Class CollectionObjectsController
has 48 methods (exceeds 20 allowed). Consider refactoring. Open
class CollectionObjectsController < ApplicationController
include DataControllerConfiguration::ProjectDataControllerConfiguration
before_action :set_collection_object, only: [
:show, :edit, :update, :destroy, :navigation, :containerize,
File collection_objects_controller.rb
has 401 lines of code (exceeds 250 allowed). Consider refactoring. Open
class CollectionObjectsController < ApplicationController
include DataControllerConfiguration::ProjectDataControllerConfiguration
before_action :set_collection_object, only: [
:show, :edit, :update, :destroy, :navigation, :containerize,
Method has too many lines. [33/25] Open
def collection_object_params
params.require(:collection_object).permit(
:total, :preparation_type_id, :repository_id, :current_repository_id,
:ranged_lot_category_id, :collecting_event_id,
:buffered_collecting_event, :buffered_determinations,
- Read upRead up
- Exclude checks
This cop checks if the length of a method exceeds some maximum value. Comment lines can optionally be ignored. The maximum allowed length is configurable.
Method collection_object_params
has 33 lines of code (exceeds 25 allowed). Consider refactoring. Open
def collection_object_params
params.require(:collection_object).permit(
:total, :preparation_type_id, :repository_id, :current_repository_id,
:ranged_lot_category_id, :collecting_event_id,
:buffered_collecting_event, :buffered_determinations,
Method create_buffered_batch_load
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def create_buffered_batch_load
if params[:file] && digested_cookie_exists?(params[:file].tempfile, :Buffered_collection_objects_md5)
@result = BatchLoad::Import::CollectionObjects::BufferedInterpreter.new(**batch_params)
if @result.create
flash[:notice] = "Successfully proccessed file, #{@result.total_records_created} items were created."
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_simple_batch_load
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def create_simple_batch_load
if params[:file] && digested_cookie_exists?(
params[:file].tempfile,
:batch_collection_objects_md5)
@result = BatchLoad::Import::CollectionObjects.new(**batch_params.merge(user_map))
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Method create_castor_batch_load
has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring. Open
def create_castor_batch_load
if params[:file] && digested_cookie_exists?(params[:file].tempfile, :Castor_collection_objects_md5)
@result = BatchLoad::Import::CollectionObjects::CastorInterpreter.new(**batch_params)
if @result.create
flash[:notice] = "Successfully proccessed file, #{@result.total_records_created} items were created."
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
create
returns a model which is always truthy. Open
if @result.create
- Read upRead up
- Exclude checks
This cop identifies possible cases where Active Record save! or related should be used instead of save because the model might have failed to save and an exception is better than unhandled failure.
This will allow:
- update or save calls, assigned to a variable,
or used as a condition in an if/unless/case statement.
- create calls, assigned to a variable that then has a
call to persisted?
.
- calls if the result is explicitly returned from methods and blocks,
or provided as arguments.
- calls whose signature doesn't look like an ActiveRecord
persistence method.
By default it will also allow implicit returns from methods and blocks.
that behavior can be turned off with AllowImplicitReturn: false
.
You can permit receivers that are giving false positives with
AllowedReceivers: []
Example:
# bad
user.save
user.update(name: 'Joe')
user.find_or_create_by(name: 'Joe')
user.destroy
# good
unless user.save
# ...
end
user.save!
user.update!(name: 'Joe')
user.find_or_create_by!(name: 'Joe')
user.destroy!
user = User.find_or_create_by(name: 'Joe')
unless user.persisted?
