if (creep.getActiveBodyparts(CLAIM) > 0 || creep.getActiveBodyparts(ATTACK) > 0 || creep.getActiveBodyparts(RANGED_ATTACK) > 0) {
            creep.memory.role = 'brawler';
            creep.memory.squadUnitType = 'singleClaim';
            creep.memory.squadName = 'interShardExpansion';
        }