Showing 2,952 of 2,952 total issues
Class has too many lines. [312/100] Open
class Jeu
FAST_GAME = "Partie rapide"
ADVENTURE = "Aventure"
QUIT = "Quitter"
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- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class has too many lines. [182/100] Open
class Grille<ActiveRecord::Base
# la Classe Grille permet d'encapsuler une matrice de boolean et de lui ajouter des fonctionnalitées
# class qui renvoi une grille jouable à partir d'une matrice de boolean
# cette classe ne gère que les matrice carre
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- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Class has too many lines. [140/100] Open
class Scene < Ray::Scene
#Partage de variable de classe avec Game
include Render
include Observable
scene_name :stdout
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- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for actionOnGame is too high. [69.81/15] Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [58/10] Open
def initializeGame
@kInGame.supprimeTout
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [53/10] Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for initializeGame is too high. [55.69/15] Open
def initializeGame
@kInGame.supprimeTout
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Assignment Branch Condition size for setup is too high. [53.26/15] Open
def setup
@scene_loops_per_second = 24
@@vertex = nil
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [38/10] Open
def setup
@scene_loops_per_second = 24
@@vertex = nil
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
File main.rb
has 328 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'observer'
require 'json'
require 'curb'
load './class/bmp.class.rb'
Method actionOnGame
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method has too many lines. [23/10] Open
def install
onlineLevels = fetchOnline
uneListeNiveau = Dir["ressources/images/imagesPicross/BMP24bitsRVB/*.bmp"].sort
i = 1
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for setAnimations is too high. [27.73/15] Open
def setAnimations
#Boucle de rafraichissement
always do
@@contexte.listeComposant.each do |composant|
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [21/10] Open
def afficher(mat)
x=0
#affichache de la grille du haut
print("---------------------------affichache de la grille du haut---------------------------\n")
while x < @indicesHaut.length
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Perceived complexity for actionOnGame is too high. [18/7] Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
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This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Method has too many lines. [20/10] Open
def read_dib_header(file)
#méthode qui effectue des tests pour les exceptions :
#test si l'url est bonne
#test si l'image est convenable :
# l'image doit être codée avec du 24bit par pixel
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for createSprite is too high. [24.74/15] Open
def createSprite(unComposant)
@sprite = sprite unComposant.source
@sprite.sheet_size = [unComposant.dimx, unComposant.dimy] # Dimention du Sprite
@sprite.sheet_pos = [unComposant.etx, unComposant.ety]
@sprite.pos = [unComposant.posx, unComposant.posy]
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- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [19/10] Open
def calculeIndiceHaut()
nbCaseNoirConsecutif = 0 #variable qui permet de gerer les cases noir consecutifs
y=0
while y < @matriceComparaison.length #------------------------------------on parcours chaque colonne
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [19/10] Open
def calculeIndiceCote()
nbCaseNoirConsecutif = 0 #variable qui permet de gerer les cases noir consecutifs
x=0
while x < @matriceComparaison.length #--------------------------------------on parcours chaque ligne
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- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Cyclomatic complexity for actionOnGame is too high. [14/6] Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
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- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.