acooks/jittertrap

View on GitHub

Showing 65 of 67 total issues

Function tputChart has 126 lines of code (exceeds 50 allowed). Consider refactoring.
Open

  my.charts.tput.tputChart = (function (m) {
    var margin = {
      top: 20,
      right: 20,
      bottom: 40,
Severity: Major
Found in html5-client/src/js/jittertrap-chart-tput.js - About 4 hrs to fix

    Function has too many statements (44). Maximum allowed is 30.
    Open

    JT = (function (my) {

    enforce a maximum number of statements allowed in function blocks (max-statements)

    The max-statements rule allows you to specify the maximum number of statements allowed in a function.

    function foo() {
      var bar = 1; // one statement
      var baz = 2; // two statements
      var qux = 3; // three statements
    }

    Rule Details

    This rule enforces a maximum number of statements allowed in function blocks.

    Options

    This rule has a number or object option:

    • "max" (default 10) enforces a maximum number of statements allows in function blocks

    Deprecated: The object property maximum is deprecated; please use the object property max instead.

    This rule has an object option:

    • "ignoreTopLevelFunctions": true ignores top-level functions

    max

    Examples of incorrect code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
    
      var foo11 = 11; // Too many.
    };

    Examples of correct code for this rule with the default { "max": 10 } option:

    /*eslint max-statements: ["error", 10]*/
    /*eslint-env es6*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }
    
    let foo = () => {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      return function () {
    
        // The number of statements in the inner function does not count toward the
        // statement maximum.
    
        return 42;
      };
    }

    ignoreTopLevelFunctions

    Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

    /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
    
    function foo() {
      var foo1 = 1;
      var foo2 = 2;
      var foo3 = 3;
      var foo4 = 4;
      var foo5 = 5;
      var foo6 = 6;
      var foo7 = 7;
      var foo8 = 8;
      var foo9 = 9;
      var foo10 = 10;
      var foo11 = 11;
    }

    Related Rules

    • [complexity](complexity.md)
    • [max-depth](max-depth.md)
    • [max-len](max-len.md)
    • [max-nested-callbacks](max-nested-callbacks.md)
    • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

    Function redraw has 96 lines of code (exceeds 50 allowed). Consider refactoring.
    Open

        m.redraw = function() {
    
          var width = size.width - margin.left - margin.right;
          var height = size.height - margin.top - margin.bottom;
    
    
    Severity: Major
    Found in html5-client/src/js/jittertrap-chart-toptalk.js - About 2 hrs to fix

      Function has too many statements (40). Maximum allowed is 30.
      Open

          m.redraw = function() {

      enforce a maximum number of statements allowed in function blocks (max-statements)

      The max-statements rule allows you to specify the maximum number of statements allowed in a function.

      function foo() {
        var bar = 1; // one statement
        var baz = 2; // two statements
        var qux = 3; // three statements
      }

      Rule Details

      This rule enforces a maximum number of statements allowed in function blocks.

      Options

      This rule has a number or object option:

      • "max" (default 10) enforces a maximum number of statements allows in function blocks

      Deprecated: The object property maximum is deprecated; please use the object property max instead.

      This rule has an object option:

      • "ignoreTopLevelFunctions": true ignores top-level functions

      max

      Examples of incorrect code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
      
        var foo11 = 11; // Too many.
      };

      Examples of correct code for this rule with the default { "max": 10 } option:

      /*eslint max-statements: ["error", 10]*/
      /*eslint-env es6*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }
      
      let foo = () => {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        return function () {
      
          // The number of statements in the inner function does not count toward the
          // statement maximum.
      
          return 42;
        };
      }

      ignoreTopLevelFunctions

      Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

      /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
      
      function foo() {
        var foo1 = 1;
        var foo2 = 2;
        var foo3 = 3;
        var foo4 = 4;
        var foo5 = 5;
        var foo6 = 6;
        var foo7 = 7;
        var foo8 = 8;
        var foo9 = 9;
        var foo10 = 10;
        var foo11 = 11;
      }

      Related Rules

      • [complexity](complexity.md)
      • [max-depth](max-depth.md)
      • [max-len](max-len.md)
      • [max-nested-callbacks](max-nested-callbacks.md)
      • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

