Class has too many lines. [140/100] Open
class Scene < Ray::Scene
#Partage de variable de classe avec Game
include Render
include Observable
scene_name :stdout
- Read upRead up
- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for setup is too high. [53.26/15] Open
def setup
@scene_loops_per_second = 24
@@vertex = nil
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [38/10] Open
def setup
@scene_loops_per_second = 24
@@vertex = nil
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for setAnimations is too high. [27.73/15] Open
def setAnimations
#Boucle de rafraichissement
always do
@@contexte.listeComposant.each do |composant|
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Assignment Branch Condition size for createSprite is too high. [24.74/15] Open
def createSprite(unComposant)
@sprite = sprite unComposant.source
@sprite.sheet_size = [unComposant.dimx, unComposant.dimy] # Dimention du Sprite
@sprite.sheet_pos = [unComposant.etx, unComposant.ety]
@sprite.pos = [unComposant.posx, unComposant.posy]
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Cyclomatic complexity for setAnimations is too high. [7/6] Open
def setAnimations
#Boucle de rafraichissement
always do
@@contexte.listeComposant.each do |composant|
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Cyclomatic complexity for setup is too high. [7/6] Open
def setup
@scene_loops_per_second = 24
@@vertex = nil
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Perceived complexity for setAnimations is too high. [8/7] Open
def setAnimations
#Boucle de rafraichissement
always do
@@contexte.listeComposant.each do |composant|
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Method has too many lines. [11/10] Open
def setAnimations
#Boucle de rafraichissement
always do
@@contexte.listeComposant.each do |composant|
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Perceived complexity for setup is too high. [8/7] Open
def setup
@scene_loops_per_second = 24
@@vertex = nil
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Method setAnimations
has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring. Open
def setAnimations
#Boucle de rafraichissement
always do
@@contexte.listeComposant.each do |composant|
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method setup
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
def setup
@scene_loops_per_second = 24
@@vertex = nil
Method setup
has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring. Open
def setup
@scene_loops_per_second = 24
@@vertex = nil
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Block has too many lines. [30/25] Open
@@contexte.listeComposant.each do |composant|
#puts "Initialisation du composant #{composant.designation}"
if (composant.instance_of? Text)
@texte = createText composant
- Read upRead up
- Exclude checks
This cop checks if the length of a block exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable. The cop can be configured to ignore blocks passed to certain methods.
Surrounding space missing for operator /
. Open
unComposant.tailley = @sprite.image.size.to_a[1]/@sprite.sheet_size.to_a[1]
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Surrounding space missing for operator +
. Open
@text = text composant.designation, :at => [composant.posx+5, composant.posy+5], :size => 12
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Missing space after #
. Open
#Permet de partager les variables de classes entre Game et Scene
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Surrounding space missing for operator +
. Open
@text = text composant.designation, :at => [composant.posx+5, composant.posy+5], :size => 12
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Extra empty line detected at block body beginning. Open
if (composant.isOver(mouse_pos.to_a[0], mouse_pos.to_a[1]) && !composant.survol)
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of blocks match the configuration.
Example: EnforcedStyle: empty_lines
# good
foo do |bar|
# ...
end
Example: EnforcedStyle: noemptylines (default)
# good
foo do |bar|
# ...
end
Missing space after #
. Open
#On place un texte
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Line is too long. [85/80] Open
@button = Ray::Sprite.new "ressources/images/GUI/btn_spr_m_transparent.png"
- Exclude checks
Extra empty line detected at block body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of blocks match the configuration.
Example: EnforcedStyle: empty_lines
# good
foo do |bar|
# ...
end
Example: EnforcedStyle: noemptylines (default)
# good
foo do |bar|
# ...
end
Line is too long. [90/80] Open
@@vertex[unComposant.id] = createImage unComposant if unComposant.instance_of? Image
- Exclude checks
Use snake_case for variable names. Open
def createSpriteAnimation(unIdentifiantVertex, desIndicesDepart, desIndicesFin, uneDuree)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Extra empty line detected at method body beginning. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Missing space after #
. Open
#puts "Initialisation du composant #{composant.designation}"
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Surrounding space missing for operator +
. Open
createSpriteAnimation unComposantCible.id, [unComposantCible.etx, unComposantCible.ety], [unComposantCible.etx+1, unComposantCible.ety], 0.2 if (unComposantCible.instance_of? Sprite)
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Extra empty line detected at method body beginning. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Extra empty line detected at class body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of classes match the configuration.
