MarshallOfSound/Google-Play-Music-Desktop-Player-UNOFFICIAL-

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src/main/utils/WindowManager.js

Summary

Maintainability
A
1 hr
Test Coverage

Function add has 27 lines of code (exceeds 25 allowed). Consider refactoring.
Open

  add(window, name = null) {
    const newID = Symbol();
    this.windows[newID] = window;
    this.IDMap[window.id] = newID;
    window.on('closed', () => {
Severity: Minor
Found in src/main/utils/WindowManager.js - About 1 hr to fix

    Expected 'this' to be used by class method 'getWindowManagerName'.
    Open

      getWindowManagerName() {
    Severity: Minor
    Found in src/main/utils/WindowManager.js by eslint

    Enforce that class methods utilize this (class-methods-use-this)

    If a class method does not use this, it can safely be made a static function.

    It's possible to have a class method which doesn't use this, such as:

    class A {
        constructor() {
            this.a = "hi";
        }
    
        print() {
            console.log(this.a);
        }
    
        sayHi() {
            console.log("hi");
        }
    }
    
    let a = new A();
    a.sayHi(); // => "hi"

    In the example above, the sayHi method doesn't use this, so we can make it a static method:

    class A {
        constructor() {
            this.a = "hi";
        }
    
        print() {
            console.log(this.a);
        }
    
        static sayHi() {
            console.log("hi");
        }
    }
    
    A.sayHi(); // => "hi"

    Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();) changes to calling it on the class itself (A.sayHi();).

    Rule Details

    This rule is aimed to flag class methods that do not use this.

    Examples of incorrect code for this rule:

    /*eslint class-methods-use-this: "error"*/
    /*eslint-env es6*/
    
    class A {
        foo() {
            console.log("Hello World");     /*error Expected 'this' to be used by class method 'foo'.*/
        }
    }

    Examples of correct code for this rule:

    /*eslint class-methods-use-this: "error"*/
    /*eslint-env es6*/
    class A {
        foo() {
            this.bar = "Hello World"; // OK, this is used
        }
    }
    
    class A {
        constructor() {
            // OK. constructor is exempt
        }
    }
    
    class A {
        static foo() {
            // OK. static methods aren't expected to use this.
        }
    }

    Options

    Exceptions

    "class-methods-use-this": [<enabled>, { "exceptMethods": [&lt;...exceptions&gt;] }]</enabled>

    The exceptMethods option allows you to pass an array of method names for which you would like to ignore warnings.

    Examples of incorrect code for this rule when used without exceptMethods:

    /*eslint class-methods-use-this: "error"*/
    
    class A {
        foo() {
        }
    }

    Examples of correct code for this rule when used with exceptMethods:

    /*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */
    
    class A {
        foo() {
        }
    }

    Source: http://eslint.org/docs/rules/

    Expected 'this' to be used by class method 'getWindowManagerGDMName'.
    Open

      getWindowManagerGDMName() {
    Severity: Minor
    Found in src/main/utils/WindowManager.js by eslint

    Enforce that class methods utilize this (class-methods-use-this)

    If a class method does not use this, it can safely be made a static function.

    It's possible to have a class method which doesn't use this, such as:

    class A {
        constructor() {
            this.a = "hi";
        }
    
        print() {
            console.log(this.a);
        }
    
        sayHi() {
            console.log("hi");
        }
    }
    
    let a = new A();
    a.sayHi(); // => "hi"

    In the example above, the sayHi method doesn't use this, so we can make it a static method:

    class A {
        constructor() {
            this.a = "hi";
        }
    
        print() {
            console.log(this.a);
        }
    
        static sayHi() {
            console.log("hi");
        }
    }
    
    A.sayHi(); // => "hi"

    Also note in the above examples that the code calling the function on an instance of the class (let a = new A(); a.sayHi();) changes to calling it on the class itself (A.sayHi();).

    Rule Details

    This rule is aimed to flag class methods that do not use this.

    Examples of incorrect code for this rule:

    /*eslint class-methods-use-this: "error"*/
    /*eslint-env es6*/
    
    class A {
        foo() {
            console.log("Hello World");     /*error Expected 'this' to be used by class method 'foo'.*/
        }
    }

    Examples of correct code for this rule:

    /*eslint class-methods-use-this: "error"*/
    /*eslint-env es6*/
    class A {
        foo() {
            this.bar = "Hello World"; // OK, this is used
        }
    }
    
    class A {
        constructor() {
            // OK. constructor is exempt
        }
    }
    
    class A {
        static foo() {
            // OK. static methods aren't expected to use this.
        }
    }

    Options

    Exceptions

    "class-methods-use-this": [<enabled>, { "exceptMethods": [&lt;...exceptions&gt;] }]</enabled>

    The exceptMethods option allows you to pass an array of method names for which you would like to ignore warnings.

    Examples of incorrect code for this rule when used without exceptMethods:

    /*eslint class-methods-use-this: "error"*/
    
    class A {
        foo() {
        }
    }

    Examples of correct code for this rule when used with exceptMethods:

    /*eslint class-methods-use-this: ["error", { "exceptMethods": ["foo"] }] */
    
    class A {
        foo() {
        }
    }

    Source: http://eslint.org/docs/rules/

    Expected Symbol to have a description.
    Open

        const newID = Symbol();
    Severity: Minor
    Found in src/main/utils/WindowManager.js by eslint

    require symbol description (symbol-description)

    The Symbol function may have optional description:

    var foo = Symbol("some description");
    
    var someString = "some description";
    var bar = Symbol(someString);

    Using description promotes easier debugging: when a symbol is logged the description is used:

    var foo = Symbol("some description");
    
    > console.log(foo);
    // Symbol(some description)

    It may facilitate identifying symbols when one is observed during debugging.