# ...
end
def save_user
return user.save
end
Example: AllowImplicitReturn: true (default)
# good
users.each { |u| u.save }
def save_user
user.save
end
Example: AllowImplicitReturn: false
# bad
users.each { |u| u.save }
def save_user
user.save
end
# good
users.each { |u| u.save! }
def save_user
user.save!
end
def save_user
return user.save
end
Example: AllowedReceivers: ['merchant.customers', 'Service::Mailer']
# bad
merchant.create
customers.builder.save
Mailer.create
module Service::Mailer
self.create
end
# good
merchant.customers.create
MerchantService.merchant.customers.destroy
Service::Mailer.update(message: 'Message')
::Service::Mailer.update
Services::Service::Mailer.update(message: 'Message')
Service::Mailer::update
Use destroy!
instead of destroy
if the return value is not checked. Open
@collection_object.destroy
- Read upRead up
- Exclude checks
This cop identifies possible cases where Active Record save! or related should be used instead of save because the model might have failed to save and an exception is better than unhandled failure.
This will allow:
- update or save calls, assigned to a variable,
or used as a condition in an if/unless/case statement.
- create calls, assigned to a variable that then has a
call to persisted?
.
- calls if the result is explicitly returned from methods and blocks,
or provided as arguments.
- calls whose signature doesn't look like an ActiveRecord
persistence method.
By default it will also allow implicit returns from methods and blocks.
that behavior can be turned off with AllowImplicitReturn: false
.
You can permit receivers that are giving false positives with
AllowedReceivers: []
Example:
# bad
user.save
user.update(name: 'Joe')
user.find_or_create_by(name: 'Joe')
user.destroy
# good
unless user.save
# ...
end
user.save!
user.update!(name: 'Joe')
user.find_or_create_by!(name: 'Joe')
user.destroy!
user = User.find_or_create_by(name: 'Joe')
unless user.persisted?
# ...
end
def save_user
return user.save
end
Example: AllowImplicitReturn: true (default)
# good
users.each { |u| u.save }
def save_user
user.save
end
Example: AllowImplicitReturn: false
# bad
users.each { |u| u.save }
def save_user
user.save
end
# good
users.each { |u| u.save! }
def save_user
user.save!
end
def save_user
return user.save
end
Example: AllowedReceivers: ['merchant.customers', 'Service::Mailer']
# bad
merchant.create
customers.builder.save
Mailer.create
module Service::Mailer
self.create
end
# good
merchant.customers.create
MerchantService.merchant.customers.destroy
Service::Mailer.update(message: 'Message')
::Service::Mailer.update
Services::Service::Mailer.update(message: 'Message')
Service::Mailer::update
create
returns a model which is always truthy. Open
if @result.create
- Read upRead up
- Exclude checks
This cop identifies possible cases where Active Record save! or related should be used instead of save because the model might have failed to save and an exception is better than unhandled failure.
This will allow:
- update or save calls, assigned to a variable,
or used as a condition in an if/unless/case statement.
- create calls, assigned to a variable that then has a
call to persisted?
.
- calls if the result is explicitly returned from methods and blocks,
or provided as arguments.
- calls whose signature doesn't look like an ActiveRecord
persistence method.
By default it will also allow implicit returns from methods and blocks.
that behavior can be turned off with AllowImplicitReturn: false
.
You can permit receivers that are giving false positives with
AllowedReceivers: []
Example:
# bad
user.save
user.update(name: 'Joe')
user.find_or_create_by(name: 'Joe')
user.destroy
# good
unless user.save
# ...
end
user.save!
user.update!(name: 'Joe')
user.find_or_create_by!(name: 'Joe')
user.destroy!
user = User.find_or_create_by(name: 'Joe')
unless user.persisted?
# ...
end
def save_user
return user.save
end
Example: AllowImplicitReturn: true (default)
# good
users.each { |u| u.save }
def save_user
user.save
end
Example: AllowImplicitReturn: false
# bad
users.each { |u| u.save }
def save_user
user.save
end
# good
users.each { |u| u.save! }
def save_user
user.save!
end
def save_user
return user.save
end
Example: AllowedReceivers: ['merchant.customers', 'Service::Mailer']
# bad
merchant.create
customers.builder.save
Mailer.create
module Service::Mailer
self.create
end
# good
merchant.customers.create
MerchantService.merchant.customers.destroy
Service::Mailer.update(message: 'Message')
::Service::Mailer.update
Services::Service::Mailer.update(message: 'Message')
Service::Mailer::update
create
returns a model which is always truthy. Open
if @result.create
- Read upRead up
- Exclude checks
This cop identifies possible cases where Active Record save! or related should be used instead of save because the model might have failed to save and an exception is better than unhandled failure.
