getHealerCreepBody(room: Room) {
        return (new BodyBuilder())
            .setWeights({[HEAL]: 1})
            .setMoveBufferRatio(0.4)
            .setEnergyLimit(Math.min(room.energyCapacityAvailable, Math.max(room.energyCapacityAvailable * 0.9, room.energyAvailable)))