Assignment Branch Condition size for actionOnChoice is too high. [19.21/15] Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
if unComposantCible == nil && unTexteCible != nil
@niveauCurseur = unTexteCible.to_s.to_i
nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
nouveauLibell.contenu = @niveauCurseur.to_s
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Cyclomatic complexity for actionOnChoice is too high. [7/6] Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
if unComposantCible == nil && unTexteCible != nil
@niveauCurseur = unTexteCible.to_s.to_i
nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
nouveauLibell.contenu = @niveauCurseur.to_s
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Perceived complexity for actionOnChoice is too high. [8/7] Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
if unComposantCible == nil && unTexteCible != nil
@niveauCurseur = unTexteCible.to_s.to_i
nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
nouveauLibell.contenu = @niveauCurseur.to_s
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Method has too many lines. [11/10] Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
if unComposantCible == nil && unTexteCible != nil
@niveauCurseur = unTexteCible.to_s.to_i
nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
nouveauLibell.contenu = @niveauCurseur.to_s
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [11/10] Open
def prepareLevelSelection
# Image de fond
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
# Information sur version
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 100, 120, 1)
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method actionOnChoice
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
if unComposantCible == nil && unTexteCible != nil
@niveauCurseur = unTexteCible.to_s.to_i
nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
nouveauLibell.contenu = @niveauCurseur.to_s
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Line is too long. [103/80] Open
libell_consigne = Text.creer("consigne", "Specifiez le numéro du niveau à éditer", 12, 100, 200, 1)
- Exclude checks
Line is too long. [138/80] Open
@kChoice.ajouterComposant background, libell_alpha, libell_title, libell_consigne, btn_quit, btn_edit, btn_new, btn_delete, libell_lvl
- Exclude checks
Line is too long. [162/80] Open
#puts "Attention: Evenement Trigger #{unComposantCible.designation} sur typeEvenement = #{unTypeEvenement} avec contexte = #{@kRender.getContext.designation}"
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kEditor = Fenetre.creer("Editeur", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 100, 120, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at class body beginning. Open
def initialize
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of classes match the configuration.
Example: EnforcedStyle: empty_lines
# good
class Foo
def bar
# ...
end
end
Example: EnforcedStyle: emptylinesexcept_namespace
# good
class Foo
class Bar
# ...
end
end
Example: EnforcedStyle: emptylinesspecial
# good
class Foo
def bar; end
end
Example: EnforcedStyle: noemptylines (default)
# good
class Foo
def bar
# ...
end
end
Extra empty line detected at method body beginning. Open
@kRender = Render::Game.new
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Use snake_case for variable names. Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def update(unTypeEvenement, unComposantCible, unTexteCible = nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_edit = Boutton.creer("Editer", 150, 400, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Missing space after #
. Open
#Ho!
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Line is too long. [104/80] Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Exclude checks
Use snake_case for variable names. Open
nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Missing top-level class documentation comment. Open
class Editeur
- Read upRead up
- Exclude checks
This cop checks for missing top-level documentation of classes and modules. Classes with no body are exempt from the check and so are namespace modules - modules that have nothing in their bodies except classes, other modules, or constant definitions.
The documentation requirement is annulled if the class or module has a "#:nodoc:" comment next to it. Likewise, "#:nodoc: all" does the same for all its children.
Example:
# bad
class Person
# ...
end
# good
# Description/Explanation of Person class
class Person
# ...
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 100, 120, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title = Text.creer("title", "Picross B", 50, 100, 100, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_new = Boutton.creer("Nouveau", 350, 400, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Missing space after #
. Open
#Hey
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use snake_case for variable names. Open
@kEditor = Fenetre.creer("Editeur", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
kEditor = Editeur.new
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Put empty method definitions on a single line. Open
def install
end
- Read upRead up
- Exclude checks
This cop checks for the formatting of empty method definitions.
By default it enforces empty method definitions to go on a single
line (compact style), but it can be configured to enforce the end
to go on its own line (expanded style).
Note: A method definition is not considered empty if it contains comments.