Example: EnforcedStyle: empty_lines
# good
class Foo
def bar
# ...
end
end
Example: EnforcedStyle: emptylinesexcept_namespace
# good
class Foo
class Bar
# ...
end
end
Example: EnforcedStyle: emptylinesspecial
# good
class Foo
def bar; end
end
Example: EnforcedStyle: noemptylines (default)
# good
class Foo
def bar
# ...
end
end
Line is too long. [93/80] Open
def createSpriteAnimation(unIdentifiantVertex, desIndicesDepart, desIndicesFin, uneDuree)
- Exclude checks
Missing space after #
. Open
#Boucle de rafraichissement
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use snake_case for method names. Open
def createSpriteAnimation(unIdentifiantVertex, desIndicesDepart, desIndicesFin, uneDuree)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Extra empty line detected at block body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of blocks match the configuration.
Example: EnforcedStyle: empty_lines
# good
foo do |bar|
# ...
end
Example: EnforcedStyle: noemptylines (default)
# good
foo do |bar|
# ...
end
Extra empty line detected at class body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of classes match the configuration.
Example: EnforcedStyle: empty_lines
# good
class Foo
def bar
# ...
end
end
Example: EnforcedStyle: emptylinesexcept_namespace
# good
class Foo
class Bar
# ...
end
end
Example: EnforcedStyle: emptylinesspecial
# good
class Foo
def bar; end
end
Example: EnforcedStyle: noemptylines (default)
# good
class Foo
def bar
# ...
end
end
Missing space after #
. Open
#Charge l'image boutton
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Surrounding space missing for operator /
. Open
unComposant.taillex = @sprite.image.size.to_a[0]/@sprite.sheet_size.to_a[0]
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [85/80] Open
@sprite.sheet_size = [unComposant.dimx, unComposant.dimy] # Dimention du Sprite
- Exclude checks
Line is too long. [88/80] Open
@@vertex[unComposant.id] = createText unComposant if unComposant.instance_of? Text
- Exclude checks
Line is too long. [93/80] Open
elsif (composant.survol && !composant.isOver(mouse_pos.to_a[0], mouse_pos.to_a[1]))
- Exclude checks
Use snake_case for method names. Open
def getVertexIDFromName(uneDesignation)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
def eventKeyboard(unTexte)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def createSpriteAnimation(unIdentifiantVertex, desIndicesDepart, desIndicesFin, uneDuree)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use the new Ruby 1.9 hash syntax. Open
animations << sprite_animation(:from => desIndicesDepart, :to => desIndicesFin, :duration => uneDuree).start(@@vertex[unIdentifiantVertex])
- Read upRead up
- Exclude checks
This cop checks hash literal syntax.
It can enforce either the use of the class hash rocket syntax or the use of the newer Ruby 1.9 syntax (when applicable).
A separate offense is registered for each problematic pair.
The supported styles are:
- ruby19 - forces use of the 1.9 syntax (e.g.
{a: 1}
) when hashes have all symbols for keys - hash_rockets - forces use of hash rockets for all hashes
- nomixedkeys - simply checks for hashes with mixed syntaxes
- ruby19nomixed_keys - forces use of ruby 1.9 syntax and forbids mixed syntax hashes
Example: EnforcedStyle: ruby19 (default)
# bad
{:a => 2}
{b: 1, :c => 2}
# good
{a: 2, b: 1}
{:c => 2, 'd' => 2} # acceptable since 'd' isn't a symbol
{d: 1, 'e' => 2} # technically not forbidden
Example: EnforcedStyle: hash_rockets
# bad
{a: 1, b: 2}
{c: 1, 'd' => 5}
# good
{:a => 1, :b => 2}
Example: EnforcedStyle: nomixedkeys
# bad
{:a => 1, b: 2}
{c: 1, 'd' => 2}
# good
{:a => 1, :b => 2}
{c: 1, d: 2}
Example: EnforcedStyle: ruby19nomixed_keys
# bad
{:a => 1, :b => 2}
{c: 2, 'd' => 3} # should just use hash rockets
# good
{a: 1, b: 2}
{:c => 3, 'd' => 4}
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
super("RenderInterpret")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at method body beginning. Open
@scene_loops_per_second = 24
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Missing space after #
. Open
#@game_scenes.exit_current
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Line is too long. [81/80] Open
unComposant.tailley = @sprite.image.size.to_a[1]/@sprite.sheet_size.to_a[1]
- Exclude checks
Line is too long. [103/80] Open
createSpriteAnimation composant.id, [1, 1], [0, 1], 0.2 if (composant.instance_of? Boutton)
- Exclude checks
Use snake_case for variable names. Open
def updateComposant(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def animateSprite(unComposantCible)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Créer un calque à partir d'une image (PNG, JPEG, BMP)
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# - +unComposant+ -> Objet décrivant l'image
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Missing top-level class documentation comment. Open
class Map
- Read upRead up
- Exclude checks
This cop checks for missing top-level documentation of classes and modules. Classes with no body are exempt from the check and so are namespace modules - modules that have nothing in their bodies except classes, other modules, or constant definitions.
