ManageIQ/manageiq

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Method build_for_association has a Cognitive Complexity of 45 (exceeds 11 allowed). Consider refactoring.
Open

  def self.build_for_association(parent_perf, assoc, options = {})
    eligible_cats = eligible_categories
    return [] if eligible_cats.empty?

    ts = parent_perf.timestamp
Severity: Minor
Found in app/models/vim_performance_tag_value.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for tl_event is too high. [46/11]
Open

        def tl_event(row, col)
          mri = options.mri
          tz = mri.get_time_zone(Time.zone.name)
          etime = row[col]
          return if etime.nil?                              # Skip nil dates - Sprint 41

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method import_from_hash has a Cognitive Complexity of 43 (exceeds 11 allowed). Consider refactoring.
Open

    def import_from_hash(policy, options = {})
      raise _("No Policy to Import") if policy.nil?

      pe = policy.delete("MiqPolicyContent") { |_k| raise "No contents for Policy == #{policy.inspect}" }
      pc = policy.delete("Condition") || []
Severity: Minor
Found in app/models/miq_policy/import_export.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method relationship_save_block has a Cognitive Complexity of 43 (exceeds 11 allowed). Consider refactoring.
Open

    def relationship_save_block(relationship_key:, relationship_type: :ems_metadata, parent_type: nil)
      lambda do |_ems, inventory_collection|
        children_by_parent = Hash.new { |h, k| h[k] = Hash.new { |hh, kk| hh[kk] = [] } }
        parent_by_child    = Hash.new { |h, k| h[k] = {} }

Severity: Minor
Found in app/models/manageiq/providers/inventory/persister/builder/shared.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for process_derived_columns is too high. [44/11]
Open

  def self.process_derived_columns(obj, attrs, ts = nil)
    unless VALID_PROCESS_TARGETS.any? { |t| obj.kind_of?(t) }
      raise _("object %{name} is not one of %{items}") % {:name  => obj,
                                                          :items => VALID_PROCESS_TARGETS.collect(&:name).join(", ")}
    end
Severity: Minor
Found in app/models/metric/processing.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method _to_ruby has a Cognitive Complexity of 42 (exceeds 11 allowed). Consider refactoring.
Open

  def self._to_ruby(exp, context_type, tz)
    return exp unless exp.kind_of?(Hash)

    operator = exp.keys.first
    op_args = exp[operator]
Severity: Minor
Found in lib/miq_expression.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method perf_capture has a Cognitive Complexity of 42 (exceeds 11 allowed). Consider refactoring.
Open

  def perf_capture(interval_name, *_args)
    unless Metric::Capture::VALID_CAPTURE_INTERVALS.include?(interval_name)
      raise ArgumentError, _("invalid interval_name '%{name}'") % {:name => interval_name}
    end

Severity: Minor
Found in app/models/storage.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for to_arel is too high. [43/11]
Open

  def to_arel(exp, tz)
    operator = exp.keys.first
    field = Field.parse(exp[operator]["field"]) if exp[operator].kind_of?(Hash) && exp[operator]["field"]
    arel_attribute = field&.arel_attribute
    if exp[operator].kind_of?(Hash) && exp[operator]["value"] && Field.is_field?(exp[operator]["value"])
Severity: Minor
Found in lib/miq_expression.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method synchronize_active_roles has a Cognitive Complexity of 41 (exceeds 11 allowed). Consider refactoring.
Open

  def synchronize_active_roles(servers, roles_to_sync)
    current = Hash.new { |h, k| h[k] = {:active => [], :inactive => []} }
    servers.each do |s|
      s.assigned_server_roles.each do |a|
        next unless roles_to_sync.include?(a.server_role)
Severity: Minor
Found in app/models/miq_server/role_management.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method value2human has a Cognitive Complexity of 41 (exceeds 11 allowed). Consider refactoring.
Open

  def self.value2human(val, options = {})
    options = {
      :include_model => true,
      :include_table => true
    }.merge(options)
Severity: Minor
Found in lib/miq_expression.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for process_hourly_for_one_day is too high. [41/11]
Open

  def self.process_hourly_for_one_day(recs, options = {})
    only_cols = process_only_cols(recs)
    result = {}
    counts = {}

