Function render
has 56 lines of code (exceeds 25 allowed). Consider refactoring. Open
render() {
const muiTheme = generateTheme(this.state.theme, this.state.themeColor, this.state.themeType);
const fadedBackground = {};
if (this.state.theme && this.state.themeType === 'FULL') {
Line 102 exceeds the maximum line length of 160. Open
<header className="darwin-title-bar" onDoubleClick={this._darwinExpand} style={{ backgroundColor: muiTheme.tabs.backgroundColor, height: this.state.isFullscreen ? 0 : 23 }}>
- Read upRead up
- Exclude checks
enforce a maximum line length (max-len)
Very long lines of code in any language can be difficult to read. In order to aid in readability and maintainability many coders have developed a convention to limit lines of code to X number of characters (traditionally 80 characters).
var foo = { "bar": "This is a bar.", "baz": { "qux": "This is a qux" }, "difficult": "to read" }; // very long
Rule Details
This rule enforces a maximum line length to increase code readability and maintainability. The length of a line is defined as the number of Unicode characters in the line.
Options
This rule has a number or object option:
-
"code"
(default80
) enforces a maximum line length -
"tabWidth"
(default4
) specifies the character width for tab characters -
"comments"
enforces a maximum line length for comments; defaults to value ofcode
-
"ignorePattern"
ignores lines matching a regular expression; can only match a single line and need to be double escaped when written in YAML or JSON -
"ignoreComments": true
ignores all trailing comments and comments on their own line -
"ignoreTrailingComments": true
ignores only trailing comments -
"ignoreUrls": true
ignores lines that contain a URL -
"ignoreStrings": true
ignores lines that contain a double-quoted or single-quoted string -
"ignoreTemplateLiterals": true
ignores lines that contain a template literal -
"ignoreRegExpLiterals": true
ignores lines that contain a RegExp literal
code
Examples of incorrect code for this rule with the default { "code": 80 }
option:
/*eslint max-len: ["error", 80]*/
var foo = { "bar": "This is a bar.", "baz": { "qux": "This is a qux" }, "difficult": "to read" };
Examples of correct code for this rule with the default { "code": 80 }
option:
/*eslint max-len: ["error", 80]*/
var foo = {
"bar": "This is a bar.",
"baz": { "qux": "This is a qux" },
"easier": "to read"
};
tabWidth
Examples of incorrect code for this rule with the default { "tabWidth": 4 }
option:
/*eslint max-len: ["error", 80, 4]*/
\t \t var foo = { "bar": "This is a bar.", "baz": { "qux": "This is a qux" } };
Examples of correct code for this rule with the default { "tabWidth": 4 }
option:
/*eslint max-len: ["error", 80, 4]*/
\t \t var foo = {
\t \t \t \t "bar": "This is a bar.",
\t \t \t \t "baz": { "qux": "This is a qux" }
\t \t };
comments
Examples of incorrect code for this rule with the { "comments": 65 }
option:
/*eslint max-len: ["error", { "comments": 65 }]*/
/**
* This is a comment that violates the maximum line length we have specified
**/
ignoreComments
Examples of correct code for this rule with the { "ignoreComments": true }
option:
/*eslint max-len: ["error", { "ignoreComments": true }]*/
/**
* This is a really really really really really really really really really long comment
**/
ignoreTrailingComments
Examples of correct code for this rule with the { "ignoreTrailingComments": true }
option:
/*eslint max-len: ["error", { "ignoreTrailingComments": true }]*/
var foo = 'bar'; // This is a really really really really really really really long comment
ignoreUrls
Examples of correct code for this rule with the { "ignoreUrls": true }
option:
/*eslint max-len: ["error", { "ignoreUrls": true }]*/
var url = 'https://www.example.com/really/really/really/really/really/really/really/long';
ignoreStrings
Examples of correct code for this rule with the { "ignoreStrings": true }
option:
/*eslint max-len: ["error", { "ignoreStrings": true }]*/
var longString = 'this is a really really really really really long string!';
ignoreTemplateLiterals
Examples of correct code for this rule with the { "ignoreTemplateLiterals": true }
option:
/*eslint max-len: ["error", { "ignoreTemplateLiterals": true }]*/
var longTemplateLiteral = `this is a really really really really really long template literal!`;
ignoreRegExpLiterals
Examples of correct code for this rule with the { "ignoreRegExpLiterals": true }
option:
/*eslint max-len: ["error", { "ignoreRegExpLiterals": true }]*/
var longRegExpLiteral = /this is a really really really really really long regular expression!/;
ignorePattern
Examples of correct code for this rule with the { "ignorePattern": true }
option:
/*eslint max-len: ["error", { "ignorePattern": "^\\s*var\\s.+=\\s*require\\s*\\(/" }]*/
var dep = require('really/really/really/really/really/really/really/really/long/module');
Related Rules
- [complexity](complexity.md)
- [max-depth](max-depth.md)
- [max-nested-callbacks](max-nested-callbacks.md)
- [max-params](max-params.md)
- [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/
Function render
has a Cognitive Complexity of 8 (exceeds 5 allowed). Consider refactoring. Open
render() {
const muiTheme = generateTheme(this.state.theme, this.state.themeColor, this.state.themeType);
const fadedBackground = {};
if (this.state.theme && this.state.themeType === 'FULL') {
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Unexpected parentheses around single function argument having a body with no curly braces Open
['min', 'max', 'close'].map((action) => (
- Read upRead up
- Exclude checks
Require parens in arrow function arguments (arrow-parens)
Arrow functions can omit parentheses when they have exactly one parameter. In all other cases the parameter(s) must be wrapped in parentheses. This rule enforces the consistent use of parentheses in arrow functions.