The documentation requirement is annulled if the class or module has a "#:nodoc:" comment next to it. Likewise, "#:nodoc: all" does the same for all its children.
Example:
# bad
class Person
# ...
end
# good
# Description/Explanation of Person class
class Person
# ...
end
Use array literal []
instead of Array.new
. Open
@@tracks = Array.new
- Read upRead up
- Exclude checks
This cop checks for the use of a method, the result of which would be a literal, like an empty array, hash or string.
Example:
# bad
a = Array.new
h = Hash.new
s = String.new
# good
a = []
h = {}
s = ''
Use the new Ruby 1.9 hash syntax. Open
text unComposant.contenu, :at => [unComposant.posx, unComposant.posy], :size => unComposant.police, :font => unComposant.ttf
- Read upRead up
- Exclude checks
This cop checks hash literal syntax.
It can enforce either the use of the class hash rocket syntax or the use of the newer Ruby 1.9 syntax (when applicable).
A separate offense is registered for each problematic pair.
The supported styles are:
- ruby19 - forces use of the 1.9 syntax (e.g.
{a: 1}
) when hashes have all symbols for keys - hash_rockets - forces use of hash rockets for all hashes
- nomixedkeys - simply checks for hashes with mixed syntaxes
- ruby19nomixed_keys - forces use of ruby 1.9 syntax and forbids mixed syntax hashes
Example: EnforcedStyle: ruby19 (default)
# bad
{:a => 2}
{b: 1, :c => 2}
# good
{a: 2, b: 1}
{:c => 2, 'd' => 2} # acceptable since 'd' isn't a symbol
{d: 1, 'e' => 2} # technically not forbidden
Example: EnforcedStyle: hash_rockets
# bad
{a: 1, b: 2}
{c: 1, 'd' => 5}
# good
{:a => 1, :b => 2}
Example: EnforcedStyle: nomixedkeys
# bad
{:a => 1, b: 2}
{c: 1, 'd' => 2}
# good
{:a => 1, :b => 2}
{c: 1, d: 2}
Example: EnforcedStyle: ruby19nomixed_keys
# bad
{:a => 1, :b => 2}
{c: 2, 'd' => 3} # should just use hash rockets
# good
{a: 1, b: 2}
{:c => 3, 'd' => 4}
Use the new Ruby 1.9 hash syntax. Open
animations << sprite_animation(:from => desIndicesDepart, :to => desIndicesFin, :duration => uneDuree).start(@@vertex[unIdentifiantVertex])
- Read upRead up
- Exclude checks
This cop checks hash literal syntax.
It can enforce either the use of the class hash rocket syntax or the use of the newer Ruby 1.9 syntax (when applicable).
A separate offense is registered for each problematic pair.
The supported styles are:
- ruby19 - forces use of the 1.9 syntax (e.g.
{a: 1}
) when hashes have all symbols for keys - hash_rockets - forces use of hash rockets for all hashes
- nomixedkeys - simply checks for hashes with mixed syntaxes
- ruby19nomixed_keys - forces use of ruby 1.9 syntax and forbids mixed syntax hashes
Example: EnforcedStyle: ruby19 (default)
# bad
{:a => 2}
{b: 1, :c => 2}
# good
{a: 2, b: 1}
{:c => 2, 'd' => 2} # acceptable since 'd' isn't a symbol
{d: 1, 'e' => 2} # technically not forbidden
Example: EnforcedStyle: hash_rockets
# bad
{a: 1, b: 2}
{c: 1, 'd' => 5}
# good
{:a => 1, :b => 2}
Example: EnforcedStyle: nomixedkeys
# bad
{:a => 1, b: 2}
{c: 1, 'd' => 2}
# good
{:a => 1, :b => 2}
{c: 1, d: 2}
Example: EnforcedStyle: ruby19nomixed_keys
# bad
{:a => 1, :b => 2}
{c: 2, 'd' => 3} # should just use hash rockets
# good
{a: 1, b: 2}
{:c => 3, 'd' => 4}
Don't use parentheses around the condition of an if
. Open
if (composant.instance_of? Text)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Missing space after #
. Open
#Charge/prépare l'ensemble des elements pour affichage graphique
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
#push_scene :stdout
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use snake_case for variable names. Open
def end_scene(newContext)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# - +unComposant+ -> Objet décrivant l'image sprite
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
#Charge/prépare l'ensemble des elements pour affichage graphique
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# Prépare la boucle de rafraichissement
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Replace class var @@contexte with a class instance var. Open
@@contexte = Array.new
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Put empty method definitions on a single line. Open
def initialize(unFichierCarte)
end
- Read upRead up
- Exclude checks
This cop checks for the formatting of empty method definitions.
