ManageIQ/manageiq-ui-classic

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Method prov_get_form_vars has 115 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def prov_get_form_vars
    if params[:ids_checked] # User checked/unchecked a tree node
      ids = params[:ids_checked]
      # for some reason if tree is not expanded clicking on radiobuttons this.getAllChecked() sends up extra blanks
      @edit.store_path(:new, tag_symbol_for_workflow, ids.select(&:present?).collect(&:to_i))
Severity: Major
Found in app/controllers/application_controller/miq_request_methods.rb - About 4 hrs to fix

Function GtlView has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
Open

const GtlView = ({
  flashMessages,
  additionalOptions,
  modelName,
  activeTree,
Severity: Minor
Found in app/javascript/components/gtl-view.jsx - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method exp_button has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
Open

  def exp_button
    @edit = session[:edit]
    case params[:pressed]
    when "undo", "redo"
      @edit[@expkey][:expression] = @edit[@expkey].history.rewind(params[:pressed])
Severity: Minor
Found in app/controllers/application_controller/filter.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_edit has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_edit
    assert_privileges("schedule_edit")
    case params[:button]
    when "cancel"
      @schedule = MiqSchedule.find_by(:id => params[:id])
Severity: Minor
Found in app/controllers/ops_controller/settings/schedules.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method set_form_vars has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
Open

  def set_form_vars
    @edit = {
      :cb_rates  => {},
      :cb_assign => {},
    }
Severity: Minor
Found in app/controllers/chargeback_assignment_controller.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method schedule_set_form_vars has a Cognitive Complexity of 31 (exceeds 5 allowed). Consider refactoring.
Open

  def schedule_set_form_vars
    @timezone_abbr = get_timezone_abbr
    @edit = {}
    @folders = []

Severity: Minor
Found in app/controllers/report_controller/schedules.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for st_get_form_vars is too high. [36/11]
Open

  def st_get_form_vars
    get_form_vars
    if params[:resource_id]
      # adding new service resource, so need to lookup actual vm or service template record and set defaults
      sr = ServiceTemplate.find(params[:resource_id])

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for db_to_controller is too high. [36/11]
Open

  def db_to_controller(db, action = "show")
    action = "x_show" if @explorer
    case db
    when "ActionSet"
      controller = "miq_action"
Severity: Minor
Found in app/helpers/application_helper.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for center_toolbar_filename_classic is too high. [36/11]
Open

  def center_toolbar_filename_classic
    # Original non vmx view code follows
    # toolbar buttons on sub-screens
    to_display = %w[availability_zones cloud_networks cloud_object_store_containers cloud_subnets configured_systems
                    cloud_tenants cloud_volumes cloud_volume_snapshots ems_clusters flavors floating_ips host_aggregates hosts host_initiators host_initiator_groups

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method settings_form_field_changed has 114 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def settings_form_field_changed
    assert_privileges("ops_settings")

    settings_get_form_vars
    return unless @edit
Severity: Major
Found in app/controllers/ops_controller/settings/common.rb - About 4 hrs to fix

Function createSchema has 113 lines of code (exceeds 25 allowed). Consider refactoring.
Open

function createSchema(fieldss, recordId, emsId, mode, loadSchema, alertState, alertOptions) {
  let selectedOptions = []; // in edit form, selectedOptions are options that are passed in when open the form for first time
  let editSelectedOptions = []; // in edit form, editSelectedOptions recorded all the selected options once the form is changed
  let selectedOptionsChanged = false; // in edit form, selectedOptionsChanged changes to true once there is a change in selected options

Class ToolbarBuilder has 35 methods (exceeds 20 allowed). Consider refactoring.
Open

class ApplicationHelper::ToolbarBuilder
  include MiqAeClassHelper
  include RestfulControllerMixin
  include ApplicationHelper::Toolbar::Mixins::CustomButtonToolbarMixin

Severity: Minor
Found in app/helpers/application_helper/toolbar_builder.rb - About 4 hrs to fix

Class MiqTaskController has 35 methods (exceeds 20 allowed). Consider refactoring.
Open

class MiqTaskController < ApplicationController
  before_action :check_privileges
  before_action :get_session_data
  after_action :cleanup_action
  after_action :set_session_data
Severity: Minor
Found in app/controllers/miq_task_controller.rb - About 4 hrs to fix

Class MiqAeCustomizationController has 35 methods (exceeds 20 allowed). Consider refactoring.
Open

class MiqAeCustomizationController < ApplicationController
  require "English"
  include CustomButtons
  include OldDialogs
  include Dialogs
Severity: Minor
Found in app/controllers/miq_ae_customization_controller.rb - About 4 hrs to fix

Cyclomatic complexity for button is too high. [35/11]
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box
    params[:display] = @display if %w[all_vms vms hosts resource_pools].include?(@display) # Were we displaying sub-items

    if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const loadPlayBookOptions = (repositoryId, currentRegion) => new Promise((resolve, _reject) => {
  API.get(
    // eslint-disable-next-line max-len
    `/api/configuration_script_sources/${repositoryId}/configuration_script_payloads?expand=resources&filter[]=region_number=${currentRegion}&sort_by=name&sort_order=ascending`
  )
app/javascript/components/terraform-template-catalog-form/schemaHelper.js on lines 2..11

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 124.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

export const loadRepositoryOptions = (repositoryId, currentRegion) => new Promise((resolve, _reject) => {
  API.get(
    // eslint-disable-next-line max-len
    `/api/configuration_script_sources/${repositoryId}/configuration_script_payloads?expand=resources&filter[]=region_number=${currentRegion}&sort_by=name&sort_order=ascending`
  )
app/javascript/components/ansible-playbook-edit-catalog-form/schemaHelper.js on lines 2..11

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 124.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function createSchema has 111 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const createSchema = (fields, edit, ems, loadSchema, emptySchema) => {
  const idx = fields.findIndex((field) => field.name === 'required_capabilities');
  const supports = edit ? 'supports_storage_services' : 'supports_storage_service_create';
  let providerCapabilities;

Function MainMenu has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
Open

export const MainMenu = ({
  applianceName,
  brandUrl,
  currentGroup,
  currentUser,
Severity: Minor
Found in app/javascript/menu/main-menu.jsx - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Function DashboardWidget has a Cognitive Complexity of 30 (exceeds 5 allowed). Consider refactoring.
Open

const DashboardWidget = ({ data, id, title }) => {
  const convertedData = getConvertedData(data);
  let showLegend = true;
  const nameTable = data.miq.name_table;
  if (convertedData.length > 0 && data.miq) {

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

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