Rule Details
This rule enforces parentheses around arrow function parameters regardless of arity. For example:
/*eslint-env es6*/
// Bad
a => {}
// Good
(a) => {}
Following this style will help you find arrow functions (=>
) which may be mistakenly included in a condition
when a comparison such as >=
was the intent.
/*eslint-env es6*/
// Bad
if (a => 2) {
}
// Good
if (a >= 2) {
}
The rule can also be configured to discourage the use of parens when they are not required:
/*eslint-env es6*/
// Bad
(a) => {}
// Good
a => {}
Options
This rule has a string option and an object one.
String options are:
-
"always"
(default) requires parens around arguments in all cases. -
"as-needed"
allows omitting parens when there is only one argument.
Object properties for variants of the "as-needed"
option:
-
"requireForBlockBody": true
modifies the as-needed rule in order to require parens if the function body is in an instructions block (surrounded by braces).
always
Examples of incorrect code for this rule with the default "always"
option:
/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => a);
a(foo => { if (true) {} });
Examples of correct code for this rule with the default "always"
option:
/*eslint arrow-parens: ["error", "always"]*/
/*eslint-env es6*/
() => {};
(a) => {};
(a) => a;
(a) => {'\n'}
a.then((foo) => {});
a.then((foo) => { if (true) {} });
If Statements
One of benefits of this option is that it prevents the incorrect use of arrow functions in conditionals:
/*eslint-env es6*/
var a = 1;
var b = 2;
// ...
if (a => b) {
console.log('bigger');
} else {
console.log('smaller');
}
// outputs 'bigger', not smaller as expected
The contents of the if
statement is an arrow function, not a comparison.
If the arrow function is intentional, it should be wrapped in parens to remove ambiguity.
/*eslint-env es6*/
var a = 1;
var b = 0;
// ...
if ((a) => b) {
console.log('truthy value returned');
} else {
console.log('falsey value returned');
}
// outputs 'truthy value returned'
The following is another example of this behavior:
/*eslint-env es6*/
var a = 1, b = 2, c = 3, d = 4;
var f = a => b ? c: d;
// f = ?
f
is an arrow function which takes a
as an argument and returns the result of b ? c: d
.
This should be rewritten like so:
/*eslint-env es6*/
var a = 1, b = 2, c = 3, d = 4;
var f = (a) => b ? c: d;
as-needed
Examples of incorrect code for this rule with the "as-needed"
option:
/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/
(a) => {};
(a) => a;
(a) => {'\n'};
a.then((foo) => {});
a.then((foo) => a);
a((foo) => { if (true) {} });
Examples of correct code for this rule with the "as-needed"
option:
/*eslint arrow-parens: ["error", "as-needed"]*/
/*eslint-env es6*/
() => {};
a => {};
a => a;
a => {'\n'};
a.then(foo => {});
a.then(foo => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;
requireForBlockBody
Examples of incorrect code for the { "requireForBlockBody": true }
option:
/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/
(a) => a;
a => {};
a => {'\n'};
a.map((x) => x * x);
a.map(x => {
return x * x;
});
a.then(foo => {});
Examples of correct code for the { "requireForBlockBody": true }
option:
/*eslint arrow-parens: [2, "as-needed", { "requireForBlockBody": true }]*/
/*eslint-env es6*/
(a) => {};
(a) => {'\n'};
a => ({});
() => {};
a => a;
a.then((foo) => {});
a.then((foo) => { if (true) {} });
a((foo) => { if (true) {} });
(a, b, c) => a;
(a = 10) => a;
([a, b]) => a;
({a, b}) => a;
Further Reading
- The
"as-needed", { "requireForBlockBody": true }
rule is directly inspired by the Airbnb JS Style Guide. Source: http://eslint.org/docs/rules/
Similar blocks of code found in 4 locations. Consider refactoring. Open
componentDidMount() {
Emitter.on('settings:change:theme', this._themeUpdate);
Emitter.on('settings:change:themeColor', this._themeColorUpdate);
Emitter.on('settings:change:themeType', this._themeTypeUpdate);
Emitter.on('window:changefullscreen', this._updateFullscreen);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 4 locations. Consider refactoring. Open
componentWillUnmount() {
Emitter.off('settings:change:theme', this._themeUpdate);
Emitter.off('settings:change:themeColor', this._themeColorUpdate);
Emitter.off('settings:change:themeType', this._themeTypeUpdate);
Emitter.off('window:changefullscreen', this._updateFullscreen);
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 72.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
propType "isMainWindow" is not required, but has no corresponding defaultProp declaration. Open
isMainWindow: PropTypes.bool,
- Read upRead up
- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
Visible, non-interactive elements should not have mouse or keyboard event listeners Open
<div key={action} className="control" onClick={this[`${action}Window`]}>
- Read upRead up
- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
JSX not allowed in files with extension '.js' Open
<MuiThemeProvider muiTheme={muiTheme}>
- Read upRead up
- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/
propType "confirmClose" is not required, but has no corresponding defaultProp declaration. Open
confirmClose: PropTypes.func,
- Read upRead up
- Exclude checks
For more information visit Source: http://eslint.org/docs/rules/