Class has too many lines. [312/100] Open
class Jeu
FAST_GAME = "Partie rapide"
ADVENTURE = "Aventure"
QUIT = "Quitter"
- Read upRead up
- Exclude checks
This cop checks if the length a class exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for actionOnGame is too high. [69.81/15] Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [58/10] Open
def initializeGame
@kInGame.supprimeTout
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [53/10] Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for initializeGame is too high. [55.69/15] Open
def initializeGame
@kInGame.supprimeTout
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
File main.rb
has 328 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'observer'
require 'json'
require 'curb'
load './class/bmp.class.rb'
Method actionOnGame
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method has too many lines. [23/10] Open
def install
onlineLevels = fetchOnline
uneListeNiveau = Dir["ressources/images/imagesPicross/BMP24bitsRVB/*.bmp"].sort
i = 1
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Perceived complexity for actionOnGame is too high. [18/7] Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Cyclomatic complexity for actionOnGame is too high. [14/6] Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Assignment Branch Condition size for install is too high. [22.87/15] Open
def install
onlineLevels = fetchOnline
uneListeNiveau = Dir["ressources/images/imagesPicross/BMP24bitsRVB/*.bmp"].sort
i = 1
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method has too many lines. [17/10] Open
def initializeAbout
@kAbout.supprimeTout
# Image de fond
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for initializeAbout is too high. [21.4/15] Open
def initializeAbout
@kAbout.supprimeTout
# Image de fond
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method initializeGame
has 58 lines of code (exceeds 25 allowed). Consider refactoring. Open
def initializeGame
@kInGame.supprimeTout
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
Assignment Branch Condition size for getStats is too high. [20.62/15] Open
def getStats
# Récupération des données
@lastLevel = @kRegistre.getValue("lastLevel") || "1"
@coins = @kRegistre.getValue("coins") || "0"
@nTry = @kRegistre.getValue("try") || "0"
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Cyclomatic complexity for getStats is too high. [11/6] Open
def getStats
# Récupération des données
@lastLevel = @kRegistre.getValue("lastLevel") || "1"
@coins = @kRegistre.getValue("coins") || "0"
@nTry = @kRegistre.getValue("try") || "0"
- Read upRead up
- Exclude checks
This cop checks that the cyclomatic complexity of methods is not higher than the configured maximum. The cyclomatic complexity is the number of linearly independent paths through a method. The algorithm counts decision points and adds one.
An if statement (or unless or ?:) increases the complexity by one. An else branch does not, since it doesn't add a decision point. The && operator (or keyword and) can be converted to a nested if statement, and ||/or is shorthand for a sequence of ifs, so they also add one. Loops can be said to have an exit condition, so they add one.
Class Jeu
has 21 methods (exceeds 20 allowed). Consider refactoring. Open
class Jeu
FAST_GAME = "Partie rapide"
ADVENTURE = "Aventure"
QUIT = "Quitter"
Method has too many lines. [14/10] Open
def actionOnMenu(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Perceived complexity for getStats is too high. [11/7] Open
def getStats
# Récupération des données
@lastLevel = @kRegistre.getValue("lastLevel") || "1"
@coins = @kRegistre.getValue("coins") || "0"
@nTry = @kRegistre.getValue("try") || "0"
- Read upRead up
- Exclude checks
This cop tries to produce a complexity score that's a measure of the
complexity the reader experiences when looking at a method. For that
reason it considers when
nodes as something that doesn't add as much
complexity as an if
or a &&
. Except if it's one of those special
case
/when
constructs where there's no expression after case
. Then
the cop treats it as an if
/elsif
/elsif
... and lets all the when
nodes count. In contrast to the CyclomaticComplexity cop, this cop
considers else
nodes as adding complexity.
Example:
def my_method # 1
if cond # 1
case var # 2 (0.8 + 4 * 0.2, rounded)
when 1 then func_one
when 2 then func_two
when 3 then func_three
when 4..10 then func_other
end
else # 1
do_something until a && b # 2
end # ===
end # 7 complexity points
Method actionOnGame
has 53 lines of code (exceeds 25 allowed). Consider refactoring. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
# Gestion des événements sur menu principal
return if unTypeEvenement != 1 # On ne recherche que le clique souris
btn_cible_libell = unComposantCible.designation
Method has too many lines. [12/10] Open
def initialize()
@kRender = Render::Game.new
@kRender.game_scenes.add_observer(self) #Pattern Observable
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method has too many lines. [12/10] Open
def initializeMainMenu()
@kMainMenu.supprimeTout
# Image de fond
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Assignment Branch Condition size for update is too high. [16.49/15] Open
def update(unTypeEvenement, unComposantCible, unTexteEntree=nil)
#puts "Attention: Evenement Trigger #{unComposantCible.designation} sur typeEvenement = #{unTypeEvenement} avec contexte = #{@kRender.getContext.designation}"
#On redirige vers la méthode concernée
if @kRender.getContext.designation == "Menu principal"
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Assignment Branch Condition size for initialize is too high. [15.39/15] Open
def initialize()
@kRender = Render::Game.new
@kRender.game_scenes.add_observer(self) #Pattern Observable
- Read upRead up
- Exclude checks
This cop checks that the ABC size of methods is not higher than the configured maximum. The ABC size is based on assignments, branches (method calls), and conditions. See http://c2.com/cgi/wiki?AbcMetric
Method initializeGame
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
def initializeGame
@kInGame.supprimeTout
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method getStats
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def getStats
# Récupération des données
@lastLevel = @kRegistre.getValue("lastLevel") || "1"
@coins = @kRegistre.getValue("coins") || "0"
@nTry = @kRegistre.getValue("try") || "0"
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Similar blocks of code found in 2 locations. Consider refactoring. Open
@currentGame.indicesHaut.each do |indice|
indice.each do |nb|
@kInGame.ajouterComposant(Text.creer("ind-#{inHautPosX}-#{inHautPosY}", "#{nb}", 15, inHautPosX, inHautPosY, 2))
inHautPosY += 16
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@currentGame.indicesCote.each do |indice|
indice.each do |nb|
@kInGame.ajouterComposant(Text.creer("ind-#{inHautPosX}-#{inHautPosY}", "#{nb}", 15, inHautPosX, inHautPosY, 2))
inHautPosX += 16
end
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 38.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Extra empty line detected at block body beginning. Open
(1..myMat.length).step(1) do |j|
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of blocks match the configuration.
Example: EnforcedStyle: empty_lines
# good
foo do |bar|
# ...
end
Example: EnforcedStyle: noemptylines (default)
# good
foo do |bar|
# ...
end
Use 2 (not 4) spaces for indentation. Open
spriteCase = Sprite.creer("case-#{n}-#{j}", "ressources/images/Grilles/Cases.png", 8, 1, inHautPosX, inHautPosY, 2, 0, 0)
- Read upRead up
- Exclude checks
This cops checks for indentation that doesn't use the specified number of spaces.