By default it enforces empty method definitions to go on a single
line (compact style), but it can be configured to enforce the end
to go on its own line (expanded style).
Note: A method definition is not considered empty if it contains comments.
Example: EnforcedStyle: compact (default)
# bad
def foo(bar)
end
def self.foo(bar)
end
# good
def foo(bar); end
def foo(bar)
# baz
end
def self.foo(bar); end
Example: EnforcedStyle: expanded
# bad
def foo(bar); end
def self.foo(bar); end
# good
def foo(bar)
end
def self.foo(bar)
end
Don't use parentheses around the condition of an elsif
. Open
elsif (composant.instance_of? Boutton)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use snake_case for method names. Open
def createSprite(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
def initialize(unFichierCarte)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def getVertexIDFromName(uneDesignation)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def instantSound(unFichierCible)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use a guard clause instead of wrapping the code inside a conditional expression. Open
if lastComposant != nil
- Read upRead up
- Exclude checks
Use a guard clause instead of wrapping the code inside a conditional expression
Example:
# bad
def test
if something
work
end
end
# good
def test
return unless something
work
end
# also good
def test
work if something
end
# bad
if something
raise 'exception'
else
ok
end
# good
raise 'exception' if something
ok
Use the new Ruby 1.9 hash syntax. Open
animations << sprite_animation(:from => desIndicesDepart, :to => desIndicesFin, :duration => uneDuree).start(@@vertex[unIdentifiantVertex])
- Read upRead up
- Exclude checks
This cop checks hash literal syntax.
It can enforce either the use of the class hash rocket syntax or the use of the newer Ruby 1.9 syntax (when applicable).
A separate offense is registered for each problematic pair.
The supported styles are:
- ruby19 - forces use of the 1.9 syntax (e.g.
{a: 1}
) when hashes have all symbols for keys - hash_rockets - forces use of hash rockets for all hashes
- nomixedkeys - simply checks for hashes with mixed syntaxes
- ruby19nomixed_keys - forces use of ruby 1.9 syntax and forbids mixed syntax hashes
Example: EnforcedStyle: ruby19 (default)
# bad
{:a => 2}
{b: 1, :c => 2}
# good
{a: 2, b: 1}
{:c => 2, 'd' => 2} # acceptable since 'd' isn't a symbol
{d: 1, 'e' => 2} # technically not forbidden
Example: EnforcedStyle: hash_rockets
# bad
{a: 1, b: 2}
{c: 1, 'd' => 5}
# good
{:a => 1, :b => 2}
Example: EnforcedStyle: nomixedkeys
# bad
{:a => 1, b: 2}
{c: 1, 'd' => 2}
# good
{:a => 1, :b => 2}
{c: 1, d: 2}
Example: EnforcedStyle: ruby19nomixed_keys
# bad
{:a => 1, :b => 2}
{c: 2, 'd' => 3} # should just use hash rockets
# good
{a: 1, b: 2}
{:c => 3, 'd' => 4}
Don't use parentheses around the condition of an if
. Open
createSpriteAnimation composant.id, [1, 1], [0, 1], 0.2 if (composant.instance_of? Boutton)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Line is too long. [188/80] Open
createSpriteAnimation unComposantCible.id, [unComposantCible.etx, unComposantCible.ety], [unComposantCible.etx+1, unComposantCible.ety], 0.2 if (unComposantCible.instance_of? Sprite)
- Exclude checks
Use snake_case for variable names. Open
def createAudio(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def createSprite(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def createSpriteAnimation(unIdentifiantVertex, desIndicesDepart, desIndicesFin, uneDuree)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Classe représentant la scene en sortie standard
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# - +unContexteCible+ -> Objet décrivant la fenêtre cible
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Replace class var @@vertex with a class instance var. Open
@@vertex = Array.new
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Don't use parentheses around the condition of an elsif
. Open
elsif (composant.instance_of? Sprite)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Don't use parentheses around the condition of an elsif
. Open
elsif (composant.survol && !composant.isOver(mouse_pos.to_a[0], mouse_pos.to_a[1]))
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Missing space after #
. Open
#game_scenes.pop_scene
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Line is too long. [82/80] Open
