ManageIQ/manageiq-ui-classic

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Identical blocks of code found in 2 locations. Consider refactoring.
Open

    "config_info": {
        "provision": {
            "repository_id": "18",
            "playbook_id": "168",
            "credential_id": "10",
Severity: Major
Found in app/javascript/spec/ansible-edit-catalog-form/mockdata.js and 1 other location - About 5 hrs to fix
app/javascript/spec/ansible-edit-catalog-form/mockdata.js on lines 1303..1332

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 140.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Identical blocks of code found in 2 locations. Consider refactoring.
Open

        "config_info": {
            "provision": {
                "repository_id": "18",
                "playbook_id": "168",
                "credential_id": "10",
Severity: Major
Found in app/javascript/spec/ansible-edit-catalog-form/mockdata.js and 1 other location - About 5 hrs to fix
app/javascript/spec/ansible-edit-catalog-form/mockdata.js on lines 1351..1380

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 140.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    tags: PropTypes.arrayOf(PropTypes.shape({
      id: PropTypes.oneOfType([PropTypes.string, PropTypes.number]).isRequired,
      description: PropTypes.string.isRequired,
      values: PropTypes.arrayOf(PropTypes.shape({
        id: PropTypes.oneOfType([PropTypes.string, PropTypes.number]).isRequired,
Severity: Major
Found in app/javascript/components/taggingWrapper.jsx and 2 other locations - About 5 hrs to fix
app/javascript/tagging/components/TaggingPropTypes.js on lines 12..19
app/javascript/components/taggingWrapper.jsx on lines 132..139

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 138.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

    assignedTags: PropTypes.arrayOf(PropTypes.shape({
      id: PropTypes.oneOfType([PropTypes.string, PropTypes.number]).isRequired,
      description: PropTypes.string.isRequired,
      values: PropTypes.arrayOf(PropTypes.shape({
        id: PropTypes.oneOfType([PropTypes.string, PropTypes.number]).isRequired,
Severity: Major
Found in app/javascript/components/taggingWrapper.jsx and 2 other locations - About 5 hrs to fix
app/javascript/tagging/components/TaggingPropTypes.js on lines 12..19
app/javascript/components/taggingWrapper.jsx on lines 124..131

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 138.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 3 locations. Consider refactoring.
Open

  tags: PropTypes.arrayOf(PropTypes.shape({
    id: PropTypes.oneOfType([PropTypes.string, PropTypes.number]).isRequired,
    description: PropTypes.string.isRequired,
    values: PropTypes.arrayOf(PropTypes.shape({
      id: PropTypes.oneOfType([PropTypes.string, PropTypes.number]).isRequired,
Severity: Major
Found in app/javascript/tagging/components/TaggingPropTypes.js and 2 other locations - About 5 hrs to fix
app/javascript/components/taggingWrapper.jsx on lines 124..131
app/javascript/components/taggingWrapper.jsx on lines 132..139

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 138.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method perf_util_summary_section has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring.
Open

  def perf_util_summary_section(s)
    ss = []

    # Fill in the single day data from the timestamp report
    ts_rpt = @sb[:ts_rpt]
Severity: Minor
Found in app/controllers/application_controller/performance.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method dialog_form_button_pressed has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring.
Open

  def dialog_form_button_pressed
    case params[:button]
    when "cancel"
      return unless load_edit("dialog_edit__#{params[:id]}", "replace_cell__explorer")

Severity: Minor
Found in app/controllers/application_controller/dialog_runner.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method x_button has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring.
Open

  def x_button
    model, action = pressed2model_action(params[:pressed])
    allowed_models = %w[common image instance vm miq_template provider automation storage infra_networking]
    raise ActionController::RoutingError, 'Invalid button action' unless
      allowed_models.include?(model)
Severity: Minor
Found in app/controllers/application_controller/explorer.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method view_to_hash has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring.
Open

  def view_to_hash(view, fetch_data = false)
    root = {:head => [], :rows => []}

    has_checkbox = !@embedded && !@no_checkboxes

Severity: Minor
Found in app/controllers/application_controller.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method move_cols_left has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring.
Open