See also the IndentationConsistency cop which is the companion to this one.
Example:
# bad
class A
def test
puts 'hello'
end
end
# good
class A
def test
puts 'hello'
end
end
Example: IgnoredPatterns: ['^\s*module']
# bad
module A
class B
def test
puts 'hello'
end
end
end
# good
module A
class B
def test
puts 'hello'
end
end
end
Surrounding space missing for operator ||
. Open
libell_avancement = Text.creer("avancement", "Niveau: #{@lastLevel||0}/#{@nLevel||0}", 10, 500, 80, 2)
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [91/80] Open
libell_line2 = Text.creer("about_2", "Projet de semestre 6 en L3 SPI", 12, 100, 215, 1)
- Exclude checks
Use only ascii symbols in comments. Open
# Gestion des événements sur fenêtre À propos
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Prefer the use of the nil?
predicate. Open
install if @nLevel == nil || @nLevel == 0
- Read upRead up
- Exclude checks
This cop checks for comparison of something with nil using ==.
Example:
# bad
if x == nil
end
# good
if x.nil?
end
Prefer !expression.nil?
over expression != nil
. Open
@lastLevel = @lastLevel.to_i if @lastLevel != nil
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Use @nombreErreurs.zero?
instead of @nombreErreurs == 0
. Open
if @nombreErreurs == 0
- Read upRead up
- Exclude checks
This cop checks for usage of comparison operators (==
,
>
, <
) to test numbers as zero, positive, or negative.
These can be replaced by their respective predicate methods.
The cop can also be configured to do the reverse.
The cop disregards #nonzero?
as it its value is truthy or falsey,
but not true
and false
, and thus not always interchangeable with
!= 0
.
The cop ignores comparisons to global variables, since they are often
populated with objects which can be compared with integers, but are
not themselves Interger
polymorphic.
Example: EnforcedStyle: predicate (default)
# bad
foo == 0
0 > foo
bar.baz > 0
# good
foo.zero?
foo.negative?
bar.baz.positive?
Example: EnforcedStyle: comparison
# bad
foo.zero?
foo.negative?
bar.baz.positive?
# good
foo == 0
0 > foo
bar.baz > 0
Don't use parentheses around the condition of an elsif
. Open
elsif (btn_cible_libell == "Quitter")
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Redundant return
detected. Open
return request.body_str
- Read upRead up
- Exclude checks
This cop checks for redundant return
expressions.
Example:
def test
return something
end
def test
one
two
three
return something
end
It should be extended to handle methods whose body is if/else or a case expression with a default branch.
Extra empty line detected at method body beginning. Open
@kAbout.supprimeTout
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Space missing after comma. Open
libell_line8 = Text.creer("about_8", "BMP: Marius",12, 100, 305, 1)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Surrounding space missing for operator +=
. Open
i+=1
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Surrounding space missing for operator -
. Open
if repriseData != nil && repriseData[n-1][j-1] == 1
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Extra empty line detected at class body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of classes match the configuration.
Example: EnforcedStyle: empty_lines
# good
class Foo
def bar
# ...
end
end
Example: EnforcedStyle: emptylinesexcept_namespace
# good
class Foo
class Bar
# ...
end
end
Example: EnforcedStyle: emptylinesspecial
# good
class Foo
def bar; end
end
Example: EnforcedStyle: noemptylines (default)
# good
class Foo
def bar
# ...
end
end
Line is too long. [83/80] Open
libell_line7 = Text.creer("about_7", "TDA GUI: Antoine, Ahmed",12, 100, 290, 1)
- Exclude checks
Extra empty line detected at method body beginning. Open
@kRender = Render::Game.new
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Line is too long. [99/80] Open
if (btn_cible_libell == "Abandonner") #Si le joueur clique sur "Retour" depuis la séance de jeu
- Exclude checks
Missing space after #
. Open
@kRender.game_scenes.add_observer(self) #Pattern Observable
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use snake_case for method names. Open
def getMatrice
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Missing space after #
. Open
#@kMainMenu.ajouterComposant(Audio.creer("Env", "ressources/son/BackgroundMusicLoop/BackgroundMusicLoop_BPM100.wav", true, 1, 1, 0, 0, 0))
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use snake_case for variable names. Open
@kMainMenu = Fenetre.creer("Menu principal", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Missing space after #
. Open
#On charge le plateau
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use snake_case for variable names. Open
@nombreErreurs = nbErreur.to_i
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Surrounding space missing for operator *
. Open
if (@coins > 100*@lastLevel)
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Use snake_case for variable names. Open
@lastLevel += 1
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Unused method argument - unTexteEntree
. If it's necessary, use _
or _unTexteEntree
as an argument name to indicate that it won't be used. Open
def actionOnMenu(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Line is too long. [142/80] Open
#@kMainMenu.ajouterComposant(Audio.creer("Env", "ressources/son/BackgroundMusicLoop/BackgroundMusicLoop_BPM100.wav", true, 1, 1, 0, 0, 0))
- Exclude checks
Use snake_case for variable names. Open
def addStatBox(unContexteCible)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for method names. Open
def addCoin(unNombreGems)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
repriseData = reprendre
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for method names. Open
def initializeMessage(unMessage)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
inHautPosX += 16
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@kRender = Render::Game.new
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosX = 120
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@nLevel = @nLevel.to_i if @nLevel != nil
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnAbout(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@nTry += 1
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use snake_case for variable names. Open
def actionOnMenu(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
if (btn_cible_libell == "Abandonner") #Si le joueur clique sur "Retour" depuis la séance de jeu
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# On place des élements "case" pour grille
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Omit the parentheses in defs when the method doesn't accept any arguments. Open
def initialize()
- Read upRead up
- Exclude checks
This cop checks for parentheses in the definition of a method, that does not take any arguments. Both instance and class/singleton methods are checked.
Example:
# bad
def foo()
# does a thing
end
# good
def foo
# does a thing
end
# also good
def foo() does_a_thing end
Example:
# bad
def Baz.foo()
# does a thing
end
# good
def Baz.foo
# does a thing
end
Prefer !expression.nil?
over expression != nil
. Open
if (matriceJeu != nil && nbErreur != nil)
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Use @nLevel.zero?
instead of @nLevel == 0
. Open
install if @nLevel == nil || @nLevel == 0
- Read upRead up
- Exclude checks
This cop checks for usage of comparison operators (==
,
>
, <
) to test numbers as zero, positive, or negative.
These can be replaced by their respective predicate methods.
The cop can also be configured to do the reverse.
The cop disregards #nonzero?
as it its value is truthy or falsey,
but not true
and false
, and thus not always interchangeable with
!= 0
.
The cop ignores comparisons to global variables, since they are often
populated with objects which can be compared with integers, but are
not themselves Interger
polymorphic.
