]*/

var obj = { 'foo': 'bar' };
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux'}, bar};
var {x } = y;
import { foo } from 'bar';

Examples of correct code for this rule with the default "never" option:

/*eslint object-curly-spacing: ["error", "never"]*/

var obj = {'foo': 'bar'};
var obj = {'foo': {'bar': 'baz'}, 'qux': 'quxx'};
var obj = {
  'foo': 'bar'
};
var obj = {'foo': 'bar'
};
var obj = {
  'foo':'bar'};
var obj = {};
var {x} = y;
import {foo} from 'bar';

always

Examples of incorrect code for this rule with the "always" option:

/*eslint object-curly-spacing: ["error", "always"]*/

var obj = {'foo': 'bar'};
var obj = {'foo': 'bar' };
var obj = { baz: {'foo': 'qux'}, bar};
var obj = {baz: { 'foo': 'qux' }, bar};
var obj = {'foo': 'bar'
};
var obj = {
  'foo':'bar'};
var {x} = y;
import {foo } from 'bar';

Examples of correct code for this rule with the "always" option:

/*eslint object-curly-spacing: ["error", "always"]*/

var obj = {};
var obj = { 'foo': 'bar' };
var obj = { 'foo': { 'bar': 'baz' }, 'qux': 'quxx' };
var obj = {
  'foo': 'bar'
};
var { x } = y;
import { foo } from 'bar';

arraysInObjects

Examples of additional correct code for this rule with the "never", { "arraysInObjects": true } options:

/*eslint object-curly-spacing: ["error", "never", { "arraysInObjects": true }]*/

var obj = {"foo": [ 1, 2 ] };
var obj = {"foo": [ "baz", "bar" ] };

Examples of additional correct code for this rule with the "always", { "arraysInObjects": false } options:

/*eslint object-curly-spacing: ["error", "always", { "arraysInObjects": false }]*/

var obj = { "foo": [ 1, 2 ]};
var obj = { "foo": [ "baz", "bar" ]};

objectsInObjects

Examples of additional correct code for this rule with the "never", { "objectsInObjects": true } options:

/*eslint object-curly-spacing: ["error", "never", { "objectsInObjects": true }]*/

var obj = {"foo": {"baz": 1, "bar": 2} };

Examples of additional correct code for this rule with the "always", { "objectsInObjects": false } options:

/*eslint object-curly-spacing: ["error", "always", { "objectsInObjects": false }]*/

var obj = { "foo": { "baz": 1, "bar": 2 }};

When Not To Use It

You can turn this rule off if you are not concerned with the consistency of spacing between curly braces.

Related Rules

  • [array-bracket-spacing](array-bracket-spacing.md)
  • [comma-spacing](comma-spacing.md)
  • [computed-property-spacing](computed-property-spacing.md)
  • [space-in-parens](space-in-parens.md) Source: http://eslint.org/docs/rules/

Use object destructuring.
Open

      message = e.message;

Prefer destructuring from arrays and objects (prefer-destructuring)

With JavaScript ES6, a new syntax was added for creating variables from an array index or object property, called destructuring. This rule enforces usage of destructuring instead of accessing a property through a member expression.

Rule Details

Options

This rule takes two sets of configuration objects. The first object parameter determines what types of destructuring the rule applies to.

The two properties, array and object, can be used to turn on or off the destructuring requirement for each of those types independently. By default, both are true.

Alternatively, you can use separate configurations for different assignment types. It accepts 2 other keys instead of array and object.

One key is VariableDeclarator and the other is AssignmentExpression, which can be used to control the destructuring requirement for each of those types independently. Each property accepts an object that accepts two properties, array and object, which can be used to control the destructuring requirement for each of array and object independently for variable declarations and assignment expressions. By default, array and object are set to true for both VariableDeclarator and AssignmentExpression.

The rule has a second object with a single key, enforceForRenamedProperties, which determines whether the object destructuring applies to renamed variables.

