Showing 371 of 658 total issues
Function fixCloneNodeIssues
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function fixCloneNodeIssues( src, dest ) {
var nodeName, data, e;
// We do not need to do anything for non-Elements
if ( dest.nodeType !== 1 ) {
Function keypressEvent
has 32 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function keypressEvent(e) {
var k = e.which,
pos = input.caret(),
p,
c,
Method response_for
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Open
def response_for(response_set, question, answer = nil, response_group = nil)
return nil unless response_set && question && question.id
result = response_set.responses.detect{|r| (r.question_id == question.id) && (answer.blank? ? true : r.answer_id == answer.id) && (r.response_group.blank? ? true : r.response_group.to_i == response_group.to_i)}
result.blank? ? response_set.responses.build(:question_id => question.id, :response_group => response_group) : result
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method parse_and_build
has a Cognitive Complexity of 11 (exceeds 5 allowed). Consider refactoring. Open
Open
def parse_and_build(context, args, original_method, reference_identifier)
# clear context
[ :answer,
:validation,
:validation_condition ].each{|k| context.delete k}
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function offsetString
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
offsetString = function(offset) {
try {
return $.datepicker.parseDate($.datepicker._get(inst, "dateFormat"),
offset, $.datepicker._getFormatConfig(inst));
}
Function option
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
option: function( key, value ) {
var options = key,
parts,
curOption,
i;
Function _destroy
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_destroy: function() {
var contents;
// clean up main element
this.element
Function _attachHandlers
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_attachHandlers: function(inst) {
var stepMonths = this._get(inst, "stepMonths"),
id = "#" + inst.id.replace( /\\\\/g, "\\" );
inst.dpDiv.find("[data-handler]").map(function () {
var handler = {
Function showHide
has 31 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
function showHide( elements, show ) {
var elem,
values = [],
index = 0,
length = elements.length;
Function _determineButtonType
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_determineButtonType: function() {
var ancestor, labelSelector, checked;
if ( this.element.is("[type=checkbox]") ) {
this.type = "checkbox";
Function _setContainment
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_setContainment: function() {
var over, c, ce,
o = this.options;
Function refreshPositions
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
refreshPositions: function(fast) {
//This has to be redone because due to the item being moved out/into the offsetParent, the offsetParent's position will change
if(this.offsetParent && this.helper) {
this.offset.parent = this._getParentOffset();
Function _mouseStart
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_mouseStart: function(event) {
var curleft, curtop, cursor,
o = this.options,
iniPos = this.element.position(),
Function _createButtons
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_createButtons: function() {
var that = this,
buttons = this.options.buttons;
// if we already have a button pane, remove it
Function to
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
spaces.hsla.to = function ( rgba ) {
if ( rgba[ 0 ] == null || rgba[ 1 ] == null || rgba[ 2 ] == null ) {
return [ null, null, null, rgba[ 3 ] ];
}
var r = rgba[ 0 ] / 255,
Function _updateDatepicker
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_updateDatepicker: function(inst) {
this.maxRows = 4; //Reset the max number of rows being displayed (see #7043)
instActive = inst; // for delegate hover events
inst.dpDiv.empty().append(this._generateHTML(inst));
this._attachHandlers(inst);
Function open
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
open: function( event ) {
var that = this,
target = $( event ? event.target : this.element )
// we need closest here due to mouseover bubbling,
// but always pointing at the same event target
Function close
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
close: function( event ) {
var that = this,
target = $( event ? event.currentTarget : this.element ),
tooltip = this._find( target );
Function handlers
has 30 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
handlers: function( event, handlers ) {
var i, matches, sel, handleObj,
handlerQueue = [],
delegateCount = handlers.delegateCount,
cur = event.target;
Function _drop
has 29 lines of code (exceeds 25 allowed). Consider refactoring. Open
Open
_drop: function(event,custom) {
var draggable = custom || $.ui.ddmanager.current,
childrenIntersection = false;