Example: EnforcedStyle: predicate (default)
# bad
foo == 0
0 > foo
bar.baz > 0
# good
foo.zero?
foo.negative?
bar.baz.positive?
Example: EnforcedStyle: comparison
# bad
foo.zero?
foo.negative?
bar.baz.positive?
# good
foo == 0
0 > foo
bar.baz > 0
Use a guard clause instead of wrapping the code inside a conditional expression. Open
if (btn_cible_libell == "Retour")
- Read upRead up
- Exclude checks
Use a guard clause instead of wrapping the code inside a conditional expression
Example:
# bad
def test
if something
work
end
end
# good
def test
return unless something
work
end
# also good
def test
work if something
end
# bad
if something
raise 'exception'
else
ok
end
# good
raise 'exception' if something
ok
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("sauvegarde-mat", @currentGame.matriceDeJeu.to_json)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer !expression.nil?
over expression != nil
. Open
@nLevel = @nLevel.to_i if @nLevel != nil
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
nbErreur = @kRegistre.getValue("sauvegarde-err")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.deleteParam("sauvegarde-err")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kAbout = Fenetre.creer("À propos", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@nWin = @kRegistre.getValue("win") || "0"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Missing space after #
. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
#On charge la fenêtre à propos
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
#puts "Attention: Evenement Trigger #{unComposantCible.designation} sur typeEvenement = #{unTypeEvenement} avec contexte = #{@kRender.getContext.designation}"
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Space missing after comma. Open
libell_line3 = Text.creer("about_3", "Moteur Jeu: Houssam",12, 100, 230, 1)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Space missing after comma. Open
libell_line5 = Text.creer("about_5", "Registre: Victorien, Ahmed",12, 100, 260, 1)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Use snake_case for method names. Open
def actionOnAbout(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
@nLevel = @kRegistre.getValue("nbLevels") || "0"
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
arrayLevels = JSON.load(onlineLevels)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Positionnement des indices Coté
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
#On redirige vers la méthode concernée
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Prefer !expression.nil?
over expression != nil
. Open
if (matriceJeu != nil && nbErreur != nil)
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Surrounding space missing for operator ||
. Open
libell_avancement = Text.creer("avancement", "Niveau: #{@lastLevel||0}/#{@nLevel||0}", 10, 500, 80, 2)
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [104/80] Open
stat_support = Image.creer("Stat-background", "ressources/images/GUI/box/boxNormal.png", 480, 20, 1)
- Exclude checks
Line is too long. [104/80] Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-5.png", 0, 0, 0)
- Exclude checks
Line is too long. [91/80] Open
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
- Exclude checks
Line is too long. [117/80] Open
elsif (unComposantCible.designation.match(/case-[0-9]{1,2}-[0-9]{1,2}/) && unComposantCible.arr_data != [-1, -1])
- Exclude checks
Use snake_case for variable names. Open
@currentGame = nil
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@nWin = @nWin.to_i if @nWin != nil
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosX = 120
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Gestion des événements sur menu principal
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# Gestion des événements sur menu principal
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Freeze mutable objects assigned to constants. Open
FAST_GAME = "Partie rapide"
- Read upRead up
- Exclude checks
This cop checks whether some constant value isn't a mutable literal (e.g. array or hash).
Example:
# bad
CONST = [1, 2, 3]
# good
CONST = [1, 2, 3].freeze
Prefer !expression.nil?
over expression != nil
. Open
@nTry = @nTry.to_i if @nTry != nil
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Prefer !expression.nil?
over expression != nil
. Open
if repriseData != nil
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@coins = @kRegistre.getValue("coins") || "0"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.updateParam("coins", @coins.to_s)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Extra empty line detected at method body beginning. Open
matriceJeu = @kRegistre.getValue("sauvegarde-mat")
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Missing space after #
. Open
#On met fin au programme
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Space missing after comma. Open
@kMainMenu.ajouterComposant(background, libell_alpha, libell_title ,btn_aventure, btn_newGame, btn_params,btn_about ,btn_quit)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Surrounding space missing in default value assignment. Open
def actionOnAbout(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
Checks that the equals signs in parameter default assignments have or don't have surrounding space depending on configuration.
Example:
# bad
def some_method(arg1=:default, arg2=nil, arg3=[])
# do something...
end
# good
def some_method(arg1 = :default, arg2 = nil, arg3 = [])
# do something...
end
Surrounding space missing for operator ||
. Open
libell_coins = Text.creer("coins", "Gems : #{@coins||0}", 10, 500, 50, 2)
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Surrounding space missing for operator -
. Open
if repriseData != nil && repriseData[n-1][j-1] == 1
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Surrounding space missing for operator *
. Open
addCoin(-100*@lastLevel)
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [86/80] Open
libell_line5 = Text.creer("about_5", "Registre: Victorien, Ahmed",12, 100, 260, 1)
- Exclude checks
Line is too long. [131/80] Open
spriteCase = Sprite.creer("case-#{n}-#{j}", "ressources/images/Grilles/Cases.png", 8, 1, inHautPosX, inHautPosY, 2, 0, 0)
- Exclude checks
Line is too long. [111/80] Open
nouvelEtatCase = @kRender.game_scenes.getVertexIDFromName("case-#{caseCible[0]+1}-#{caseCible[1]+1}")
- Exclude checks
Use snake_case for method names. Open
def initializeMainMenu()
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for method names. Open
def lanceToi
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
@nTry = @nTry.to_i if @nTry != nil
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@nombreErreurs = NOMBRE_ESSAIS_AUTORISE
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
nouveauLibellEssais = @kRender.game_scenes.getVertexIDFromName("essais")
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
caseCible = @currentGame.demanderAide
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def update(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Récupère les statistiques du disque local
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Freeze mutable objects assigned to constants. Open
QUIT = "Quitter"
- Read upRead up
- Exclude checks
This cop checks whether some constant value isn't a mutable literal (e.g. array or hash).
Example:
# bad
CONST = [1, 2, 3]
# good
CONST = [1, 2, 3].freeze
Freeze mutable objects assigned to constants. Open
BACK = "Retour"
- Read upRead up
- Exclude checks
This cop checks whether some constant value isn't a mutable literal (e.g. array or hash).
Example:
# bad
CONST = [1, 2, 3]
# good
CONST = [1, 2, 3].freeze
Don't use parentheses around the condition of an if
. Open
if (matriceJeu != nil && nbErreur != nil)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kMainMenu = Fenetre.creer("Menu principal", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
return false if request.status != "200 OK" || request.status != "301 OK"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at method body beginning. Open
@kMainMenu.supprimeTout
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Surrounding space missing in default value assignment. Open
def actionOnMessage(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
Checks that the equals signs in parameter default assignments have or don't have surrounding space depending on configuration.
