} else if (Key.isDown(Key.D) && Key.isDown(Key.S)) {
      this.player.position.x += this.TRANSLATION_ANGLED_SPEED;
      this.player.position.z += this.TRANSLATION_ANGLED_SPEED;
    } else if (Key.isDown(Key.D) && Key.isDown(Key.W)){
      this.player.position.x += this.TRANSLATION_ANGLED_SPEED;