Zeuskartik/MediaSliderView

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mediaslider/src/main/java/com/zeuskartik/mediaslider/TouchImageView.java

Summary

Maintainability
F
5 days
Test Coverage

File TouchImageView.java has 913 lines of code (exceeds 250 allowed). Consider refactoring.
Open

package com.zeuskartik.mediaslider;

import android.annotation.TargetApi;
import android.content.Context;
import android.content.res.Configuration;

    TouchImageView has 56 methods (exceeds 20 allowed). Consider refactoring.
    Open

    public class TouchImageView extends AppCompatImageView {
    
        private static final String DEBUG = "DEBUG";
    
        //

      Method fitImageToView has 74 lines of code (exceeds 25 allowed). Consider refactoring.
      Open

          private void fitImageToView() {
              FixedPixel fixedPixel = orientationJustChanged ?
                      orientationChangeFixedPixel : viewSizeChangeFixedPixel;
              orientationJustChanged = false;
      
      

        Method fitImageToView has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring.
        Open

            private void fitImageToView() {
                FixedPixel fixedPixel = orientationJustChanged ?
                        orientationChangeFixedPixel : viewSizeChangeFixedPixel;
                orientationJustChanged = false;
        
        

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method setMinZoom has a Cognitive Complexity of 16 (exceeds 5 allowed). Consider refactoring.
        Open

            public void setMinZoom(float min) {
                userSpecifiedMinScale = min;
                if (min == AUTOMATIC_MIN_ZOOM) {
                    if (mScaleType == ScaleType.CENTER || mScaleType == ScaleType.CENTER_CROP) {
                        Drawable drawable = getDrawable();

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method onTouch has a Cognitive Complexity of 14 (exceeds 5 allowed). Consider refactoring.
        Open

                @Override
                public boolean onTouch(View v, MotionEvent event) {
                    if (getDrawable() == null) {
                        setState(State.NONE);
                        return false;

        Cognitive Complexity

        Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

        A method's cognitive complexity is based on a few simple rules:

        • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
        • Code is considered more complex for each "break in the linear flow of the code"
        • Code is considered more complex when "flow breaking structures are nested"

        Further reading

        Method onTouch has 40 lines of code (exceeds 25 allowed). Consider refactoring.
        Open

                @Override
                public boolean onTouch(View v, MotionEvent event) {
                    if (getDrawable() == null) {
                        setState(State.NONE);
                        return false;

          Method configureImageView has 31 lines of code (exceeds 25 allowed). Consider refactoring.
          Open

              private void configureImageView(Context context, AttributeSet attrs, int defStyleAttr) {
                  this.context = context;
          
                  super.setClickable(true);
          
          

            Method fling has 8 arguments (exceeds 4 allowed). Consider refactoring.
            Open

                    void fling(int startX, int startY, int velocityX, int velocityY, int minX, int maxX, int minY, int maxY) {

              Method onDoubleTap has a Cognitive Complexity of 9 (exceeds 5 allowed). Consider refactoring.
              Open

                      @Override
                      public boolean onDoubleTap(MotionEvent e) {
                          boolean consumed = false;
                          if (isZoomEnabled()) {
                              if (doubleTapListener != null) {
              Severity: Minor
              Found in mediaslider/src/main/java/com/zeuskartik/mediaslider/TouchImageView.java - About 55 mins to fix

              Cognitive Complexity

              Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

              A method's cognitive complexity is based on a few simple rules:

              • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
              • Code is considered more complex for each "break in the linear flow of the code"
              • Code is considered more complex when "flow breaking structures are nested"

              Further reading

              Method newTranslationAfterChange has 7 arguments (exceeds 4 allowed). Consider refactoring.
              Open

                  private float newTranslationAfterChange(float trans, float prevImageSize, float imageSize, int prevViewSize, int viewSize, int drawableSize, FixedPixel sizeChangeFixedPixel) {
              Severity: Major
              Found in mediaslider/src/main/java/com/zeuskartik/mediaslider/TouchImageView.java - About 50 mins to fix

                Method newTranslationAfterChange has a Cognitive Complexity of 6 (exceeds 5 allowed). Consider refactoring.
                Open

                    private float newTranslationAfterChange(float trans, float prevImageSize, float imageSize, int prevViewSize, int viewSize, int drawableSize, FixedPixel sizeChangeFixedPixel) {
                        if (imageSize < viewSize) {
                            //
                            // The width/height of image is less than the view's width/height. Center it.
                            //
                Severity: Minor
                Found in mediaslider/src/main/java/com/zeuskartik/mediaslider/TouchImageView.java - About 25 mins to fix

                Cognitive Complexity

                Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.

                A method's cognitive complexity is based on a few simple rules:

                • Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
                • Code is considered more complex for each "break in the linear flow of the code"
                • Code is considered more complex when "flow breaking structures are nested"

                Further reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                    @Override
                    public boolean canScrollVertically(int direction) {
                        matrix.getValues(m);
                        float y = m[Matrix.MTRANS_Y];
                
                
                mediaslider/src/main/java/com/zeuskartik/mediaslider/TouchImageView.java on lines 917..933

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 102.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                    @Override
                    public boolean canScrollHorizontally(int direction) {
                        matrix.getValues(m);
                        float x = m[Matrix.MTRANS_X];
                
                
                mediaslider/src/main/java/com/zeuskartik/mediaslider/TouchImageView.java on lines 935..951

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 102.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                            if (getImageHeight() > viewHeight) {
                                minY = viewHeight - (int) getImageHeight();
                                maxY = 0;
                
                            } else {
                mediaslider/src/main/java/com/zeuskartik/mediaslider/TouchImageView.java on lines 1339..1345

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 46.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

                Similar blocks of code found in 2 locations. Consider refactoring.
                Open

                            if (getImageWidth() > viewWidth) {
                                minX = viewWidth - (int) getImageWidth();
                                maxX = 0;
                
                            } else {
                mediaslider/src/main/java/com/zeuskartik/mediaslider/TouchImageView.java on lines 1347..1353

                Duplicated Code

                Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

                Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

                When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

                Tuning

                This issue has a mass of 46.

                We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

                The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

                If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

                See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

                Refactorings

                Further Reading

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