Example:
# bad
def some_method(arg1=:default, arg2=nil, arg3=[])
# do something...
end
# good
def some_method(arg1 = :default, arg2 = nil, arg3 = [])
# do something...
end
Line is too long. [89/80] Open
@kRegistre.addParam("level_#{i}", BMP::Reader.creer(unNiveau).getMatrice.to_json)
- Exclude checks
Missing space after #
. Open
if (btn_cible_libell == FAST_GAME) #Si le joueur clique sur "Partie rapide"
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Line is too long. [203/80] Open
@kAbout.ajouterComposant background, libell_alpha, libell_title, libell_line1, libell_line2, libell_line3, libell_line4, libell_line5, libell_line6, libell_line7, libell_line8, libell_line9, btn_quit
- Exclude checks
Missing space after #
. Open
#On vérifie que le joueur a suffisament de credit
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Line is too long. [92/80] Open
if @currentGame.noirsirCase unComposantCible.arr_data[0], unComposantCible.arr_data[1]
- Exclude checks
Use snake_case for variable names. Open
@nWin += 1
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@lastLevel = 1 if @lastLevel == nil
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Missing space after #
. Open
#puts nouvelEtatCase
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Use snake_case for variable names. Open
inHautPosX = 244
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
nouvelEtatSolde = @kRender.game_scenes.getVertexIDFromName("coins")
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def update(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
else # Récupération hors ligne
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Line is too long. [107/80] Open
unContexteCible.ajouterComposant(stat_support, libell_coins, libell_try, libell_win, libell_avancement)
- Exclude checks
Use only ascii symbols in comments. Open
# On sauvegarde le nombre de niveau chargé
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Line is too long. [130/80] Open
@kMainMenu.ajouterComposant(background, libell_alpha, libell_title ,btn_aventure, btn_newGame, btn_params,btn_about ,btn_quit)
- Exclude checks
Use only ascii symbols in comments. Open
#On sauvegarde l'état de la partie
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Line is too long. [120/80] Open
@kInGame.ajouterComposant(Text.creer("ind-#{inHautPosX}-#{inHautPosY}", "#{nb}", 15, inHautPosX, inHautPosY, 2))
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
matriceJeu = @kRegistre.getValue("sauvegarde-mat")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Line is too long. [120/80] Open
@kInGame.ajouterComposant(Text.creer("ind-#{inHautPosX}-#{inHautPosY}", "#{nb}", 15, inHautPosX, inHautPosY, 2))
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.updateParam("try", @nTry.to_s)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Line is too long. [219/80] Open
private :addWin, :addTry, :addCoin, :initializeMainMenu, :initializeMessage, :initializeGame, :initializeAbout, :actionOnMessage, :actionOnAbout, :actionOnMessage, :actionOnGame, :actionOnMenu, :sauvegarde, :reprendre
- Exclude checks
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("try", "0")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use snake_case for method names. Open
def fetchOnline
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("try", "0")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use snake_case for method names. Open
def addStatBox(unContexteCible)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
@kRegistre = Registre.creer("picross-b.db")
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def addCoin(unNombreGems)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Prefer !expression.nil?
over expression != nil
. Open
@coins = @coins.to_i if @coins != nil
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Don't use parentheses around the condition of an if
. Open
if (btn_cible_libell == FAST_GAME) #Si le joueur clique sur "Partie rapide"
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("sauvegarde-err", @nombreErreurs.to_s)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.deleteParam("sauvegarde-mat")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("win", "0")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Extra empty line detected at method body beginning. Open
stat_support = Image.creer("Stat-background", "ressources/images/GUI/box/boxNormal.png", 480, 20, 1)
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Missing space after #
. Open
#On recharge le rendu
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
if (btn_cible_libell == "Abandonner") #Si le joueur clique sur "Retour" depuis la séance de jeu
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
@kRender.prepare @kMainMenu #Rendu des objets
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
#On redirige vers la méthode concernée
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
#On charge le menu principal
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Space missing after comma. Open
libell_line6 = Text.creer("about_6", "Cryptage: Baptiste", 12,100, 275, 1)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Space missing after comma. Open
libell_line7 = Text.creer("about_7", "TDA GUI: Antoine, Ahmed",12, 100, 290, 1)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Surrounding space missing for operator +=
. Open
i+=1
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Space missing after comma. Open
libell_line9 = Text.creer("about_9", "Recherches: Matthis",12, 100, 320, 1)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Space found before comma. Open
@kMainMenu.ajouterComposant(background, libell_alpha, libell_title ,btn_aventure, btn_newGame, btn_params,btn_about ,btn_quit)
- Read upRead up
- Exclude checks
Checks for comma (,) preceded by space.
Example:
# bad
[1 , 2 , 3]
a(1 , 2)
each { |a , b| }
# good
[1, 2, 3]
a(1, 2)
each { |a, b| }
Unused method argument - unTexteEntree
. If it's necessary, use _
or _unTexteEntree
as an argument name to indicate that it won't be used. Open
def actionOnMessage(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Missing space after #
. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Unused method argument - unTexteEntree
. If it's necessary, use _
or _unTexteEntree
as an argument name to indicate that it won't be used. Open
def actionOnAbout(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Unused method argument - unTexteEntree
. If it's necessary, use _
or _unTexteEntree
as an argument name to indicate that it won't be used. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Missing space after #
. Open
#Lancement
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Line is too long. [104/80] Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Exclude checks
Line is too long. [106/80] Open
libell_avancement = Text.creer("avancement", "Niveau: #{@lastLevel||0}/#{@nLevel||0}", 10, 500, 80, 2)
- Exclude checks
Line is too long. [124/80] Open
support_grille = Image.creer("Grille", "ressources/images/Grilles/v3/g#{myMat.length}x#{myMat.length}.png", 120, 120, 1)
- Exclude checks
Space missing after comma. Open
nouvelEtatCase.deplacer 2,0
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Use snake_case for method names. Open
def addWin
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Surrounding space missing in default value assignment. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
Checks that the equals signs in parameter default assignments have or don't have surrounding space depending on configuration.
Example:
# bad
def some_method(arg1=:default, arg2=nil, arg3=[])
# do something...
end
# good
def some_method(arg1 = :default, arg2 = nil, arg3 = [])
# do something...
end
Use snake_case for variable names. Open
@nombreErreurs = NOMBRE_ESSAIS_AUTORISE
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@kMessage = Fenetre.creer("Information(s)", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Surrounding space missing for operator +
. Open
nouvelEtatCase = @kRender.game_scenes.getVertexIDFromName("case-#{caseCible[0]+1}-#{caseCible[1]+1}")
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Use snake_case for variable names. Open
onlineLevels = fetchOnline
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@lastLevel = @lastLevel.to_i if @lastLevel != nil
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Si on ne dispose d'aucun niveau, on install ceux présent sur le disque
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Space found before comma. Open
@kMainMenu.ajouterComposant(background, libell_alpha, libell_title ,btn_aventure, btn_newGame, btn_params,btn_about ,btn_quit)
- Read upRead up
- Exclude checks
Checks for comma (,) preceded by space.