@sound.pos = [unComposant.posx, unComposant.posy, unComposant.posz]
- Exclude checks
Line is too long. [102/80] Open
@text = text composant.designation, :at => [composant.posx+5, composant.posy+5], :size => 12
- Exclude checks
Use snake_case for method names. Open
def createText(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for method names. Open
def eventMouse
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
lastComposant = composant
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# - +unComposant+ -> Objet décrivant la piste audio
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# Prépare le rendu en assignant le contexte à une variable de module
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Replace class var @@tracks with a class instance var. Open
@@tracks = Array.new
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Use array literal []
instead of Array.new
. Open
@@tracks = Array.new
- Read upRead up
- Exclude checks
This cop checks for the use of a method, the result of which would be a literal, like an empty array, hash or string.
Example:
# bad
a = Array.new
h = Hash.new
s = String.new
# good
a = []
h = {}
s = ''
Prefer !expression.nil?
over expression != nil
. Open
if lastComposant != nil
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Don't use parentheses around a method call. Open
if (composant.infinite)
- Read upRead up
- Exclude checks
This cop checks for redundant parentheses.
Example:
# bad
(x) if ((y.z).nil?)
# good
x if y.z.nil?
Missing space after #
. Open
#Partage de variable de classe avec Game
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
#@image.origin = @image.image.size / 2
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Surrounding space missing for operator /
. Open
composant.tailley = @button.image.size.to_a[1]/9
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [130/80] Open
text unComposant.contenu, :at => [unComposant.posx, unComposant.posy], :size => unComposant.police, :font => unComposant.ttf
- Exclude checks
Line is too long. [90/80] Open
if (composant.isOver(mouse_pos.to_a[0], mouse_pos.to_a[1]) && !composant.survol)
- Exclude checks
Use snake_case for method names. Open
def instantSound(unFichierCible)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use only ascii symbols in comments. Open
# Université du Maine
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# Créer un calque sprite statique (sans translation)
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Replace class var @@contexte with a class instance var. Open
@@contexte = nil
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Use array literal []
instead of Array.new
. Open
@@vertex = Array.new
- Read upRead up
- Exclude checks
This cop checks for the use of a method, the result of which would be a literal, like an empty array, hash or string.
Example:
# bad
a = Array.new
h = Hash.new
s = String.new
# good
a = []
h = {}
s = ''
Prefer the use of the nil?
predicate. Open
return if @@vertex == nil
- Read upRead up
- Exclude checks
This cop checks for comparison of something with nil using ==.
Example:
# bad
if x == nil
end
# good
if x.nil?
end
Line is too long. [81/80] Open
unComposant.taillex = @sprite.image.size.to_a[0]/@sprite.sheet_size.to_a[0]
- Exclude checks
Line is too long. [103/80] Open
createSpriteAnimation composant.id, [0, 1], [1, 1], 0.2 if (composant.instance_of? Boutton)
- Exclude checks
Use snake_case for method names. Open
def animateSprite(unComposantCible)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use only ascii symbols in comments. Open
# - +unComposant+ -> Objet décrivant le texte
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# Charge un fichier audio en mémoire (libsnd native)
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# On recherche le composant survolée sur l'index Z
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use the new Ruby 1.9 hash syntax. Open
text unComposant.contenu, :at => [unComposant.posx, unComposant.posy], :size => unComposant.police, :font => unComposant.ttf
- Read upRead up
- Exclude checks
This cop checks hash literal syntax.
It can enforce either the use of the class hash rocket syntax or the use of the newer Ruby 1.9 syntax (when applicable).
A separate offense is registered for each problematic pair.
The supported styles are:
- ruby19 - forces use of the 1.9 syntax (e.g.