This will allow:
- update or save calls, assigned to a variable,
or used as a condition in an if/unless/case statement.
- create calls, assigned to a variable that then has a
call to persisted?
.
- calls if the result is explicitly returned from methods and blocks,
or provided as arguments.
- calls whose signature doesn't look like an ActiveRecord
persistence method.
By default it will also allow implicit returns from methods and blocks.
that behavior can be turned off with AllowImplicitReturn: false
.
You can permit receivers that are giving false positives with
AllowedReceivers: []
Example:
# bad
user.save
user.update(name: 'Joe')
user.find_or_create_by(name: 'Joe')
user.destroy
# good
unless user.save
# ...
end
user.save!
user.update!(name: 'Joe')
user.find_or_create_by!(name: 'Joe')
user.destroy!
user = User.find_or_create_by(name: 'Joe')
unless user.persisted?
# ...
end
def save_user
return user.save
end
Example: AllowImplicitReturn: true (default)
# good
users.each { |u| u.save }
def save_user
user.save
end
Example: AllowImplicitReturn: false
# bad
users.each { |u| u.save }
def save_user
user.save
end
# good
users.each { |u| u.save! }
def save_user
user.save!
end
def save_user
return user.save
end
Example: AllowedReceivers: ['merchant.customers', 'Service::Mailer']
# bad
merchant.create
customers.builder.save
Mailer.create
module Service::Mailer
self.create
end
# good
merchant.customers.create
MerchantService.merchant.customers.destroy
Service::Mailer.update(message: 'Message')
::Service::Mailer.update
Services::Service::Mailer.update(message: 'Message')
Service::Mailer::update
TODO found Open
# TODO: not used?
- Exclude checks
TODO found Open
# TODO: probably some deep clean
- Exclude checks
TODO found Open
# TODO: Move
- Exclude checks
TODO found Open
# TODO: remove for filter
- Exclude checks
TODO found Open
# TODO: render in view
- Exclude checks
Identical blocks of code found in 2 locations. Consider refactoring. Open
collecting_event_attributes: [], # needs to be filled out!
data_attributes_attributes: [ :id, :_destroy, :controlled_vocabulary_term_id, :type, :value ],
tags_attributes: [:id, :_destroy, :keyword_id],
depictions_attributes: [:id, :_destroy, :svg_clip, :svg_view_box, :position, :caption, :figure_label, :image_id],
identifiers_attributes: [
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 75.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def create
@collection_object = CollectionObject.new(collection_object_params)
respond_to do |format|
if @collection_object.save
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 53.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 10 locations. Consider refactoring. Open
def create_castor_batch_load
if params[:file] && digested_cookie_exists?(params[:file].tempfile, :Castor_collection_objects_md5)
@result = BatchLoad::Import::CollectionObjects::CastorInterpreter.new(**batch_params)
if @result.create
flash[:notice] = "Successfully proccessed file, #{@result.total_records_created} items were created."
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 10 locations. Consider refactoring. Open
def create_buffered_batch_load
if params[:file] && digested_cookie_exists?(params[:file].tempfile, :Buffered_collection_objects_md5)
@result = BatchLoad::Import::CollectionObjects::BufferedInterpreter.new(**batch_params)
if @result.create
flash[:notice] = "Successfully proccessed file, #{@result.total_records_created} items were created."