Example:
# bad
[1 , 2 , 3]
a(1 , 2)
each { |a , b| }
# good
[1, 2, 3]
a(1, 2)
each { |a, b| }
Use snake_case for variable names. Open
inHautPosX = 244
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Préparation du menu principal
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use snake_case for variable names. Open
inHautPosY = 120
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Création des boutons
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Line is too long. [98/80] Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Exclude checks
Line is too long. [98/80] Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Exclude checks
Use only ascii symbols in comments. Open
#On charge la fenêtre à propos
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Line is too long. [85/80] Open
initializeMessage "Vous avez perdu, votre nombre de tentative est écoulée!"
- Exclude checks
Use snake_case for variable names. Open
inHautPosY = 240
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# On vérifie que l'état de la partie
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Line is too long. [162/80] Open
#puts "Attention: Evenement Trigger #{unComposantCible.designation} sur typeEvenement = #{unTypeEvenement} avec contexte = #{@kRender.getContext.designation}"
- Exclude checks
Use a guard clause instead of wrapping the code inside a conditional expression. Open
if (btn_cible_libell == "OK")
- Read upRead up
- Exclude checks
Use a guard clause instead of wrapping the code inside a conditional expression
Example:
# bad
def test
if something
work
end
end
# good
def test
return unless something
work
end
# also good
def test
work if something
end
# bad
if something
raise 'exception'
else
ok
end
# good
raise 'exception' if something
ok
Use snake_case for variable names. Open
inHautPosX += 16
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Move @kRender.end_scene @kMessage
out of the conditional. Open
@kRender.end_scene @kMessage
- Read upRead up
- Exclude checks
This cop checks for identical lines at the beginning or end of each branch of a conditional statement.
Example:
# bad
if condition
do_x
do_z
else
do_y
do_z
end
# good
if condition
do_x
else
do_y
end
do_z
# bad
if condition
do_z
do_x
else
do_z
do_y
end
# good
do_z
if condition
do_x
else
do_y
end
# bad
case foo
when 1
do_x
when 2
do_x
else
do_x
end
# good
case foo
when 1
do_x
do_y
when 2
# nothing
else
do_x
do_z
end
Use snake_case for variable names. Open
def actionOnMenu(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Don't use parentheses around the condition of an if
. Open
if (btn_cible_libell == "OK")
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use snake_case for variable names. Open
@kAbout = Fenetre.creer("À propos", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Don't use parentheses around the condition of an if
. Open
if (btn_cible_libell == "Abandonner") #Si le joueur clique sur "Retour" depuis la séance de jeu
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use only ascii symbols in comments. Open
# Récupération des données
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use snake_case for variable names. Open
matriceJeu = @kRegistre.getValue("sauvegarde-mat")
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Récupére la matrice du dernier niveau
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Don't use parentheses around the condition of an elsif
. Open
elsif (unComposantCible.designation.match(/case-[0-9]{1,2}-[0-9]{1,2}/) && unComposantCible.arr_data != [-1, -1])
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use snake_case for variable names. Open
uneListeNiveau.each do |unNiveau|
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Gestion des événements sur menu principal
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use snake_case for variable names. Open
@nLevel = i
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Don't use parentheses around the condition of an elsif
. Open
elsif (btn_cible_libell == "Aide")
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Don't use parentheses around the condition of an elsif
. Open
elsif (btn_cible_libell == "Sauvegarder")
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Use snake_case for variable names. Open
def initializeMessage(unMessage)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
QUIT = "Quitter"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Don't use parentheses around the condition of an if
. Open
if (@coins > 100*@lastLevel)
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kInGame = Fenetre.creer("Jeu", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use snake_case for variable names. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@nWin = @kRegistre.getValue("win") || "0"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@lastLevel = @kRegistre.getValue("lastLevel") || "1"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Use snake_case for variable names. Open
def actionOnAbout(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Préparation de la fenêtre À propos
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Prefer the use of the nil?
predicate. Open
@lastLevel = 1 if @lastLevel == nil
- Read upRead up
- Exclude checks
This cop checks for comparison of something with nil using ==.
Example:
# bad
if x == nil
end
# good
if x.nil?
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
FAST_GAME = "Partie rapide"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
ADVENTURE = "Aventure"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.updateParam("win", @nWin.to_s)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
puts "Installation des niveaux depuis le disque local.. (hors ligne)"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("nbLevels", i.to_s)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("coins", "0")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("win", "0")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Missing space after #
. Open
#On recharge le rendu
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
initializeMainMenu #Préparation du menu principal
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
#puts OpenSSL::Cipher.ciphers
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Surrounding space missing for operator +=
. Open
@coins+=unNombreGems
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Surrounding space missing in default value assignment. Open
def update(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
Checks that the equals signs in parameter default assignments have or don't have surrounding space depending on configuration.
Example:
# bad
def some_method(arg1=:default, arg2=nil, arg3=[])
# do something...
end
# good
def some_method(arg1 = :default, arg2 = nil, arg3 = [])
# do something...
end
Surrounding space missing for operator +
. Open
nouvelEtatCase = @kRender.game_scenes.getVertexIDFromName("case-#{caseCible[0]+1}-#{caseCible[1]+1}")
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [104/80] Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Exclude checks
Line is too long. [87/80] Open
@kInGame.ajouterComposant(background, libell_niveau, libell_erreur, support_grille)
- Exclude checks
Line is too long. [98/80] Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Exclude checks
Line is too long. [97/80] Open
libell_erreur = Text.creer("essais", "Essai(s): #{@nombreErreurs} restant(s)", 15, 50, 90, 1)
- Exclude checks
Use snake_case for method names. Open
def initializeGame
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
@lastLevel = @kRegistre.getValue("lastLevel") || "1"
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@kInGame = Fenetre.creer("Jeu", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
btn_newGame = Boutton.creer("Partie rapide", 40, 100, 1, 0, 0)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
nbErreur = @kRegistre.getValue("sauvegarde-err")
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosY += 16
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosX += 16
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosY = 120
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosY += 16
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosY += 16
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnMessage(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnMessage(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnMenu(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
nouvelEtatCase = @kRender.game_scenes.getVertexIDFromName("case-#{caseCible[0]+1}-#{caseCible[1]+1}")
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnAbout(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Préparation du jeu "rapide"
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use snake_case for variable names. Open
def update(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
kJeu = Jeu.new
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
# Installation des niveaux présent sur le disque (local)
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# Méthode de reception signal pour pattern observateur
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Move @kRender.end_scene @kMessage
out of the conditional. Open
@kRender.end_scene @kMessage
- Read upRead up
- Exclude checks
This cop checks for identical lines at the beginning or end of each branch of a conditional statement.