Examples of incorrect code for this rule:

// With `array` enabled
var foo = array[0];

// With `object` enabled
var foo = object.foo;
var foo = object['foo'];

Examples of correct code for this rule:

// With `array` enabled
var [ foo ] = array;
var foo = array[someIndex];

// With `object` enabled
var { foo } = object;

var foo = object.bar;

let foo;
({ foo } = object);

Examples of incorrect code when enforceForRenamedProperties is enabled:

var foo = object.bar;

Examples of correct code when enforceForRenamedProperties is enabled:

var { bar: foo } = object;

An example configuration, with the defaults array and object filled in, looks like this:

{
  "rules": {
    "prefer-destructuring": ["error", {
      "array": true,
      "object": true
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

The two properties, array and object, which can be used to turn on or off the destructuring requirement for each of those types independently. By default, both are true.

For example, the following configuration enforces only object destructuring, but not array destructuring:

{
  "rules": {
    "prefer-destructuring": ["error", {"object": true, "array": false}]
  }
}

An example configuration, with the defaults VariableDeclarator and AssignmentExpression filled in, looks like this:

{
  "rules": {
    "prefer-destructuring": ["error", {
      "VariableDeclarator": {
        "array": false,
        "object": true
      },
      "AssignmentExpression": {
        "array": true,
        "object": true
      }
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

The two properties, VariableDeclarator and AssignmentExpression, which can be used to turn on or off the destructuring requirement for array and object. By default, all values are true.

For example, the following configuration enforces object destructuring in variable declarations and enforces array destructuring in assignment expressions.

{
  "rules": {
    "prefer-destructuring": ["error", {
      "VariableDeclarator": {
        "array": false,
        "object": true
      },
      "AssignmentExpression": {
        "array": true,
        "object": false
      }
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

Examples of correct code when object destructuring in VariableDeclarator is enforced:

/* eslint prefer-destructuring: ["error", {VariableDeclarator: {object: true}}] */
var {bar: foo} = object;

Examples of correct code when array destructuring in AssignmentExpression is enforced:

/* eslint prefer-destructuring: ["error", {AssignmentExpression: {array: true}}] */
[bar] = array;

When Not To Use It

If you want to be able to access array indices or object properties directly, you can either configure the rule to your tastes or disable the rule entirely.

Additionally, if you intend to access large array indices directly, like:

var foo = array[100];

Then the array part of this rule is not recommended, as destructuring does not match this use case very well.

Or for non-iterable 'array-like' objects:

var $ = require('jquery');
var foo = $('body')[0];
var [bar] = $('body'); // fails with a TypeError

Further Reading

If you want to learn more about destructuring, check out the links below:

Unexpected string concatenation.
Open

      API.get('/api/providers/' + id + '/cloud_tenants?expand=resources&attributes=id,name')

Suggest using template literals instead of string concatenation. (prefer-template)

In ES2015 (ES6), we can use template literals instead of string concatenation.

var str = "Hello, " + name + "!";
/*eslint-env es6*/

var str = `Hello, ${name}!`;

Rule Details

This rule is aimed to flag usage of + operators with strings.

Examples

Examples of incorrect code for this rule:

/*eslint prefer-template: "error"*/

var str = "Hello, " + name + "!";
var str = "Time: " + (12 * 60 * 60 * 1000);

Examples of correct code for this rule:

/*eslint prefer-template: "error"*/
/*eslint-env es6*/

var str = "Hello World!";
var str = `Hello, ${name}!`;
var str = `Time: ${12 * 60 * 60 * 1000}`;

// This is reported by `no-useless-concat`.
var str = "Hello, " + "World!";

When Not To Use It

This rule should not be used in ES3/5 environments.

In ES2015 (ES6) or later, if you don't want to be notified about string concatenation, you can safely disable this rule.

Related Rules

Use object destructuring.
Open

      message = e.data.error.message;

Prefer destructuring from arrays and objects (prefer-destructuring)

With JavaScript ES6, a new syntax was added for creating variables from an array index or object property, called destructuring. This rule enforces usage of destructuring instead of accessing a property through a member expression.

Rule Details

Options

This rule takes two sets of configuration objects. The first object parameter determines what types of destructuring the rule applies to.

