# TabbycatDebate/tabbycat

tabbycat/results/forms.py

### Summary

D
1 day
F
22%

#### Function `clean_speakers` has a Cognitive Complexity of 32 (exceeds 8 allowed). Consider refactoring. Open

``````    def clean_speakers(self, cleaned_data):
"""Checks that the speaker selections are valid."""

# Pull team info again, in case it's changed since the form was loaded.
if self.choosing_sides:``````
Found in tabbycat/results/forms.py - About 4 hrs to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Cyclomatic complexity is too high in method clean_speakers. (18) Open

``````    def clean_speakers(self, cleaned_data):
"""Checks that the speaker selections are valid."""

# Pull team info again, in case it's changed since the form was loaded.
if self.choosing_sides:``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in method clean_scoresheet. (17) Open

``````    def clean_scoresheet(self, cleaned_data):
try:
totals = [sum(cleaned_data[self._fieldname_score(side, pos)]
for pos in self.positions) for side in self.sides]

``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in method initial_data. (12) Open

``````    def initial_data(self):
"""Generates dictionary of initial form data."""

initial = {}

``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Cyclomatic complexity is too high in method clean_scoresheet. (11) Open

``````    def clean_scoresheet(self, cleaned_data):
try:
for pos in self.positions) for side in self.sides]``````

## Cyclomatic Complexity

Cyclomatic Complexity corresponds to the number of decisions a block of code contains plus 1. This number (also called McCabe number) is equal to the number of linearly independent paths through the code. This number can be used as a guide when testing conditional logic in blocks.

Radon analyzes the AST tree of a Python program to compute Cyclomatic Complexity. Statements have the following effects on Cyclomatic Complexity:

Construct Effect on CC Reasoning
if +1 An if statement is a single decision.
elif +1 The elif statement adds another decision.
else +0 The else statement does not cause a new decision. The decision is at the if.
for +1 There is a decision at the start of the loop.
while +1 There is a decision at the while statement.
except +1 Each except branch adds a new conditional path of execution.
finally +0 The finally block is unconditionally executed.
with +1 The with statement roughly corresponds to a try/except block (see PEP 343 for details).
assert +1 The assert statement internally roughly equals a conditional statement.
Comprehension +1 A list/set/dict comprehension of generator expression is equivalent to a for loop.
Boolean Operator +1 Every boolean operator (and, or) adds a decision point.

#### Function `initial_data` has a Cognitive Complexity of 16 (exceeds 8 allowed). Consider refactoring. Open

``````    def initial_data(self):
"""Generates dictionary of initial form data."""

initial = {}

``````
Found in tabbycat/results/forms.py - About 1 hr to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `clean_scoresheet` has a Cognitive Complexity of 13 (exceeds 8 allowed). Consider refactoring. Open

``````    def clean_scoresheet(self, cleaned_data):
try:
totals = [sum(cleaned_data[self._fieldname_score(side, pos)]
for pos in self.positions) for side in self.sides]

``````
Found in tabbycat/results/forms.py - About 1 hr to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `create_fields` has a Cognitive Complexity of 11 (exceeds 8 allowed). Consider refactoring. Open

``````    def create_fields(self):
"""Dynamically generate fields for this ballot:
- choose_sides,         if sides need to be chosen by the user
- motion,               if there is more than one motion
- <side>_motion_veto,   if motion vetoes are being noted, one for each team``````
Found in tabbycat/results/forms.py - About 45 mins to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `save_ballot` has a Cognitive Complexity of 10 (exceeds 8 allowed). Consider refactoring. Open

``````    def save_ballot(self):

result_class = self.get_result_class()
result = result_class(self.ballotsub)

``````
Found in tabbycat/results/forms.py - About 35 mins to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Function `clean_scoresheet` has a Cognitive Complexity of 9 (exceeds 8 allowed). Consider refactoring. Open

``````    def clean_scoresheet(self, cleaned_data):
try:
for pos in self.positions) for side in self.sides]``````
Found in tabbycat/results/forms.py - About 25 mins to fix

# Cognitive Complexity

Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

### A method's cognitive complexity is based on a few simple rules:

• Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
• Code is considered more complex for each "break in the linear flow of the code"
• Code is considered more complex when "flow breaking structures are nested"

#### Similar blocks of code found in 2 locations. Consider refactoring. Open

``````                (str(teams[1].id) + "," + str(teams[0].id),
_("%(aff_team)s affirmed, %(neg_team)s negated") % {'aff_team': teams[1].short_name, 'neg_team': teams[0].short_name}),``````
Found in tabbycat/results/forms.py and 1 other location - About 2 hrs to fix
tabbycat/results/forms.py on lines 300..301

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 71.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.

## Refactorings

#### Similar blocks of code found in 2 locations. Consider refactoring. Open

``````                (str(teams[0].id) + "," + str(teams[1].id),
_("%(aff_team)s affirmed, %(neg_team)s negated") % {'aff_team': teams[0].short_name, 'neg_team': teams[1].short_name}),``````
Found in tabbycat/results/forms.py and 1 other location - About 2 hrs to fix
tabbycat/results/forms.py on lines 302..303

## Duplicated Code

Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

## Tuning

This issue has a mass of 71.

We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

See `codeclimate-duplication`'s documentation for more information about tuning the mass threshold in your `.codeclimate.yml`.