Method filter_by_tags
has a Cognitive Complexity of 25 (exceeds 11 allowed). Consider refactoring. Open
def filter_by_tags(target, options)
opt_filters = options[:tag_filters]
return target if opt_filters.blank?
filters = []
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for ws_template_fields is too high. [17/11] Open
def ws_template_fields(values, fields, ws_values)
data = parse_ws_string(fields)
ws_values = parse_ws_string(ws_values)
placement_cluster_name = ws_values[:cluster]
if placement_cluster_name.present?
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for filter_by_tags is too high. [15/11] Open
def filter_by_tags(target, options)
opt_filters = options[:tag_filters]
return target if opt_filters.blank?
filters = []
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Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for allowed_templates is too high. [15/11] Open
def allowed_templates(options = {})
# Return pre-selected VM if we are called for cloning
if [:clone_to_vm, :clone_to_template].include?(request_type)
vm_or_template = VmOrTemplate.find_by(:id => get_value(@values[:src_vm_id]))
return [create_hash_struct_from_vm_or_template(vm_or_template, options)].compact
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method initialize
has a Cognitive Complexity of 22 (exceeds 11 allowed). Consider refactoring. Open
def initialize(values, requester, options = {})
initial_pass = values.blank?
initial_pass = true if options[:initial_pass] == true
instance_var_init(values, requester, options)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Cyclomatic complexity for update_custom_spec is too high. [14/11] Open
def update_custom_spec
vm = get_source_vm
return if vm.nil?
if @customize_option.nil?
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for initialize is too high. [14/11] Open
def initialize(values, requester, options = {})
initial_pass = values.blank?
initial_pass = true if options[:initial_pass] == true
instance_var_init(values, requester, options)
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Cyclomatic complexity for allowed_customization_specs is too high. [12/11] Open
def allowed_customization_specs(_options = {})
src = get_source_and_targets
return [] if src.blank? || src[:ems].nil?
customization_type = get_value(@values[:sysprep_enabled])
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- Exclude checks
Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.
def each_child_node(*types) # count begins: 1
unless block_given? # unless: +1
return to_enum(__method__, *types)
children.each do |child| # each{}: +1
next unless child.is_a?(Node) # unless: +1
yield child if types.empty? || # if: +1, ||: +1
types.include?(child.type)
end
self
end # total: 6
Method ws_template_fields
has a Cognitive Complexity of 19 (exceeds 11 allowed). Consider refactoring. Open
def ws_template_fields(values, fields, ws_values)
data = parse_ws_string(fields)
ws_values = parse_ws_string(ws_values)
placement_cluster_name = ws_values[:cluster]
if placement_cluster_name.present?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method allowed_templates
has a Cognitive Complexity of 17 (exceeds 11 allowed). Consider refactoring. Open
def allowed_templates(options = {})
# Return pre-selected VM if we are called for cloning
if [:clone_to_vm, :clone_to_template].include?(request_type)
vm_or_template = VmOrTemplate.find_by(:id => get_value(@values[:src_vm_id]))
return [create_hash_struct_from_vm_or_template(vm_or_template, options)].compact
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method update_custom_spec
has a Cognitive Complexity of 15 (exceeds 11 allowed). Consider refactoring. Open
def update_custom_spec
vm = get_source_vm
return if vm.nil?
if @customize_option.nil?
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Avoid parameter lists longer than 5 parameters. [7/5] Open
def self.from_ws_ver_1_x(version, user, template_fields, vm_fields, requester, tags, options)
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- Exclude checks
Checks for methods with too many parameters.
The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count, as they add less complexity than positional or optional parameters.
Any number of arguments for initialize
method inside a block of
Struct.new
and Data.define
like this is always allowed:
Struct.new(:one, :two, :three, :four, :five, keyword_init: true) do
def initialize(one:, two:, three:, four:, five:)
end
end
This is because checking the number of arguments of the initialize
method
does not make sense.
NOTE: Explicit block argument &block
is not counted to prevent
erroneous change that is avoided by making block argument implicit.
Example: Max: 3
# good
def foo(a, b, c = 1)
end
Example: Max: 2
# bad
def foo(a, b, c = 1)
end
Example: CountKeywordArgs: true (default)
# counts keyword args towards the maximum
# bad (assuming Max is 3)
def foo(a, b, c, d: 1)
end
# good (assuming Max is 3)
def foo(a, b, c: 1)
end
Example: CountKeywordArgs: false
# don't count keyword args towards the maximum
# good (assuming Max is 3)
def foo(a, b, c, d: 1)
end
This cop also checks for the maximum number of optional parameters.
This can be configured using the MaxOptionalParameters
config option.
Example: MaxOptionalParameters: 3 (default)
# good
def foo(a = 1, b = 2, c = 3)
end
Example: MaxOptionalParameters: 2
# bad
def foo(a = 1, b = 2, c = 3)
end
Avoid parameter lists longer than 5 parameters. [7/5] Open
def self.from_ws_ver_1_0(version, user, src_name, target_name, auto_approve, tags, additional_values)
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- Exclude checks
Checks for methods with too many parameters.
The maximum number of parameters is configurable. Keyword arguments can optionally be excluded from the total count, as they add less complexity than positional or optional parameters.
Any number of arguments for initialize
method inside a block of
Struct.new
and Data.define
like this is always allowed:
Struct.new(:one, :two, :three, :four, :five, keyword_init: true) do
def initialize(one:, two:, three:, four:, five:)
end
end
This is because checking the number of arguments of the initialize
method
does not make sense.
