getBlinkyCreepBody(room: Room, maxAttackParts?: number): BodyPartConstant[] {
        return (new BodyBuilder())
            .setWeights({[RANGED_ATTACK]: 7,[HEAL]: 3})
            .setPartLimit(RANGED_ATTACK, maxAttackParts)
            .setEnergyLimit(Math.min(room.energyCapacityAvailable, Math.max(room.energyCapacityAvailable * 0.9, room.energyAvailable)))