{a: 1}
) when hashes have all symbols for keys - hash_rockets - forces use of hash rockets for all hashes
- nomixedkeys - simply checks for hashes with mixed syntaxes
- ruby19nomixed_keys - forces use of ruby 1.9 syntax and forbids mixed syntax hashes
Example: EnforcedStyle: ruby19 (default)
# bad
{:a => 2}
{b: 1, :c => 2}
# good
{a: 2, b: 1}
{:c => 2, 'd' => 2} # acceptable since 'd' isn't a symbol
{d: 1, 'e' => 2} # technically not forbidden
Example: EnforcedStyle: hash_rockets
# bad
{a: 1, b: 2}
{c: 1, 'd' => 5}
# good
{:a => 1, :b => 2}
Example: EnforcedStyle: nomixedkeys
# bad
{:a => 1, b: 2}
{c: 1, 'd' => 2}
# good
{:a => 1, :b => 2}
{c: 1, d: 2}
Example: EnforcedStyle: ruby19nomixed_keys
# bad
{:a => 1, :b => 2}
{c: 2, 'd' => 3} # should just use hash rockets
# good
{a: 1, b: 2}
{:c => 3, 'd' => 4}
Don't use parentheses around the condition of an elsif
. Open
elsif (composant.instance_of? Image)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use snake_case for method names. Open
def updateComposant(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
def prepare(unContexteCible)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Replace class var @@vertex with a class instance var. Open
@@vertex = nil
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Replace class var @@vertex with a class instance var. Open
@@vertex = nil
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Omit the parentheses in defs when the method doesn't accept any arguments. Open
def game_scenes()
- Read upRead up
- Exclude checks
This cop checks for parentheses in the definition of a method, that does not take any arguments. Both instance and class/singleton methods are checked.
Example:
# bad
def foo()
# does a thing
end
# good
def foo
# does a thing
end
# also good
def foo() does_a_thing end
Example:
# bad
def Baz.foo()
# does a thing
end
# good
def Baz.foo
# does a thing
end
Omit the parentheses in defs when the method doesn't accept any arguments. Open
def getContext()
- Read upRead up
- Exclude checks
This cop checks for parentheses in the definition of a method, that does not take any arguments. Both instance and class/singleton methods are checked.
Example:
# bad
def foo()
# does a thing
end
# good
def foo
# does a thing
end
# also good
def foo() does_a_thing end
Example:
# bad
def Baz.foo()
# does a thing
end
# good
def Baz.foo
# does a thing
end
Use the new Ruby 1.9 hash syntax. Open
@text = text composant.designation, :at => [composant.posx+5, composant.posy+5], :size => 12
- Read upRead up
- Exclude checks
This cop checks hash literal syntax.
It can enforce either the use of the class hash rocket syntax or the use of the newer Ruby 1.9 syntax (when applicable).
A separate offense is registered for each problematic pair.
The supported styles are:
- ruby19 - forces use of the 1.9 syntax (e.g.
{a: 1}
) when hashes have all symbols for keys - hash_rockets - forces use of hash rockets for all hashes
- nomixedkeys - simply checks for hashes with mixed syntaxes
- ruby19nomixed_keys - forces use of ruby 1.9 syntax and forbids mixed syntax hashes
Example: EnforcedStyle: ruby19 (default)
# bad
{:a => 2}
{b: 1, :c => 2}
# good
{a: 2, b: 1}
{:c => 2, 'd' => 2} # acceptable since 'd' isn't a symbol
{d: 1, 'e' => 2} # technically not forbidden
Example: EnforcedStyle: hash_rockets
# bad
{a: 1, b: 2}
{c: 1, 'd' => 5}
# good
{:a => 1, :b => 2}
Example: EnforcedStyle: nomixedkeys
# bad
{:a => 1, b: 2}
{c: 1, 'd' => 2}
# good
{:a => 1, :b => 2}
{c: 1, d: 2}
Example: EnforcedStyle: ruby19nomixed_keys
# bad
{:a => 1, :b => 2}
{c: 2, 'd' => 3} # should just use hash rockets
# good
{a: 1, b: 2}
{:c => 3, 'd' => 4}
Surrounding space missing for operator /
. Open
composant.taillex = @button.image.size.to_a[0]/2
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [91/80] Open
audio = createAudio Audio.creer("instantSound", unFichierCible, false, 1, 1, 0, 0, 0)
- Exclude checks
Use snake_case for method names. Open
def createAudio(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for method names. Open
def getContext()
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
lastComposant = nil
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def createSpriteAnimation(unIdentifiantVertex, desIndicesDepart, desIndicesFin, uneDuree)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Met à jour un element du rendu independamment du reste
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use array literal []
instead of Array.new
. Open
@@vertex = Array.new
- Read upRead up
- Exclude checks
This cop checks for the use of a method, the result of which would be a literal, like an empty array, hash or string.