The two properties, array and object, can be used to turn on or off the destructuring requirement for each of those types independently. By default, both are true.

Alternatively, you can use separate configurations for different assignment types. It accepts 2 other keys instead of array and object.

One key is VariableDeclarator and the other is AssignmentExpression, which can be used to control the destructuring requirement for each of those types independently. Each property accepts an object that accepts two properties, array and object, which can be used to control the destructuring requirement for each of array and object independently for variable declarations and assignment expressions. By default, array and object are set to true for both VariableDeclarator and AssignmentExpression.

The rule has a second object with a single key, enforceForRenamedProperties, which determines whether the object destructuring applies to renamed variables.

Examples of incorrect code for this rule:

// With `array` enabled
var foo = array[0];

// With `object` enabled
var foo = object.foo;
var foo = object['foo'];

Examples of correct code for this rule:

// With `array` enabled
var [ foo ] = array;
var foo = array[someIndex];

// With `object` enabled
var { foo } = object;

var foo = object.bar;

let foo;
({ foo } = object);

Examples of incorrect code when enforceForRenamedProperties is enabled:

var foo = object.bar;

Examples of correct code when enforceForRenamedProperties is enabled:

var { bar: foo } = object;

An example configuration, with the defaults array and object filled in, looks like this:

{
  "rules": {
    "prefer-destructuring": ["error", {
      "array": true,
      "object": true
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

The two properties, array and object, which can be used to turn on or off the destructuring requirement for each of those types independently. By default, both are true.

For example, the following configuration enforces only object destructuring, but not array destructuring:

{
  "rules": {
    "prefer-destructuring": ["error", {"object": true, "array": false}]
  }
}

An example configuration, with the defaults VariableDeclarator and AssignmentExpression filled in, looks like this:

{
  "rules": {
    "prefer-destructuring": ["error", {
      "VariableDeclarator": {
        "array": false,
        "object": true
      },
      "AssignmentExpression": {
        "array": true,
        "object": true
      }
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

The two properties, VariableDeclarator and AssignmentExpression, which can be used to turn on or off the destructuring requirement for array and object. By default, all values are true.

For example, the following configuration enforces object destructuring in variable declarations and enforces array destructuring in assignment expressions.

{
  "rules": {
    "prefer-destructuring": ["error", {
      "VariableDeclarator": {
        "array": false,
        "object": true
      },
      "AssignmentExpression": {
        "array": true,
        "object": false
      }
    }, {
      "enforceForRenamedProperties": false
    }]
  }
}

Examples of correct code when object destructuring in VariableDeclarator is enforced:

/* eslint prefer-destructuring: ["error", {VariableDeclarator: {object: true}}] */
var {bar: foo} = object;

Examples of correct code when array destructuring in AssignmentExpression is enforced:

/* eslint prefer-destructuring: ["error", {AssignmentExpression: {array: true}}] */
[bar] = array;

When Not To Use It

If you want to be able to access array indices or object properties directly, you can either configure the rule to your tastes or disable the rule entirely.

Additionally, if you intend to access large array indices directly, like:

var foo = array[100];

Then the array part of this rule is not recommended, as destructuring does not match this use case very well.

Or for non-iterable 'array-like' objects:

var $ = require('jquery');
var foo = $('body')[0];
var [bar] = $('body'); // fails with a TypeError

Further Reading

If you want to learn more about destructuring, check out the links below:

Expected to return a value at the end of function.
Open

  this.validateWithREST = function($event, credType, url, formSubmit) {

require return statements to either always or never specify values (consistent-return)

Unlike statically-typed languages which enforce that a function returns a specified type of value, JavaScript allows different code paths in a function to return different types of values.