    Rule Details

    This rules requires a description when creating symbols.

    Examples

    Examples of incorrect code for this rule:

    /*eslint symbol-description: "error"*/
    /*eslint-env es6*/
    
    var foo = Symbol();

    Examples of correct code for this rule:

    /*eslint symbol-description: "error"*/
    /*eslint-env es6*/
    
    var foo = Symbol("some description");
    
    var someString = "some description";
    var bar = Symbol(someString);

    When Not To Use It

    This rule should not be used in ES3/5 environments. In addition, this rule can be safely turned off if you don't want to enforce presence of description when creating Symbols.

    Further Reading

    Unexpected parentheses around single function argument having a body with no curly braces
    Open

          const focusIndex = _.findLastIndex(this.focus, (win) => win !== null);
    Severity: Minor
    Found in src/main/utils/WindowManager.js by eslint

    Require parens in arrow function arguments (arrow-parens)

    Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.

    Rule Details

    This rule enforces parentheses around arrow function parameters regardless of arity. For example:

    /*eslint-env es6*/
    
    // Bad
    a => {}
    
    // Good
    (a) => {}

    Following this style will help you find arrow functions (=>) which may be mistakenly included in a condition when a comparison such as >= was the intent.

    /*eslint-env es6*/
    
    // Bad
    if (a => 2) {
    }
    
    // Good
    if (a >= 2) {
    }

    The rule can also be configured to discourage the use of parens when they are not required:

    /*eslint-env es6*/
    
    // Bad
    (a) => {}
    
    // Good
    a => {}

    Options

    This rule has a string option and an object one.

    String options are:

    • "always" (default) requires parens around arguments in all cases.
    • "as-needed" allows omitting parens when there is only one argument.

    Object properties for variants of the "as-needed" option:

    • "requireForBlockBody": true modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).

    always

    Examples of incorrect code for this rule with the default "always" option:

    /*eslint arrow-parens: ["error", "always"]*/
    /*eslint-env es6*/
    
    a => {};
    a => a;
    a => {'\n'};
    a.then(foo => {});
    a.then(foo => a);
    a(foo => { if (true) {} });

    Examples of correct code for this rule with the default "always" option:

    /*eslint arrow-parens: ["error", "always"]*/
    /*eslint-env es6*/
    
    () => {};
    (a) => {};
    (a) => a;
    (a) => {'\n'}
    a.then((foo) => {});
    a.then((foo) => { if (true) {} });

    If Statements

    One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:

    /*eslint-env es6*/
    
    var a = 1;
    var b = 2;
    // ...
    if (a => b) {
     console.log('bigger');
    } else {
     console.log('smaller');
    }
    // outputs 'bigger', not smaller as expected

    The contents of the if statement is an arrow function, not a comparison.

    If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.

    /*eslint-env es6*/
    
    var a = 1;
    var b = 0;
    // ...
    if ((a) => b) {
     console.log('truthy value returned');
    } else {
     console.log('falsey value returned');
    }
    // outputs 'truthy value returned'

    The following is another example of this behavior:

    /*eslint-env es6*/
    
    var a = 1, b = 2, c = 3, d = 4;
    var f = a => b ? c: d;
    // f = ?

    f is an arrow function which takes a as an argument and returns the result of b ? c: d.

    This should be rewritten like so:

    /*eslint-env es6*/
    
    var a = 1, b = 2, c = 3, d = 4;
    var f = (a) => b ? c: d;

    as-needed

    Examples of incorrect code for this rule with the "as-needed" option:

    /*eslint arrow-parens: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    (a) => {};
    (a) => a;
    (a) => {'\n'};
    a.then((foo) => {});
    a.then((foo) => a);
    a((foo) => { if (true) {} });

    Examples of correct code for this rule with the "as-needed" option:

    /*eslint arrow-parens: ["error", "as-needed"]*/
    /*eslint-env es6*/
    
    () => {};
    a => {};
    a => a;
    a => {'\n'};
    a.then(foo => {});
    a.then(foo => { if (true) {} });
    (a, b, c) => a;
    (a = 10) => a;
    ([a, b]) => a;
    ({a, b}) => a;

    requireForBlockBody

    Examples of incorrect code for the { "requireForBlockBody": true } option:

    /*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
    /*eslint-env es6*/
    
    (a) => a;
    a => {};
    a => {'\n'};
    a.map((x) => x * x);
    a.map(x => {
      return x * x;
    });
    a.then(foo => {});

    Examples of correct code for the { "requireForBlockBody": true } option:

    /*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
    /*eslint-env es6*/
    
    (a) => {};
    (a) => {'\n'};
    a => ({});
    () => {};
    a => a;
    a.then((foo) => {});
    a.then((foo) => { if (true) {} });
    a((foo) => { if (true) {} });
    (a, b, c) => a;
    (a = 10) => a;
    ([a, b]) => a;
    ({a, b}) => a;

    Further Reading

    Similar blocks of code found in 2 locations. Consider refactoring.
    Open

        if (name) {
          this.nameReferences[name] = this.nameReferences[name] || [];
          this.nameReferences[name].push(newID);
        }
    Severity: Minor
    Found in src/main/utils/WindowManager.js and 1 other location - About 45 mins to fix
    src/main/utils/Settings.js on lines 35..38

    Duplicated Code

    Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

    Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

    When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

    Tuning

    This issue has a mass of 50.

    We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

    The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

    If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

    See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

    Refactorings

    Further Reading

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