ManageIQ/manageiq-ui-classic

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Similar blocks of code found in 2 locations. Consider refactoring.
Open

    select(
      :zone_configuration_choice,
      nil,
      t = N_('Configuration'),
      t,
app/helpers/application_helper/toolbar/diagnostics_region_center.rb on lines 13..79

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 147.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

    select(
      :support_vmdb_choice,
      nil,
      t = N_('Configuration'),
      t,
app/helpers/application_helper/toolbar/diagnostics_zone_center.rb on lines 13..83

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 147.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Method menu_field_changed has 103 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def menu_field_changed
    assert_privileges("miq_report_menu_editor")

    return unless load_edit("menu_edit__#{session[:role_choice] ? session[:role_choice] : "new"}", "replace_cell__explorer")
    menu_get_form_vars
Severity: Major
Found in app/controllers/report_controller/menus.rb - About 4 hrs to fix

Cyclomatic complexity for button_set_form_vars is too high. [32/11]
Open

  def button_set_form_vars
    @sb[:buttons_node] = true
    @edit = {}
    if session[:resolve] && session[:resolve][:instance_name]
      @resolve = session[:resolve]

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for diagnostics_set_form_vars is too high. [32/11]
Open

  def diagnostics_set_form_vars
    active_node = x_node
    if active_node && active_node.split('-').first == "z"
      @record = @selected_server = Zone.find_by(:id => active_node.split('-').last)
      @sb[:selected_server_id] = @selected_server.id

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for validate_snmp_options is too high. [32/11]
Open

    def validate_snmp_options(options)
      if options[:host].nil? || options[:host] == ""
        add_flash(_("Host is required"), :error)
      end

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for button is too high. [32/11]
Open

  def button
    @edit = session[:edit] # Restore @edit for adv search box
    params[:display] = @display if %w[all_vms vms hosts].include?(@display) # Were we displaying vms or hosts

    if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for build_search_filter_from_params is too high. [32/11]
Open

  def build_search_filter_from_params(schedule, filter_type, value, other_value)
    resource_type = schedule.resource_type
    check_compliance = schedule&.sched_action&.dig(:method) == "check_compliance"
    filter_resource_type = if check_compliance
                             if resource_type == "ContainerImage"

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

File catalog_item_form_controller.js has 488 lines of code (exceeds 400 allowed). Consider refactoring.
Open

ManageIQ.angular.app.controller('catalogItemFormController', ['$scope', '$timeout', 'catalogItemFormId', 'currentRegion', 'miqService', 'postService', 'catalogItemDataFactory', 'playbookReusableCodeMixin', 'allCatalogsNames', 'additionalTenantIds', function($scope, $timeout, catalogItemFormId, currentRegion, miqService, postService, catalogItemDataFactory, playbookReusableCodeMixin, allCatalogsNames, additionalTenantIds) {
  var vm = this;
  var init = function() {
    vm.catalogItemModel = {
      name: '',

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const diskTable = (data, roles, setData, onCellClick, buttonClick) => ({
  component: 'reconfigure-table',
  name: 'disk',
  label: __('Disks'),
  headers: dataTableHeaders('disk', roles),
app/javascript/components/reconfigure-vm-form/reconfigure-form-fields.js on lines 127..138

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 117.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

const networkTable = (data, roles, setData, onCellClick, buttonClick) => ({
  component: 'reconfigure-table',
  name: 'network',
  label: __('Network Adapters'),
  headers: dataTableHeaders('network', roles),
app/javascript/components/reconfigure-vm-form/reconfigure-form-fields.js on lines 114..125

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 117.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

File dashboards.rb has 487 lines of code (exceeds 400 allowed). Consider refactoring.
Open

module ReportController::Dashboards
  extend ActiveSupport::Concern
  include DashboardHelper

  def db_seq_edit
Severity: Minor
Found in app/controllers/report_controller/dashboards.rb - About 4 hrs to fix

Method prov_redirect has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
Open

  def prov_redirect(typ = nil)
    assert_privileges(params[:pressed])
    # we need to do this check before doing anything to prevent
    # history being updated
    task_supported(typ) if typ
Severity: Minor
Found in app/controllers/application_controller.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method widget_set_record_vars has a Cognitive Complexity of 28 (exceeds 5 allowed). Consider refactoring.
Open

  def widget_set_record_vars(widget)
    widget.title       = @edit[:new][:title]
    widget.description = @edit[:new][:description]
    widget.enabled     = @edit[:new][:enabled]
    widget.options ||= {}
Severity: Minor
Found in app/controllers/report_controller/widgets.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  return !data.isLoading && (
    <MiqFormRenderer
      onSubmit={onSubmit}
      componentMapper={mapper}
      validatorMapper={customValidatorMapper}
app/javascript/components/terraform-template-catalog-form/index.jsx on lines 168..184

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Similar blocks of code found in 2 locations. Consider refactoring.
Open

  return !data.isLoading && (
    <MiqFormRenderer
      onSubmit={onSubmit}
      componentMapper={mapper}
      validatorMapper={customValidatorMapper}
app/javascript/components/ansible-playbook-edit-catalog-form/index.jsx on lines 184..200

Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

Tuning

This issue has a mass of 116.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

Refactorings

Further Reading

Function TreeView has 101 lines of code (exceeds 25 allowed). Consider refactoring.
Open

const TreeView = (props) => {
  const {
    tree_name,
    bs_tree,
    check_url,
Severity: Major
Found in app/javascript/components/tree-view/redux.jsx - About 4 hrs to fix

Method diagnostics_set_form_vars has 101 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def diagnostics_set_form_vars
    active_node = x_node
    if active_node && active_node.split('-').first == "z"
      @record = @selected_server = Zone.find_by(:id => active_node.split('-').last)
      @sb[:selected_server_id] = @selected_server.id
Severity: Major
Found in app/controllers/ops_controller/diagnostics.rb - About 4 hrs to fix

Function createRows has 100 lines of code (exceeds 25 allowed). Consider refactoring.
Open

export const createRows = (initialValues, enforced, setEnforced, values, setValues, setDisabled, setChanged, invalid, setInvalid) => {
  /* Determines whether the save button should be disabled
    based on whether the form has changed or if an inputted value is invalid */
  const isDisabled = () => {
    let fresh = true;
Severity: Major
Found in app/javascript/components/tenant-quota-form/helper.js - About 4 hrs to fix

Method get_view has 100 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  def get_view(db, options = {}, fetch_data = false)
    if !fetch_data && @report_data_additional_options.nil?
      process_show_list_options(options, db)
    end
    if @in_a_form && @edit.present?
Severity: Major
Found in app/controllers/application_controller.rb - About 4 hrs to fix
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