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 49.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
def preview_simple_batch_load
if params[:file]
@result = BatchLoad::Import::CollectionObjects.new(**batch_params.merge(user_map))
digest_cookie(params[:file].tempfile, :batch_collection_objects_md5)
render 'collection_objects/batch_load/simple/preview'
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 5 locations. Consider refactoring. Open
def batch_update
if c = CollectionObject.batch_update(
preview: params[:preview],
collection_object: collection_object_params.merge(by: sessions_current_user_id),
collection_object_query: params[:collection_object_query])
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 34.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 13 locations. Consider refactoring. Open
def preview_castor_batch_load
if params[:file]
@result = BatchLoad::Import::CollectionObjects::CastorInterpreter.new(**batch_params)
digest_cookie(params[:file].tempfile, :Castor_collection_objects_md5)
render 'collection_objects/batch_load/castor/preview'
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 13 locations. Consider refactoring. Open
def preview_buffered_batch_load
if params[:file]
@result = BatchLoad::Import::CollectionObjects::BufferedInterpreter.new(**batch_params)
digest_cookie(params[:file].tempfile, :Buffered_collection_objects_md5)
render 'collection_objects/batch_load/buffered/preview'
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 33.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
@collection_objects = ::Queries::CollectionObject::Filter.new(params.merge!(api: true)).all
.where(project_id: sessions_current_project_id)
.order('collection_objects.id')
.page(params[:page]).per(params[:per])
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 25.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Prefer symbols instead of strings as hash keys. Open
'start_month' => 'start_date_month',
- Read upRead up
- Exclude checks
This cop checks for the use of strings as keys in hashes. The use of symbols is preferred instead.
Example:
# bad
{ 'one' => 1, 'two' => 2, 'three' => 3 }
# good
{ one: 1, two: 2, three: 3 }
Prefer symbols instead of strings as hash keys. Open
'start_day' => 'start_date_day',
- Read upRead up
- Exclude checks
This cop checks for the use of strings as keys in hashes. The use of symbols is preferred instead.
Example:
# bad
{ 'one' => 1, 'two' => 2, 'three' => 3 }
# good
{ one: 1, two: 2, three: 3 }
Prefer symbols instead of strings as hash keys. Open
'end_month' => 'end_date_month',
- Read upRead up
- Exclude checks
This cop checks for the use of strings as keys in hashes. The use of symbols is preferred instead.
Example:
# bad
{ 'one' => 1, 'two' => 2, 'three' => 3 }
# good
{ one: 1, two: 2, three: 3 }
Prefer symbols instead of strings as hash keys. Open
'start_year' => 'start_date_year',
- Read upRead up
- Exclude checks
This cop checks for the use of strings as keys in hashes. The use of symbols is preferred instead.
Example:
# bad
{ 'one' => 1, 'two' => 2, 'three' => 3 }
# good
{ one: 1, two: 2, three: 3 }
Prefer symbols instead of strings as hash keys. Open
'otu' => 'otu_name',
- Read upRead up
- Exclude checks
This cop checks for the use of strings as keys in hashes. The use of symbols is preferred instead.
Example:
# bad
{ 'one' => 1, 'two' => 2, 'three' => 3 }
# good
{ one: 1, two: 2, three: 3 }
Prefer symbols instead of strings as hash keys. Open
'end_day' => 'end_date_day',
- Read upRead up
- Exclude checks
This cop checks for the use of strings as keys in hashes. The use of symbols is preferred instead.
Example:
# bad
{ 'one' => 1, 'two' => 2, 'three' => 3 }
# good
{ one: 1, two: 2, three: 3 }
Prefer symbols instead of strings as hash keys. Open
'end_year' => 'end_date_year'}
- Read upRead up
- Exclude checks
This cop checks for the use of strings as keys in hashes. The use of symbols is preferred instead.
Example:
# bad
{ 'one' => 1, 'two' => 2, 'three' => 3 }
# good
{ one: 1, two: 2, three: 3 }