Example:
# bad
a = Array.new
h = Hash.new
s = String.new
# good
a = []
h = {}
s = ''
Don't use parentheses around the condition of an if
. Open
createSpriteAnimation composant.id, [0, 1], [1, 1], 0.2 if (composant.instance_of? Boutton)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@button = Ray::Sprite.new "ressources/images/GUI/btn_spr_m_transparent.png"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
audio = createAudio Audio.creer("instantSound", unFichierCible, false, 1, 1, 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use snake_case for method names. Open
def eventKeyboard(unTexte)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
def createText(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Replace class var @@contexte with a class instance var. Open
@@contexte = unContexteCible
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Favor modifier if
usage when having a single-line body. Another good alternative is the usage of control flow &&
/||
. Open
if composant.survol
- Read upRead up
- Exclude checks
Checks for if and unless statements that would fit on one line
if written as a modifier if/unless. The maximum line length is
configured in the Metrics/LineLength
cop.
Example:
# bad
if condition
do_stuff(bar)
end
unless qux.empty?
Foo.do_something
end
# good
do_stuff(bar) if condition
Foo.do_something unless qux.empty?
Line is too long. [145/80] Open
animations << sprite_animation(:from => desIndicesDepart, :to => desIndicesFin, :duration => uneDuree).start(@@vertex[unIdentifiantVertex])
- Exclude checks
Use snake_case for method names. Open
def setAnimations
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Replace class var @@contexte with a class instance var. Open
@@contexte = newContext
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Use array literal []
instead of Array.new
. Open
@@layers = Array.new
- Read upRead up
- Exclude checks
This cop checks for the use of a method, the result of which would be a literal, like an empty array, hash or string.
Example:
# bad
a = Array.new
h = Hash.new
s = String.new
# good
a = []
h = {}
s = ''
Use the new Ruby 1.9 hash syntax. Open
@text = text composant.designation, :at => [composant.posx+5, composant.posy+5], :size => 12
- Read upRead up
- Exclude checks
This cop checks hash literal syntax.
It can enforce either the use of the class hash rocket syntax or the use of the newer Ruby 1.9 syntax (when applicable).
A separate offense is registered for each problematic pair.
The supported styles are:
- ruby19 - forces use of the 1.9 syntax (e.g.
{a: 1}
) when hashes have all symbols for keys - hash_rockets - forces use of hash rockets for all hashes
- nomixedkeys - simply checks for hashes with mixed syntaxes
- ruby19nomixed_keys - forces use of ruby 1.9 syntax and forbids mixed syntax hashes
Example: EnforcedStyle: ruby19 (default)
# bad
{:a => 2}
{b: 1, :c => 2}
# good
{a: 2, b: 1}
{:c => 2, 'd' => 2} # acceptable since 'd' isn't a symbol
{d: 1, 'e' => 2} # technically not forbidden
Example: EnforcedStyle: hash_rockets
# bad
{a: 1, b: 2}
{c: 1, 'd' => 5}
# good
{:a => 1, :b => 2}
Example: EnforcedStyle: nomixedkeys
# bad
{:a => 1, b: 2}
{c: 1, 'd' => 2}
# good
{:a => 1, :b => 2}
{c: 1, d: 2}
Example: EnforcedStyle: ruby19nomixed_keys
# bad
{:a => 1, :b => 2}
{c: 2, 'd' => 3} # should just use hash rockets
# good
{a: 1, b: 2}
{:c => 3, 'd' => 4}
Don't use parentheses around the condition of an if
. Open
if (composant.isOver(mouse_pos.to_a[0], mouse_pos.to_a[1]) && !composant.survol)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use only ascii symbols in comments. Open
# Contient l'ensemble des textures prêtes au rendu GL
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Replace class var @@layers with a class instance var. Open
@@layers = Array.new
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Put empty method definitions on a single line. Open
def creer(unFichierCarte)
end
- Read upRead up
- Exclude checks
This cop checks for the formatting of empty method definitions.
By default it enforces empty method definitions to go on a single
line (compact style), but it can be configured to enforce the end
to go on its own line (expanded style).
Note: A method definition is not considered empty if it contains comments.