A confusing aspect of JavaScript is that a function returns undefined if any of the following are true:

  • it does not execute a return statement before it exits
  • it executes return which does not specify a value explicitly
  • it executes return undefined
  • it executes return void followed by an expression (for example, a function call)
  • it executes return followed by any other expression which evaluates to undefined

If any code paths in a function return a value explicitly but some code path do not return a value explicitly, it might be a typing mistake, especially in a large function. In the following example:

  • a code path through the function returns a Boolean value true
  • another code path does not return a value explicitly, therefore returns undefined implicitly
function doSomething(condition) {
    if (condition) {
        return true;
    } else {
        return;
    }
}

Rule Details

This rule requires return statements to either always or never specify values. This rule ignores function definitions where the name begins with an uppercase letter, because constructors (when invoked with the new operator) return the instantiated object implicitly if they do not return another object explicitly.

Examples of incorrect code for this rule:

/*eslint consistent-return: "error"*/

function doSomething(condition) {
    if (condition) {
        return true;
    } else {
        return;
    }
}

function doSomething(condition) {
    if (condition) {
        return true;
    }
}

Examples of correct code for this rule:

/*eslint consistent-return: "error"*/

function doSomething(condition) {
    if (condition) {
        return true;
    } else {
        return false;
    }
}

function Foo() {
    if (!(this instanceof Foo)) {
        return new Foo();
    }

    this.a = 0;
}

Options

This rule has an object option:

  • "treatUndefinedAsUnspecified": false (default) always either specify values or return undefined implicitly only.
  • "treatUndefinedAsUnspecified": true always either specify values or return undefined explicitly or implicitly.

treatUndefinedAsUnspecified

Examples of incorrect code for this rule with the default { "treatUndefinedAsUnspecified": false } option:

/*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": false }]*/

function foo(callback) {
    if (callback) {
        return void callback();
    }
    // no return statement
}

function bar(condition) {
    if (condition) {
        return undefined;
    }
    // no return statement
}

Examples of incorrect code for this rule with the { "treatUndefinedAsUnspecified": true } option:

/*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": true }]*/

function foo(callback) {
    if (callback) {
        return void callback();
    }
    return true;
}

function bar(condition) {
    if (condition) {
        return undefined;
    }
    return true;
}

Examples of correct code for this rule with the { "treatUndefinedAsUnspecified": true } option:

/*eslint consistent-return: ["error", { "treatUndefinedAsUnspecified": true }]*/

function foo(callback) {
    if (callback) {
        return void callback();
    }
    // no return statement
}

function bar(condition) {
    if (condition) {
        return undefined;
    }
    // no return statement
}

When Not To Use It

If you want to allow functions to have different return behavior depending on code branching, then it is safe to disable this rule. Source: http://eslint.org/docs/rules/

for..in loops iterate over the entire prototype chain, which is virtually never what you want. Use Object.{keys,values,entries}, and iterate over the resulting array.
Open

    for (var k in serializedObj) {

disallow specified syntax (no-restricted-syntax)

JavaScript has a lot of language features, and not everyone likes all of them. As a result, some projects choose to disallow the use of certain language features altogether. For instance, you might decide to disallow the use of try-catch or class, or you might decide to disallow the use of the in operator.

Rather than creating separate rules for every language feature you want to turn off, this rule allows you to configure the syntax elements you want to restrict use of. These elements are represented by their ESTree node types. For example, a function declaration is represented by FunctionDeclaration and the with statement is represented by WithStatement. You may find the full list of AST node names you can use on GitHub and use the online parser to see what type of nodes your code consists of.

You can also specify [AST selectors](../developer-guide/selectors) to restrict, allowing much more precise control over syntax patterns.

Rule Details

This rule disallows specified (that is, user-defined) syntax.

Options

This rule takes a list of strings, where each string is an AST selector:

{
    "rules": {
        "no-restricted-syntax": ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"]
    }
}

Alternatively, the rule also accepts objects, where the selector and an optional custom message are specified:

{
    "rules": {
        "no-restricted-syntax": [
            "error",
            {
                "selector": "FunctionExpression",
                "message": "Function expressions are not allowed."
            },
            {
                "selector": "CallExpression[callee.name='setTimeout'][arguments.length!=2]",
                "message": "setTimeout must always be invoked with two arguments."
            }
        ]
    }
}

If a custom message is specified with the message property, ESLint will use that message when reporting occurrences of the syntax specified in the selector property.