NOTE: Explicit block argument &block
is not counted to prevent
erroneous change that is avoided by making block argument implicit.
Example: Max: 3
# good
def foo(a, b, c = 1)
end
Example: Max: 2
# bad
def foo(a, b, c = 1)
end
Example: CountKeywordArgs: true (default)
# counts keyword args towards the maximum
# bad (assuming Max is 3)
def foo(a, b, c, d: 1)
end
# good (assuming Max is 3)
def foo(a, b, c: 1)
end
Example: CountKeywordArgs: false
# don't count keyword args towards the maximum
# good (assuming Max is 3)
def foo(a, b, c, d: 1)
end
This cop also checks for the maximum number of optional parameters.
This can be configured using the MaxOptionalParameters
config option.
Example: MaxOptionalParameters: 3 (default)
# good
def foo(a = 1, b = 2, c = 3)
end
Example: MaxOptionalParameters: 2
# bad
def foo(a = 1, b = 2, c = 3)
end
Method set_on_vm_id_changed
has a Cognitive Complexity of 12 (exceeds 11 allowed). Consider refactoring. Open
def set_on_vm_id_changed
src = get_source_and_targets
vm, ems = load_ar_obj(src[:vm]), src[:ems]
clear_field_values(fields_to_clear)
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_ws_hardware_fields
has a Cognitive Complexity of 12 (exceeds 11 allowed). Consider refactoring. Open
def parse_ws_hardware_fields(hw_key, regex_filter, values, data)
data.keys.each do |k|
key_name = k.to_s.split('.').first
next unless key_name =~ regex_filter
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Use filter_map
instead. Open
spec_hash[:wins_servers] = [adapter['primaryWINS'], adapter['secondaryWINS']].collect { |s| s.presence }.compact.join(', ')
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- Exclude checks
Use filter_map
instead. Open
@values[:src_vm_lans] = vm.lans.collect(&:name).compact
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- Exclude checks
Use result["fields"] = "Specification"; result["file"] = "Sysprep Answer File"
instead of result.merge!("fields" => "Specification", "file" => "Sysprep Answer File")
. Open
when 'windows' then result.merge!("fields" => "Specification", "file" => "Sysprep Answer File")
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- Exclude checks
This cop identifies places where Hash#merge!
can be replaced by
Hash#[]=
.
Example:
hash.merge!(a: 1)
hash.merge!({'key' => 'value'})
hash.merge!(a: 1, b: 2)
Use filter_map
instead. Open
@values[:src_vm_nics] = vm.hardware && vm.hardware.nics.collect(&:device_name).compact
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Use filter_map
instead. Open
dc_path = ous.keys.first.split(',').collect { |i| i.split("DC=")[1] }.compact.join(".")
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- Exclude checks
Similar blocks of code found in 2 locations. Consider refactoring. Open
def initialize(values, requester, options = {})
initial_pass = values.blank?
initial_pass = true if options[:initial_pass] == true
instance_var_init(values, requester, options)
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Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 119.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Call super
to initialize state of the parent class. Open
def initialize(values, requester, options = {})
initial_pass = values.blank?
initial_pass = true if options[:initial_pass] == true
instance_var_init(values, requester, options)
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- Exclude checks
Checks for the presence of constructors and lifecycle callbacks
without calls to super
.
This cop does not consider method_missing
(and respond_to_missing?
)
because in some cases it makes sense to overtake what is considered a
missing method. In other cases, the theoretical ideal handling could be
challenging or verbose for no actual gain.
Autocorrection is not supported because the position of super
cannot be
determined automatically.
Object
and BasicObject
are allowed by this cop because of their
stateless nature. However, sometimes you might want to allow other parent
classes from this cop, for example in the case of an abstract class that is
not meant to be called with super
. In those cases, you can use the
AllowedParentClasses
option to specify which classes should be allowed
in addition to Object
and BasicObject
.
Example:
# bad
class Employee < Person
def initialize(name, salary)
@salary = salary
end
end
# good
class Employee < Person
def initialize(name, salary)
super(name)
@salary = salary
end
end
# bad
Employee = Class.new(Person) do
def initialize(name, salary)
@salary = salary
end
end
# good
Employee = Class.new(Person) do
def initialize(name, salary)
super(name)
@salary = salary
end
end
# bad
class Parent
def self.inherited(base)
do_something
end
end
# good
class Parent
def self.inherited(base)
super
do_something
end
end
# good
class ClassWithNoParent
def initialize
do_something
end
end
Example: AllowedParentClasses: [MyAbstractClass]
# good
class MyConcreteClass < MyAbstractClass
def initialize
do_something
end
end
Avoid (in)equality comparisons of floats as they are unreliable. Open
return from_ws_ver_1_0(*args) if version == 1.0
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- Exclude checks
Checks for the presence of precise comparison of floating point numbers.
Floating point values are inherently inaccurate, and comparing them for exact equality
is almost never the desired semantics. Comparison via the ==/!=
operators checks
floating-point value representation to be exactly the same, which is very unlikely
if you perform any arithmetic operations involving precision loss.
Example:
# bad
x == 0.1
x != 0.1
# good - using BigDecimal
x.to_d == 0.1.to_d
# good
(x - 0.1).abs < Float::EPSILON
# good
tolerance = 0.0001
(x - 0.1).abs < tolerance
# Or some other epsilon based type of comparison:
# https://www.embeddeduse.com/2019/08/26/qt-compare-two-floats/