Example:
# bad
if condition
do_x
do_z
else
do_y
do_z
end
# good
if condition
do_x
else
do_y
end
do_z
# bad
if condition
do_z
do_x
else
do_z
do_y
end
# good
do_z
if condition
do_x
else
do_y
end
# bad
case foo
when 1
do_x
when 2
do_x
else
do_x
end
# good
case foo
when 1
do_x
do_y
when 2
# nothing
else
do_x
do_z
end
Use only ascii symbols in comments. Open
# Prépare la boite pour affichage statistiques
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Prefer !expression.nil?
over expression != nil
. Open
@nWin = @nWin.to_i if @nWin != nil
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Use only ascii symbols in comments. Open
initializeMainMenu #Préparation du menu principal
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use a guard clause instead of wrapping the code inside a conditional expression. Open
if (matriceJeu != nil && nbErreur != nil)
- Read upRead up
- Exclude checks
Use a guard clause instead of wrapping the code inside a conditional expression
Example:
# bad
def test
if something
work
end
end
# good
def test
return unless something
work
end
# also good
def test
work if something
end
# bad
if something
raise 'exception'
else
ok
end
# good
raise 'exception' if something
ok
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kMessage = Fenetre.creer("Information(s)", 0, 0, 0, 640, 480)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Freeze mutable objects assigned to constants. Open
URL_FETCH = "http://hop3x.univ-lemans.fr/picross/levels.json"
- Read upRead up
- Exclude checks
This cop checks whether some constant value isn't a mutable literal (e.g. array or hash).
Example:
# bad
CONST = [1, 2, 3]
# good
CONST = [1, 2, 3].freeze
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
uneListeNiveau = Dir["ressources/images/imagesPicross/BMP24bitsRVB/*.bmp"].sort
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Don't use parentheses around the condition of an if
. Open
if (btn_cible_libell == "Retour")
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
return false if request.status != "200 OK" || request.status != "301 OK"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("coins", "0")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
puts "Installation des niveaux depuis le serveur distant.."
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Missing space after #
. Open
#On met fin au programme
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Surrounding space missing for operator ||
. Open
libell_win = Text.creer("win", "Victoire: #{@nWin||0}", 10, 500, 70, 2)
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [93/80] Open
@kMessage.ajouterComposant background, libell_alpha, libell_title, libell_message, btn_ok
- Exclude checks
Line is too long. [82/80] Open
libell_line1 = Text.creer("about_1", "Jeu de Picross Grpe B", 12, 100, 200, 1)
- Exclude checks
Line is too long. [130/80] Open
initializeMessage "Vous avez réussi à résoudre la grille niveau n°#{@lastLevel-1} ! (+ #{@currentGame.calculeScore} Gems)"
- Exclude checks
Use snake_case for method names. Open
def addTry
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
@nTry = @kRegistre.getValue("try") || "0"
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@nWin = @kRegistre.getValue("win") || "0"
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
myMat = getMatrice
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
spriteCase = Sprite.creer("case-#{n}-#{j}", "ressources/images/Grilles/Cases.png", 8, 1, inHautPosX, inHautPosY, 2, 0, 0)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Use only ascii symbols in comments. Open
# Ajout des composants sur la fenêtre primaire
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Missing space after #
. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Freeze mutable objects assigned to constants. Open
ADVENTURE = "Aventure"
- Read upRead up
- Exclude checks
This cop checks whether some constant value isn't a mutable literal (e.g. array or hash).
Example:
# bad
CONST = [1, 2, 3]
# good
CONST = [1, 2, 3].freeze
Missing space after #
. Open
#On ajoute une victoire
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Missing space after #
. Open
#On sauvegarde l'état de la partie
- Read upRead up
- Exclude checks
This cop checks whether comments have a leading space after the
#
denoting the start of the comment. The leading space is not
required for some RDoc special syntax, like #++
, #--
,
#:nodoc
, =begin
- and =end
comments, "shebang" directives,
or rackup options.
Example:
# bad
#Some comment
# good
# Some comment
Prefer !expression.nil?
over expression != nil
. Open
if repriseData != nil && repriseData[n-1][j-1] == 1
- Read upRead up
- Exclude checks
This cop checks for non-nil checks, which are usually redundant.
Example:
# bad
if x != nil
end
# good (when not allowing semantic changes)
# bad (when allowing semantic changes)
if !x.nil?
end
# good (when allowing semantic changes)
if x
end
Non-nil checks are allowed if they are the final nodes of predicate.
# good
def signed_in?
!current_user.nil?
end
Don't use parentheses around the condition of an elsif
. Open
elsif (btn_cible_libell == "Quitter")
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Space missing after comma. Open
@kMainMenu.ajouterComposant(background, libell_alpha, libell_title ,btn_aventure, btn_newGame, btn_params,btn_about ,btn_quit)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Surrounding space missing in default value assignment. Open
def actionOnMenu(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
Checks that the equals signs in parameter default assignments have or don't have surrounding space depending on configuration.
Example:
# bad
def some_method(arg1=:default, arg2=nil, arg3=[])
# do something...
end
# good
def some_method(arg1 = :default, arg2 = nil, arg3 = [])
# do something...
end
Don't use parentheses around the condition of an elsif
. Open
elsif (btn_cible_libell == "Aventure")
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Surrounding space missing for operator ||
. Open
libell_try = Text.creer("try", "Essai : #{@nTry||0}", 10, 500, 60, 2)
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@nLevel = @kRegistre.getValue("nbLevels") || "0"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Unused method argument - unTexteEntree
. If it's necessary, use _
or _unTexteEntree
as an argument name to indicate that it won't be used. Open
def update(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop checks for unused method arguments.
Example:
# bad
def some_method(used, unused, _unused_but_allowed)
puts used
end
Example:
# good
def some_method(used, _unused, _unused_but_allowed)
puts used
end
Line is too long. [83/80] Open
uneListeNiveau = Dir["ressources/images/imagesPicross/BMP24bitsRVB/*.bmp"].sort
- Exclude checks
Use snake_case for method names. Open
def getStats
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for method names. Open
def initializeAbout
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for method names. Open
def actionOnMessage(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for method names. Open
def actionOnMenu(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for method names. Open
def actionOnGame(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all methods use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
def fooBar; end
# good
def foo_bar; end
Example: EnforcedStyle: camelCase
# bad
def foo_bar; end
# good
def fooBar; end
Use snake_case for variable names. Open
@currentGame = Grille.grille(myMat)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
def actionOnMessage(unTypeEvenement, unComposantCible, unTexteEntree=nil)
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use only ascii symbols in comments. Open
#On vérifie que le joueur a suffisament de credit
- Read upRead up
- Exclude checks
This cop checks for non-ascii (non-English) characters in comments. You could set an array of allowed non-ascii chars in AllowedChars attribute (empty by default).