The string and object formats can be freely mixed in the configuration as needed.

Examples of incorrect code for this rule with the "FunctionExpression", "WithStatement", BinaryExpression[operator='in'] options:

/* eslint no-restricted-syntax: ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"] */

with (me) {
    dontMess();
}

var doSomething = function () {};

foo in bar;

Examples of correct code for this rule with the "FunctionExpression", "WithStatement", BinaryExpression[operator='in'] options:

/* eslint no-restricted-syntax: ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"] */

me.dontMess();

function doSomething() {};

foo instanceof bar;

When Not To Use It

If you don't want to restrict your code from using any JavaScript features or syntax, you should not use this rule.

Related Rules

  • [no-alert](no-alert.md)
  • [no-console](no-console.md)
  • [no-debugger](no-debugger.md)
  • [no-restricted-properties](no-restricted-properties.md) Source: http://eslint.org/docs/rules/

for..in loops iterate over the entire prototype chain, which is virtually never what you want. Use Object.{keys,values,entries}, and iterate over the resulting array.
Open

    for (var k in serializedObj) {

disallow specified syntax (no-restricted-syntax)

JavaScript has a lot of language features, and not everyone likes all of them. As a result, some projects choose to disallow the use of certain language features altogether. For instance, you might decide to disallow the use of try-catch or class, or you might decide to disallow the use of the in operator.

Rather than creating separate rules for every language feature you want to turn off, this rule allows you to configure the syntax elements you want to restrict use of. These elements are represented by their ESTree node types. For example, a function declaration is represented by FunctionDeclaration and the with statement is represented by WithStatement. You may find the full list of AST node names you can use on GitHub and use the online parser to see what type of nodes your code consists of.

You can also specify [AST selectors](../developer-guide/selectors) to restrict, allowing much more precise control over syntax patterns.

Rule Details

This rule disallows specified (that is, user-defined) syntax.

Options

This rule takes a list of strings, where each string is an AST selector:

{
    "rules": {
        "no-restricted-syntax": ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"]
    }
}

Alternatively, the rule also accepts objects, where the selector and an optional custom message are specified:

{
    "rules": {
        "no-restricted-syntax": [
            "error",
            {
                "selector": "FunctionExpression",
                "message": "Function expressions are not allowed."
            },
            {
                "selector": "CallExpression[callee.name='setTimeout'][arguments.length!=2]",
                "message": "setTimeout must always be invoked with two arguments."
            }
        ]
    }
}

If a custom message is specified with the message property, ESLint will use that message when reporting occurrences of the syntax specified in the selector property.

The string and object formats can be freely mixed in the configuration as needed.

Examples of incorrect code for this rule with the "FunctionExpression", "WithStatement", BinaryExpression[operator='in'] options:

/* eslint no-restricted-syntax: ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"] */

with (me) {
    dontMess();
}

var doSomething = function () {};

foo in bar;

Examples of correct code for this rule with the "FunctionExpression", "WithStatement", BinaryExpression[operator='in'] options:

/* eslint no-restricted-syntax: ["error", "FunctionExpression", "WithStatement", "BinaryExpression[operator='in']"] */

me.dontMess();

function doSomething() {};

foo instanceof bar;

When Not To Use It

If you don't want to restrict your code from using any JavaScript features or syntax, you should not use this rule.

Related Rules

  • [no-alert](no-alert.md)
  • [no-console](no-console.md)
  • [no-debugger](no-debugger.md)
  • [no-restricted-properties](no-restricted-properties.md) Source: http://eslint.org/docs/rules/

Do not access Object.prototype method 'hasOwnProperty' from target object.
Open

      if (serializedObj.hasOwnProperty(k) && !serializedObj[k]) {

Disallow use of Object.prototypes builtins directly (no-prototype-builtins)

In ECMAScript 5.1, Object.create was added, which enables the creation of objects with a specified [[Prototype]]. Object.create(null) is a common pattern used to create objects that will be used as a Map. This can lead to errors when it is assumed that objects will have properties from Object.prototype. This rule prevents calling some Object.prototype methods directly from an object.

