tabbycat/draw/generator/__init__.py
Function get_two_team_generator
has a Cognitive Complexity of 27 (exceeds 8 allowed). Consider refactoring. Open
Open
def get_two_team_generator(draw_type, avoid_conflicts='australs', side_allocations=None, **kwargs):
if draw_type == "first_elimination":
return FirstEliminationDrawGenerator
elif draw_type == "elimination":
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function DrawGenerator
has 6 arguments (exceeds 4 allowed). Consider refactoring. Open
Open
def DrawGenerator(teams_per_debate, draw_type, teams, results=None, rrseq=None, **kwargs): # noqa: N802 (factory function)
Avoid too many return
statements within this function. Open
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return SwapRandomDrawGenerator
Avoid too many return
statements within this function. Open
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return AustralsPowerPairedWithAllocatedSidesDrawGenerator
Avoid too many return
statements within this function. Open
Open
return SwapRandomWithAllocatedSidesDrawGenerator
Avoid too many return
statements within this function. Open
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return GraphPowerPairedWithAllocatedSidesDrawGenerator
Avoid too many return
statements within this function. Open
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return AustralsPowerPairedDrawGenerator
Avoid too many return
statements within this function. Open
Open
return GraphPowerPairedDrawGenerator