  def move_cols_left
    if params[:selected_fields].blank? || params[:selected_fields][0] == ""
      add_flash(_("No fields were selected to move up"), :error)
    elsif display_filter_contains?(params[:selected_fields])
      add_flash(_("No fields were moved up"), :error)
Severity: Minor
Found in app/controllers/report_controller/reports/editor.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method show_saved_report has a Cognitive Complexity of 34 (exceeds 5 allowed). Consider refactoring.
Open

  def show_saved_report(id)
    rr = MiqReportResult.for_user(current_user).find(id)
    if rr.nil? # Saved report no longer exists
      @report = nil
      return
Severity: Minor
Found in app/controllers/report_controller/saved_reports.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for set_right_cell_vars is too high. [40/11]
Open

  def set_right_cell_vars(options = {})
    name = @record.try(:name).to_s
    table = request.parameters["controller"]
    case @sb[:action]
    when "attach"
Severity: Minor
Found in app/controllers/vm_common.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for view_to_url is too high. [40/11]
Open

  def view_to_url(view, parent = nil)
    association = view_to_association(view, parent)
    if association.nil?
      controller, action = db_to_controller(view.db)
      if controller == "ems_cloud" && action == "show"
Severity: Minor
Found in app/helpers/application_helper.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Similar blocks of code found in 2 locations. Consider refactoring.
Open

window.showWarningMessage = function(message) {
  $('.import-flash-message .alert').addClass('alert-warning');
  $('.icon-placeholder').addClass('pficon-layered');
  $('.icon-placeholder .pficon').first().addClass('pficon-warning-triangle-o');
  $('.icon-placeholder .pficon').last().addClass('pficon-warning-exclamation');
Severity: Major
Found in app/javascript/oldjs/import.js and 1 other location - About 5 hrs to fix
app/javascript/oldjs/import.js on lines 17..26

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 135.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

window.showErrorMessage = function(message) {
  $('.import-flash-message .alert').addClass('alert-danger');
  $('.icon-placeholder').addClass('pficon-layered');
  $('.icon-placeholder .pficon').first().addClass('pficon-error-circle-o');
  $('.icon-placeholder .pficon').last().addClass('pficon-error-exclamation');
Severity: Major
Found in app/javascript/oldjs/import.js and 1 other location - About 5 hrs to fix
app/javascript/oldjs/import.js on lines 37..46

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 135.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

File miq_request_controller.rb has 524 lines of code (exceeds 400 allowed). Consider refactoring.
Open

class MiqRequestController < ApplicationController
  include Mixins::GenericSessionMixin
  include Mixins::BreadcrumbsMixin

  before_action :check_privileges, :except => :post_install_callback
Severity: Major
Found in app/controllers/miq_request_controller.rb - About 5 hrs to fix

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const networkProviders = (options = {}) => {
  const newOptions = {
    attributes: ['id', 'name', 'type'],
    handleFailure,
    ...options,
Severity: Major
Found in app/javascript/helpers/network-providers.js and 1 other location - About 4 hrs to fix
app/javascript/components/network-floatingIPs-form/helper.js on lines 3..16

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 134.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const networkProviders = (options = {}) => {
  const newOptions = {
    attributes: ['id', 'name', 'type'],
    handleFailure,
    ...options,
Severity: Major
Found in app/javascript/components/network-floatingIPs-form/helper.js and 1 other location - About 4 hrs to fix
app/javascript/helpers/network-providers.js on lines 4..16

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 134.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Cyclomatic complexity for process_vm_buttons is too high. [39/11]
Open

  def process_vm_buttons(pfx)
    case params[:pressed]
    when "#{pfx}_policy_sim"                then polsimvms
    when "#{pfx}_compare"                   then comparemiq
    when "#{pfx}_scan"                      then scanvms

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for set_form_locals is too high. [39/11]
Open

  def set_form_locals
    locals = {}
    if x_active_tree == :diagnostics_tree
      if @sb[:active_tab] == "diagnostics_cu_repair"
        action_url = "cu_repair"
Severity: Minor
Found in app/controllers/ops_controller.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6
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