Showing 18,390 of 18,390 total issues
Similar blocks of code found in 2 locations. Consider refactoring. Open
const getRoles = (setState) => API.get('/api/roles?expand=resources&attributes=name')
.then((response) => {
const roles = [];
response.resources.forEach((role) => {
roles.push({ label: role.name, value: role.name });
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 112.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
ManageIQ.angular.app.directive('greaterThanZero', function() {
return {
require: 'ngModel',
link: function(_scope, _elem, _attrs, ctrl) {
ctrl.$validators.greaterThanZero = function(viewValue) {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 112.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
const getServiceDialogs = (setState) => API.get('/api/service_dialogs?expand=resources&attributes=label')
.then((response) => {
const serviceDialogs = [];
response.resources.forEach((dialog) => {
serviceDialogs.push({ label: dialog.label, value: dialog.id });
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 112.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File toolbar_chooser.rb
has 477 lines of code (exceeds 400 allowed). Consider refactoring. Open
class ApplicationHelper::ToolbarChooser
include RestfulControllerMixin
# Return a blank tb if a placeholder is needed for AJAX explorer screens, return nil if no center toolbar to be shown
def center_toolbar_filename
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Method perf_gen_charts
has 96 lines of code (exceeds 25 allowed). Consider refactoring. Open
def perf_gen_charts(rpt, perf_options, parent = false)
model_title = parent ? "Parent-#{perf_options[:parent]}" : perf_options[:model]
charts = []
chart_data = []
case perf_options[:typ]
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Method perf_util_daily_gen_data
has 96 lines of code (exceeds 25 allowed). Consider refactoring. Open
def perf_util_daily_gen_data(_refresh = nil)
@perf_record ||= @record
@sb[:summary] = nil # Clear out existing summary report
@sb[:trend_charts] = nil # Clear out the charts to be generated
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Method prepare_data_for_compare_or_drift_report
has 96 lines of code (exceeds 25 allowed). Consider refactoring. Open
def prepare_data_for_compare_or_drift_report(mode, csv)
sb_key = mode == :compare ? :miq_temp_params : :miq_drift_params
# Collect the data from the @compare object
@data = []
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Method button
has 96 lines of code (exceeds 25 allowed). Consider refactoring. Open
def button
@edit = session[:edit] # Restore @edit for adv search box
params[:display] = @display if %w[vms storages].include?(@display) # Were we displaying vms/storages
if params[:pressed].starts_with?("vm_", # Handle buttons from sub-items screen
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Similar blocks of code found in 2 locations. Consider refactoring. Open
"ManageIQ::Providers::AnsibleTower::AutomationManager::ScmCredential": {
"label": "Scm",
"type": "scm",
"attributes": {
"userid": {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
"ManageIQ::Providers::Awx::AutomationManager::ScmCredential": {
"label": "Scm",
"type": "scm",
"attributes": {
"userid": {
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 111.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Cyclomatic complexity for action_valid_record? is too high. [29/11] Open
def action_valid_record?(rec)
edit = @edit[:new]
options = edit[:options]
add_flash(_("Description is required"), :error) if edit[:description].blank?
add_flash(_("Action Type must be selected"), :error) if edit[:action_type].blank?
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for fields_get_form_vars is too high. [29/11] Open
def fields_get_form_vars
@ae_class = MiqAeClass.find_by(:id => @edit[:ae_class_id])
@in_a_form = true
@in_a_form_fields = true
if params[:item].blank? && !%w[accept save].include?(params[:button]) && params["action"] != "field_delete"
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for edit_reports is too high. [29/11] Open
def edit_reports
@edit[:selected_reports] = []
current_group_id = current_user.current_group.try(:id).to_i
id = session[:node_selected].split('__')
@selected = id[1].split(':')
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method pre_prov
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def pre_prov
assert_privileges("miq_request_edit")
if params[:button] == "cancel"
flash_to_session(_("Add of new %{type} Request was cancelled by the user") % {:type => session[:edit][:prov_type]})
@explorer = session[:edit][:explorer] || false
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method prov_edit
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def prov_edit
assert_privileges("miq_request_edit")
if params[:button] == "cancel"
req = MiqRequest.find(session[:edit][:req_id]) if session[:edit] && session[:edit][:req_id]
flash_to_session(
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method policy_field_changed
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def policy_field_changed
return unless load_edit("miq_policy_edit__#{params[:id]}")
case @edit[:typ]
when "events"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method action_valid_record?
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def action_valid_record?(rec)
edit = @edit[:new]
options = edit[:options]
add_flash(_("Description is required"), :error) if edit[:description].blank?
add_flash(_("Action Type must be selected"), :error) if edit[:action_type].blank?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method send_button_changes
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def send_button_changes
if @edit
@changed = (@edit[:new] != @edit[:current])
elsif @assign
@changed = (@assign[:new] != @assign[:current])
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method get_node_info_handle_leaf_node
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def get_node_info_handle_leaf_node(id)
show_record(id)
if @record.atomic? && need_prov_dialogs?(@record.prov_type)
@miq_request = MiqRequest.find_by(:id => @record.service_resources[0].resource_id) if @record.service_resources[0]&.resource_id
if @miq_request
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method widget_edit
has a Cognitive Complexity of 26 (exceeds 5 allowed). Consider refactoring. Open
def widget_edit
assert_privileges("widget_edit")
case params[:button]
when "cancel"
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"