Example:
# bad
# Translates from English to 日本語。
# good
# Translates from English to Japanese
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
URL_FETCH = "http://hop3x.univ-lemans.fr/picross/levels.json"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@lastLevel = @kRegistre.getValue("lastLevel") || "1"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@nTry = @kRegistre.getValue("try") || "0"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at block body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of blocks match the configuration.
Example: EnforcedStyle: empty_lines
# good
foo do |bar|
# ...
end
Example: EnforcedStyle: noemptylines (default)
# good
foo do |bar|
# ...
end
Extra empty line detected at class body beginning. Open
FAST_GAME = "Partie rapide"
- Read upRead up
- Exclude checks
This cops checks if empty lines around the bodies of classes match the configuration.
Example: EnforcedStyle: empty_lines
# good
class Foo
def bar
# ...
end
end
Example: EnforcedStyle: emptylinesexcept_namespace
# good
class Foo
class Bar
# ...
end
end
Example: EnforcedStyle: emptylinesspecial
# good
class Foo
def bar; end
end
Example: EnforcedStyle: noemptylines (default)
# good
class Foo
def bar
# ...
end
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.updateParam("lastLevel", @lastLevel.to_s)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Extra empty line detected at method body end. Open
end
- Read upRead up
- Exclude checks
This cops checks if empty lines exist around the bodies of methods.
Example:
# good
def foo
# ...
end
# bad
def bar
# ...
end
Space missing after comma. Open
@kMainMenu.ajouterComposant(background, libell_alpha, libell_title ,btn_aventure, btn_newGame, btn_params,btn_about ,btn_quit)
- Read upRead up
- Exclude checks
Checks for comma (,) not followed by some kind of space.
Example:
# bad
[1,2]
{ foo:bar,}
# good
[1, 2]
{ foo:bar, }
Surrounding space missing for operator -
. Open
initializeMessage "Vous avez réussi à résoudre la grille niveau n°#{@lastLevel-1} ! (+ #{@currentGame.calculeScore} Gems)"
- Read upRead up
- Exclude checks
Checks that operators have space around them, except for ** which should not have surrounding space.
Example:
# bad
total = 3*4
"apple"+"juice"
my_number = 38/4
a ** b
# good
total = 3 * 4
"apple" + "juice"
my_number = 38 / 4
a**b
Line is too long. [82/80] Open
nouveauLibellEssais = @kRender.game_scenes.getVertexIDFromName("essais")
- Exclude checks
Use snake_case for variable names. Open
uneListeNiveau = Dir["ressources/images/imagesPicross/BMP24bitsRVB/*.bmp"].sort
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosY = 245
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
inHautPosX = 250
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Use snake_case for variable names. Open
@nombreErreurs -= 1
- Read upRead up
- Exclude checks
This cop makes sure that all variables use the configured style, snake_case or camelCase, for their names.
Example: EnforcedStyle: snake_case (default)
# bad
fooBar = 1
# good
foo_bar = 1
Example: EnforcedStyle: camelCase
# bad
foo_bar = 1
# good
fooBar = 1
Omit the parentheses in defs when the method doesn't accept any arguments. Open
def initializeMainMenu()
- Read upRead up
- Exclude checks
This cop checks for parentheses in the definition of a method, that does not take any arguments. Both instance and class/singleton methods are checked.
Example:
# bad
def foo()
# does a thing
end
# good
def foo
# does a thing
end
# also good
def foo() does_a_thing end
Example:
# bad
def Baz.foo()
# does a thing
end
# good
def Baz.foo
# does a thing
end
Don't use parentheses around the condition of an elsif
. Open
elsif (btn_cible_libell == "À propos")
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Don't use parentheses around the condition of an if
. Open
if (caseCible != [-1, -1])
- Read upRead up
- Exclude checks
This cop checks for the presence of superfluous parentheses around the condition of if/unless/while/until.
Example:
# bad
x += 1 while (x < 10)
foo unless (bar || baz)
if (x > 10)
elsif (x < 3)
end
# good
x += 1 while x < 10
foo unless bar || baz
if x > 10
elsif x < 3
end
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
BACK = "Retour"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre = Registre.creer("picross-b.db")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@coins = @kRegistre.getValue("coins") || "0"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@nTry = @kRegistre.getValue("try") || "0"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@nLevel = @kRegistre.getValue("nbLevels") || "0"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 100, 120, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title = Text.creer("title", "Picross B", 50, 100, 100, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("lastLevel", "1")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_coins = Text.creer("coins", "Gems : #{@coins||0}", 10, 500, 50, 2)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line6 = Text.creer("about_6", "Cryptage: Baptiste", 12,100, 275, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 250, 170, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer to_s
over string interpolation. Open
@kInGame.ajouterComposant(Text.creer("ind-#{inHautPosX}-#{inHautPosY}", "#{nb}", 15, inHautPosX, inHautPosY, 2))
- Read upRead up
- Exclude checks
This cop checks for strings that are just an interpolated expression.
Example:
# bad
"#{@var}"
# good
@var.to_s
# good if @var is already a String
@var
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRegistre.addParam("lastLevel", "1")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 100, 120, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
stat_support = Image.creer("Stat-background", "ressources/images/GUI/box/boxNormal.png", 480, 20, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line1 = Text.creer("about_1", "Jeu de Picross Grpe B", 12, 100, 200, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line8 = Text.creer("about_8", "BMP: Marius",12, 100, 305, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-5.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
support_grille = Image.creer("Grille", "ressources/images/Grilles/v3/g#{myMat.length}x#{myMat.length}.png", 120, 120, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_win = Text.creer("win", "Victoire: #{@nWin||0}", 10, 500, 70, 2)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
spriteCase = Sprite.creer("case-#{n}-#{j}", "ressources/images/Grilles/Cases.png", 8, 1, inHautPosX, inHautPosY, 2, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif (btn_cible_libell == "Aide")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_try = Text.creer("try", "Essai : #{@nTry||0}", 10, 500, 60, 2)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_avancement = Text.creer("avancement", "Niveau: #{@lastLevel||0}/#{@nLevel||0}", 10, 500, 80, 2)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-6.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line2 = Text.creer("about_2", "Projet de semestre 6 en L3 SPI", 12, 100, 215, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line7 = Text.creer("about_7", "TDA GUI: Antoine, Ahmed",12, 100, 290, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line6 = Text.creer("about_6", "Cryptage: Baptiste", 12,100, 275, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
if (btn_cible_libell == "OK")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title = Text.creer("title", "Picross B", 50, 250, 150, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif (btn_cible_libell == "Sauvegarder")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif (btn_cible_libell == "À propos")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer to_s
over string interpolation. Open
@kInGame.ajouterComposant(Text.creer("ind-#{inHautPosX}-#{inHautPosY}", "#{nb}", 15, inHautPosX, inHautPosY, 2))
- Read upRead up
- Exclude checks
This cop checks for strings that are just an interpolated expression.