Example: EnforcedStyle: compact (default)
# bad
def foo(bar)
end
def self.foo(bar)
end
# good
def foo(bar); end
def foo(bar)
# baz
end
def self.foo(bar); end
Example: EnforcedStyle: expanded
# bad
def foo(bar); end
def self.foo(bar); end
# good
def foo(bar)
end
def self.foo(bar)
end
Don't use parentheses around the condition of an if
. Open
if (composant.infinite)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use snake_case for variable names. Open
def createImage(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Line is too long. [92/80] Open
@@vertex[unComposant.id] = createSprite unComposant if unComposant.instance_of? Sprite
- Exclude checks
Use only ascii symbols in comments. Open
# Créer un calque Texte
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# Préparation et interpretation du contexte
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use snake_case for method names. Open
def createImage(unComposant)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Replace class var @@vertex with a class instance var. Open
@@vertex = Array.new
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Use snake_case for variable names. Open
def creer(unFichierCarte)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Favor modifier if
usage when having a single-line body. Another good alternative is the usage of control flow &&
/||
. Open
if (composant.infinite)
- Read upRead up
- Exclude checks
Checks for if and unless statements that would fit on one line
if written as a modifier if/unless. The maximum line length is
configured in the Metrics/LineLength
cop.
Example:
# bad
if condition
do_stuff(bar)
end
unless qux.empty?
Foo.do_something
end
# good
do_stuff(bar) if condition
Foo.do_something unless qux.empty?
Replace class var @@vertex with a class instance var. Open
@@vertex = Array.new
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Don't use parentheses around the condition of an elsif
. Open
elsif (composant.instance_of? Audio)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Replace class var @@tracks with a class instance var. Open
@@tracks = Array.new
- Read upRead up
- Exclude checks
This cop checks for uses of class variables. Offenses are signaled only on assignment to class variables to reduce the number of offenses that would be reported.
Don't use parentheses around the condition of an if
. Open
createSpriteAnimation unComposantCible.id, [unComposantCible.etx, unComposantCible.ety], [unComposantCible.etx+1, unComposantCible.ety], 0.2 if (unComposantCible.instance_of? Sprite)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use array literal []
instead of Array.new
. Open
@@vertex = Array.new
- Read upRead up
- Exclude checks
This cop checks for the use of a method, the result of which would be a literal, like an empty array, hash or string.
Example:
# bad
a = Array.new
h = Hash.new
s = String.new
# good
a = []
h = {}
s = ''
Use only ascii symbols in comments. Open
# Classe interpreteur objet fenêtre vers rendu GL(UT)
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use array literal []
instead of Array.new
. Open
@@contexte = Array.new
- Read upRead up
- Exclude checks
This cop checks for the use of a method, the result of which would be a literal, like an empty array, hash or string.
Example:
# bad
a = Array.new
h = Hash.new
s = String.new
# good
a = []
h = {}
s = ''
Use the new Ruby 1.9 hash syntax. Open
text unComposant.contenu, :at => [unComposant.posx, unComposant.posy], :size => unComposant.police, :font => unComposant.ttf
- Read upRead up
- Exclude checks
This cop checks hash literal syntax.
It can enforce either the use of the class hash rocket syntax or the use of the newer Ruby 1.9 syntax (when applicable).
A separate offense is registered for each problematic pair.
The supported styles are:
- ruby19 - forces use of the 1.9 syntax (e.g.
{a: 1}
) when hashes have all symbols for keys - hash_rockets - forces use of hash rockets for all hashes
- nomixedkeys - simply checks for hashes with mixed syntaxes
- ruby19nomixed_keys - forces use of ruby 1.9 syntax and forbids mixed syntax hashes
Example: EnforcedStyle: ruby19 (default)
# bad
{:a => 2}
{b: 1, :c => 2}
# good
{a: 2, b: 1}
{:c => 2, 'd' => 2} # acceptable since 'd' isn't a symbol
{d: 1, 'e' => 2} # technically not forbidden
Example: EnforcedStyle: hash_rockets
# bad
{a: 1, b: 2}
{c: 1, 'd' => 5}
# good
{:a => 1, :b => 2}
Example: EnforcedStyle: nomixedkeys
# bad
{:a => 1, b: 2}
{c: 1, 'd' => 2}
# good
{:a => 1, :b => 2}
{c: 1, d: 2}
Example: EnforcedStyle: ruby19nomixed_keys
# bad
{:a => 1, :b => 2}
{c: 2, 'd' => 3} # should just use hash rockets
# good
{a: 1, b: 2}
{:c => 3, 'd' => 4}