Example: EnforcedStyle: compact (default)
# bad
def foo(bar)
end
def self.foo(bar)
end
# good
def foo(bar); end
def foo(bar)
# baz
end
def self.foo(bar); end
Example: EnforcedStyle: expanded
# bad
def foo(bar); end
def self.foo(bar); end
# good
def foo(bar)
end
def self.foo(bar)
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_consigne = Text.creer("consigne", "Specifiez le numéro du niveau à éditer", 12, 100, 200, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use snake_case for variable names. Open
@kRegistre = Registre.creer("editeur.db")
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@kChoice = Fenetre.creer("Selection de niveau", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title = Text.creer("title", "Picross B", 50, 100, 100, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Missing space after #
. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use only ascii symbols in comments. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_lvl = Text.creer("niveau-cible", "#{@niveauCurseur}", 31, 100, 250, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_quit = Boutton.creer("Quitter", 50, 400, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif unComposantCible.designation == "Quitter"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif unComposantCible.designation == "Editer"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
if @kRender.getContext.designation == "Selection de niveau"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Unused method argument - unTypeEvenement
. If it's necessary, use _
or _unTypeEvenement
as an argument name to indicate that it won't be used. Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Line is too long. [98/80] Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Exclude checks
Prefer the use of the nil?
predicate. Open
if unComposantCible == nil && unTexteCible != nil
- Read upRead up
- Exclude checks
This cop checks for comparison of something with nil using ==.
Example:
# bad
if x == nil
end
# good
if x.nil?
end
Use snake_case for variable names. Open
@kRender = Render::Game.new
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_delete = Boutton.creer("Suprimmer", 250, 400, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use snake_case for method names. Open
def lanceToi
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif unComposantCible.designation == "Nouveau"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at method body beginning. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Missing space after #
. Open
#Hey
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
@kRender.game_scenes.add_observer(self) #Pattern Observable
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif unComposantCible.designation == "Supprimer"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use snake_case for method names. Open
def actionOnChoice(unTypeEvenement, unComposantCible, unTexteCible = nil)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use a guard clause instead of wrapping the code inside a conditional expression. Open
if @kRender.getContext.designation == "Selection de niveau"
- Read upRead up
- Exclude checks
Use a guard clause instead of wrapping the code inside a conditional expression
Example:
# bad
def test
if something
work
end
end
# good
def test
return unless something
work
end
# also good
def test
work if something
end
# bad
if something
raise 'exception'
else
ok
end
# good
raise 'exception' if something
ok
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_consigne = Text.creer("consigne", "Specifiez le numéro du niveau à éditer", 12, 100, 200, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Missing space after #
. Open
#puts "Attention: Evenement Trigger #{unComposantCible.designation} sur typeEvenement = #{unTypeEvenement} avec contexte = #{@kRender.getContext.designation}"
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use snake_case for variable names. Open
@niveauCurseur = unTexteCible.to_s.to_i
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Extra empty line detected at class body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of classes match the configuration.
Example: EnforcedStyle: empty_lines
# good
class Foo
def bar
# ...
end
end
Example: EnforcedStyle: emptylinesexcept_namespace
# good
class Foo
class Bar
# ...
end
end
Example: EnforcedStyle: emptylinesspecial
# good
class Foo
def bar; end
end
Example: EnforcedStyle: noemptylines (default)
# good
class Foo
def bar
# ...
end
end
Use snake_case for method names. Open
def prepareLevelSelection
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
@niveauCurseur = 1
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def update(unTypeEvenement, unComposantCible, unTexteCible = nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kChoice = Fenetre.creer("Selection de niveau", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer to_s
over string interpolation. Open
libell_lvl = Text.creer("niveau-cible", "#{@niveauCurseur}", 31, 100, 250, 1)
- Read upRead up
- Exclude checks
This cop checks for strings that are just an interpolated expression.
Example:
# bad
"#{@var}"
# good
@var.to_s
# good if @var is already a String
@var
Line is too long. [81/80] Open
libell_lvl = Text.creer("niveau-cible", "#{@niveauCurseur}", 31, 100, 250, 1)
- Exclude checks
Use snake_case for variable names. Open
def update(unTypeEvenement, unComposantCible, unTexteCible = nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre = Registre.creer("editeur.db")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer !expression.nil?
over expression != nil
. Open
if unComposantCible == nil && unTexteCible != nil
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
nouveauLibell = @kRender.game_scenes.getVertexIDFromName("niveau-cible")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"