Severity: Minor
Found in app/models/vim_performance_daily.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Cyclomatic complexity for _to_ruby is too high. [41/11]
Open

  def self._to_ruby(exp, context_type, tz)
    return exp unless exp.kind_of?(Hash)

    operator = exp.keys.first
    op_args = exp[operator]
Severity: Minor
Found in lib/miq_expression.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6

Method save_hosts_inventory has a Cognitive Complexity of 40 (exceeds 11 allowed). Consider refactoring.
Open

  def save_hosts_inventory(ems, hashes, target = nil)
    target = ems if target.nil?
    log_header = "EMS: [#{ems.name}], id: [#{ems.id}]"

    disconnects = if target == ems
Severity: Minor
Found in app/models/ems_refresh/save_inventory_infra.rb - About 5 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method dispatch has a Cognitive Complexity of 38 (exceeds 11 allowed). Consider refactoring.
Open

    def dispatch
      _, total_time = Benchmark.realtime_block(:total_time) do
        jobs_to_dispatch, = Benchmark.realtime_block(:pending_vm_jobs) { pending_jobs }
        Benchmark.current_realtime[:vm_jobs_to_dispatch_count] = jobs_to_dispatch.length

Severity: Minor
Found in app/models/vm_scan/dispatcher.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method build_group_html_rows has a Cognitive Complexity of 37 (exceeds 11 allowed). Consider refactoring.
Open

  def build_group_html_rows(group, col_count, label = nil, group_text = nil)
    in_a_widget = self.rpt_options[:in_a_widget] || false

    html_rows = []

Severity: Minor
Found in app/models/miq_report/generator/html.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method aggregate_totals has a Cognitive Complexity of 37 (exceeds 11 allowed). Consider refactoring.
Open

  def aggregate_totals(row, group, total, options)
    return if options.blank?

    options.each_key do |c|
      grouping = options[c][:grouping]
Severity: Minor
Found in app/models/miq_report/generator/aggregation.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method check_roles_changed has a Cognitive Complexity of 37 (exceeds 11 allowed). Consider refactoring.
Open

  def check_roles_changed
    added   = @active_roles - @current_roles
    removed = @current_roles - @active_roles

    if BRUTE_FORCE
Severity: Minor
Found in app/models/miq_schedule_worker/runner.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method import_from_hash has a Cognitive Complexity of 36 (exceeds 11 allowed). Consider refactoring.
Open

    def import_from_hash(report, options = nil)
      raise _("No Report to Import") if report.nil?

      report = report["MiqReport"] if report.keys.first == "MiqReport"
      if !report["menu_name"] || !report["col_order"] || !report["cols"] || report["rpt_type"] != "Custom"
Severity: Minor
Found in app/models/miq_report/import_export.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Method to_model_hash_recursive has a Cognitive Complexity of 36 (exceeds 11 allowed). Consider refactoring.
Open

  def to_model_hash_recursive(options, result = nil)
    result ||= to_model_hash_attrs(options)

    spec = (options && options[:include])

Severity: Minor
Found in lib/extensions/ar_to_model_hash.rb - About 4 hrs to fix

Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

A method's cognitive complexity is based on a few simple rules:

  • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
  • Code is considered more complex for each "break in the linear flow of the code"
  • Code is considered more complex when "flow breaking structures are nested"

Further reading

Cyclomatic complexity for atom_error is too high. [34/11]
Open

  def self.atom_error(field, operator, value)
    return false if operator == "DEFAULT" # No validation needed for style DEFAULT operator

    value = value.to_s unless value.kind_of?(Array)

Severity: Minor
Found in lib/miq_expression.rb by rubocop

Checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.

An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one. Blocks that are calls to builtin iteration methods (e.g. `ary.map{...}) also add one, others are ignored.

def each_child_node(*types)               # count begins: 1
  unless block_given?                     # unless: +1
    return to_enum(__method__, *types)

  children.each do |child|                # each{}: +1
    next unless child.is_a?(Node)         # unless: +1

    yield child if types.empty? ||        # if: +1, ||: +1
                   types.include?(child.type)
  end

  self
end                                       # total: 6
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