Additionally, objects can have properties that shadow the builtins on Object.prototype, potentially causing unintended behavior or denial-of-service security vulnerabilities. For example, it would be unsafe for a webserver to parse JSON input from a client and call hasOwnProperty directly on the resulting object, because a malicious client could send a JSON value like {"hasOwnProperty": 1} and cause the server to crash.

To avoid subtle bugs like this, it's better to always call these methods from Object.prototype. For example, foo.hasOwnProperty("bar") should be replaced with Object.prototype.hasOwnProperty.call(foo, "bar").

Rule Details

This rule disallows calling some Object.prototype methods directly on object instances.

Examples of incorrect code for this rule:

/*eslint no-prototype-builtins: "error"*/

var hasBarProperty = foo.hasOwnProperty("bar");

var isPrototypeOfBar = foo.isPrototypeOf(bar);

var barIsEnumerable = foo.propertyIsEnumerable("bar");

Examples of correct code for this rule:

/*eslint no-prototype-builtins: "error"*/

var hasBarProperty = Object.prototype.hasOwnProperty.call(foo, "bar");

var isPrototypeOfBar = Object.prototype.isPrototypeOf.call(foo, bar);

var barIsEnumerable = {}.propertyIsEnumerable.call(foo, "bar");

When Not To Use It

You may want to turn this rule off if your code only touches objects with hardcoded keys, and you will never use an object that shadows an Object.prototype method or which does not inherit from Object.prototype. Source: http://eslint.org/docs/rules/

Do not access Object.prototype method 'hasOwnProperty' from target object.
Open

      if ((ignoredFields.indexOf(k) >= 0) || (serializedObj.hasOwnProperty(k) && !serializedObj[k])) {

Disallow use of Object.prototypes builtins directly (no-prototype-builtins)

In ECMAScript 5.1, Object.create was added, which enables the creation of objects with a specified [[Prototype]]. Object.create(null) is a common pattern used to create objects that will be used as a Map. This can lead to errors when it is assumed that objects will have properties from Object.prototype. This rule prevents calling some Object.prototype methods directly from an object.

Additionally, objects can have properties that shadow the builtins on Object.prototype, potentially causing unintended behavior or denial-of-service security vulnerabilities. For example, it would be unsafe for a webserver to parse JSON input from a client and call hasOwnProperty directly on the resulting object, because a malicious client could send a JSON value like {"hasOwnProperty": 1} and cause the server to crash.

To avoid subtle bugs like this, it's better to always call these methods from Object.prototype. For example, foo.hasOwnProperty("bar") should be replaced with Object.prototype.hasOwnProperty.call(foo, "bar").

Rule Details

This rule disallows calling some Object.prototype methods directly on object instances.

Examples of incorrect code for this rule:

/*eslint no-prototype-builtins: "error"*/

var hasBarProperty = foo.hasOwnProperty("bar");

var isPrototypeOfBar = foo.isPrototypeOf(bar);

var barIsEnumerable = foo.propertyIsEnumerable("bar");

Examples of correct code for this rule:

/*eslint no-prototype-builtins: "error"*/

var hasBarProperty = Object.prototype.hasOwnProperty.call(foo, "bar");

var isPrototypeOfBar = Object.prototype.isPrototypeOf.call(foo, bar);

var barIsEnumerable = {}.propertyIsEnumerable.call(foo, "bar");

When Not To Use It

You may want to turn this rule off if your code only touches objects with hardcoded keys, and you will never use an object that shadows an Object.prototype method or which does not inherit from Object.prototype. Source: http://eslint.org/docs/rules/

Identical blocks of code found in 2 locations. Consider refactoring.
Open

    if (e.data && e.data.error && e.data.error.message) {
      message = e.data.error.message;
    } else if (e.error && e.error.message) {
      message = e.error.message;
    } else if (e.message) {
Severity: Major
Found in app/javascript/oldjs/services/miq_service.js and 1 other location - About 4 hrs to fix
app/javascript/helpers/handle-failure.js on lines 7..13

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 120.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

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