Example:
# bad
"#{@var}"
# good
@var.to_s
# good if @var is already a String
@var
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line8 = Text.creer("about_8", "BMP: Marius",12, 100, 305, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_erreur = Text.creer("essais", "Essai(s): #{@nombreErreurs} restant(s)", 15, 50, 90, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif (btn_cible_libell == "Aventure")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
initializeMessage "La partie a été sauvegardée avec succès, à bientôt!"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
if (btn_cible_libell == "Retour")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line7 = Text.creer("about_7", "TDA GUI: Antoine, Ahmed",12, 100, 290, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title.setPolice "ressources/ttf/Starjedi.ttf" #Police d'écriture spéciale pour le titre
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_help = Boutton.creer("Aide", 150, 430, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif @kRender.getContext.designation == "À propos"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title = Text.creer("title", "Picross B", 50, 100, 100, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line3 = Text.creer("about_3", "Moteur Jeu: Houssam",12, 100, 230, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_aventure = Boutton.creer("Aventure", 40, 50, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer JSON.parse
over JSON.load
. Open
return JSON.load(matriceJeu)
- Read upRead up
- Exclude checks
This cop checks for the use of JSON class methods which have potential security issues.
Autocorrect is disabled by default because it's potentially dangerous.
If using a stream, like JSON.load(open('file'))
, it will need to call
#read
manually, like JSON.parse(open('file').read)
.
If reading single values (rather than proper JSON objects), like
JSON.load('false')
, it will need to pass the quirks_mode: true
option, like JSON.parse('false', quirks_mode: true)
.
Other similar issues may apply.
Example:
# always offense
JSON.load("{}")
JSON.restore("{}")
# no offense
JSON.parse("{}")
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title = Text.creer("title", "Picross B", 50, 100, 100, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line2 = Text.creer("about_2", "Projet de semestre 6 en L3 SPI", 12, 100, 215, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line4 = Text.creer("about_4", "RenduGL: Ahmed", 12, 100, 245, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_quit = Boutton.creer("Abandonner", 50, 430, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRender.game_scenes.instantSound "ressources/son/pop.wav"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line5 = Text.creer("about_5", "Registre: Victorien, Ahmed",12, 100, 260, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/images/GUI/Prototypes/background-5.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 250, 170, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_save = Boutton.creer("Sauvegarder", 250, 430, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif (btn_cible_libell == "Quitter")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
stat_support = Image.creer("Stat-background", "ressources/images/GUI/box/boxNormal.png", 480, 20, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 100, 120, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line3 = Text.creer("about_3", "Moteur Jeu: Houssam",12, 100, 230, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line5 = Text.creer("about_5", "Registre: Victorien, Ahmed",12, 100, 260, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
background = Image.creer("Background", "ressources/maps/Couloirs-Resized.png", 0, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
initializeMessage "Une erreur est survenue lors de la sauvegarde"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_alpha = Text.creer("beta-1", "beta-preview 1", 15, 100, 120, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line9 = Text.creer("about_9", "Recherches: Matthis",12, 100, 320, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
if (btn_cible_libell == "Abandonner") #Si le joueur clique sur "Retour" depuis la séance de jeu
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif (btn_cible_libell == "Quitter")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_message = Text.creer("message", unMessage, 20, 100, 230, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line1 = Text.creer("about_1", "Jeu de Picross Grpe B", 12, 100, 200, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_niveau.setPolice "ressources/ttf/Starjedi.ttf"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_about = Boutton.creer("À propos", 40, 200, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRender.game_scenes.instantSound "ressources/son/pop.wav"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_quit = Boutton.creer("Quitter", 40, 250, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
initializeMessage "Désolé, le mode aventure à été désactivée!"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
@kRender.game_scenes.instantSound "ressources/son/beep.wav"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
initializeMessage "Vous avez perdu, votre nombre de tentative est écoulée!"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
nouvelEtatSolde = @kRender.game_scenes.getVertexIDFromName("coins")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif @kRender.getContext.designation == "Jeu"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
elsif @kRender.getContext.designation == "Information(s)"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer JSON.parse
over JSON.load
. Open
JSON.load(@kRegistre.getValue("level_#{@lastLevel}"))
- Read upRead up
- Exclude checks
This cop checks for the use of JSON class methods which have potential security issues.
Autocorrect is disabled by default because it's potentially dangerous.
If using a stream, like JSON.load(open('file'))
, it will need to call
#read
manually, like JSON.parse(open('file').read)
.
If reading single values (rather than proper JSON objects), like
JSON.load('false')
, it will need to pass the quirks_mode: true
option, like JSON.parse('false', quirks_mode: true)
.
Other similar issues may apply.
Example:
# always offense
JSON.load("{}")
JSON.restore("{}")
# no offense
JSON.parse("{}")
Prefer JSON.parse
over JSON.load
. Open
arrayLevels = JSON.load(onlineLevels)
- Read upRead up
- Exclude checks
This cop checks for the use of JSON class methods which have potential security issues.
Autocorrect is disabled by default because it's potentially dangerous.
If using a stream, like JSON.load(open('file'))
, it will need to call
#read
manually, like JSON.parse(open('file').read)
.
If reading single values (rather than proper JSON objects), like
JSON.load('false')
, it will need to pass the quirks_mode: true
option, like JSON.parse('false', quirks_mode: true)
.
Other similar issues may apply.
Example:
# always offense
JSON.load("{}")
JSON.restore("{}")
# no offense
JSON.parse("{}")
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title = Text.creer("title", "Picross B", 50, 100, 100, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_ok = Boutton.creer("OK", 50, 400, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line4 = Text.creer("about_4", "RenduGL: Ahmed", 12, 100, 245, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_niveau = Text.creer("niveau", "Niveau #{@lastLevel}", 19, 50, 40, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
nouveauLibellEssais = @kRender.game_scenes.getVertexIDFromName("essais")
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
if @kRender.getContext.designation == "Menu principal"
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_line9 = Text.creer("about_9", "Recherches: Matthis",12, 100, 320, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_quit = Boutton.creer("Retour", 50, 400, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
libell_title = Text.creer("title", "Picross B", 50, 250, 150, 1)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_newGame = Boutton.creer("Partie rapide", 40, 100, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"
Prefer single-quoted strings when you don't need string interpolation or special symbols. Open
btn_params = Boutton.creer("Parametres", 40, 150, 1, 0, 0)
- Read upRead up
- Exclude checks
Checks if uses of quotes match the configured preference.
Example: EnforcedStyle: single_quotes (default)
# bad
"No special symbols"
"No string interpolation"
"Just text"
# good
'No special symbols'
'No string interpolation'
'Just text'
"Wait! What's #{this}!"
Example: EnforcedStyle: double_quotes
# bad
'Just some text'
'No special chars or interpolation'
# good
"Just some text"
"No special chars or interpolation"
"Every string in #{project} uses double_quotes"