      Function reset has 85 lines of code (exceeds 50 allowed). Consider refactoring.
      Open

          m.reset = function() {
      
            d3.select("#chartToptalk").selectAll("svg").remove();
      
            svg = d3.select("#chartToptalk")
      Severity: Major
      Found in html5-client/src/js/jittertrap-chart-toptalk.js - About 2 hrs to fix

        Function reset has 80 lines of code (exceeds 50 allowed). Consider refactoring.
        Open

            m.reset = function() {
        
              d3.select("#packetGapContainer").selectAll("svg").remove();
        
              svg = d3.select("#packetGapContainer")
        Severity: Major
        Found in html5-client/src/js/jittertrap-chart-pgaps.js - About 2 hrs to fix

          Function has a complexity of 10.
          Open

              sock.onmessage = function(evt) {

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function has a complexity of 9.
          Open

            my.core.processTopTalkMsg = function (msg) {

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function has a complexity of 9.
          Open

            my.core.processDataMsg = function (stats, interval) {

          Limit Cyclomatic Complexity (complexity)

          Cyclomatic complexity measures the number of linearly independent paths through a program's source code. This rule allows setting a cyclomatic complexity threshold.

          function a(x) {
              if (true) {
                  return x; // 1st path
              } else if (false) {
                  return x+1; // 2nd path
              } else {
                  return 4; // 3rd path
              }
          }

          Rule Details

          This rule is aimed at reducing code complexity by capping the amount of cyclomatic complexity allowed in a program. As such, it will warn when the cyclomatic complexity crosses the configured threshold (default is 20).

          Examples of incorrect code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else if (false) {
                  return x+1;
              } else {
                  return 4; // 3rd path
              }
          }

          Examples of correct code for a maximum of 2:

          /*eslint complexity: ["error", 2]*/
          
          function a(x) {
              if (true) {
                  return x;
              } else {
                  return 4;
              }
          }

          Options

          Optionally, you may specify a max object property:

          "complexity": ["error", 2]

          is equivalent to

          "complexity": ["error", { "max": 2 }]

          Deprecated: the object property maximum is deprecated. Please use the property max instead.

          When Not To Use It

          If you can't determine an appropriate complexity limit for your code, then it's best to disable this rule.

          Further Reading

          Related Rules

          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md)
          • [max-statements](max-statements.md) Source: http://eslint.org/docs/rules/

          Function has too many statements (32). Maximum allowed is 30.
          Open

          JT = (function (my) {

          enforce a maximum number of statements allowed in function blocks (max-statements)

          The max-statements rule allows you to specify the maximum number of statements allowed in a function.

          function foo() {
            var bar = 1; // one statement
            var baz = 2; // two statements
            var qux = 3; // three statements
          }

          Rule Details

          This rule enforces a maximum number of statements allowed in function blocks.

          Options

          This rule has a number or object option:

          • "max" (default 10) enforces a maximum number of statements allows in function blocks

          Deprecated: The object property maximum is deprecated; please use the object property max instead.

          This rule has an object option:

          • "ignoreTopLevelFunctions": true ignores top-level functions

          max

          Examples of incorrect code for this rule with the default { "max": 10 } option:

          /*eslint max-statements: ["error", 10]*/
          /*eslint-env es6*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
          
            var foo11 = 11; // Too many.
          }
          
          let foo = () => {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
          
            var foo11 = 11; // Too many.
          };

          Examples of correct code for this rule with the default { "max": 10 } option:

          /*eslint max-statements: ["error", 10]*/
          /*eslint-env es6*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            return function () {
          
              // The number of statements in the inner function does not count toward the
              // statement maximum.
          
              return 42;
            };
          }
          
          let foo = () => {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            return function () {
          
              // The number of statements in the inner function does not count toward the
              // statement maximum.
          
              return 42;
            };
          }

          ignoreTopLevelFunctions

          Examples of additional correct code for this rule with the { "max": 10 }, { "ignoreTopLevelFunctions": true } options:

          /*eslint max-statements: ["error", 10, { "ignoreTopLevelFunctions": true }]*/
          
          function foo() {
            var foo1 = 1;
            var foo2 = 2;
            var foo3 = 3;
            var foo4 = 4;
            var foo5 = 5;
            var foo6 = 6;
            var foo7 = 7;
            var foo8 = 8;
            var foo9 = 9;
            var foo10 = 10;
            var foo11 = 11;
          }

          Related Rules

          • [complexity](complexity.md)
          • [max-depth](max-depth.md)
          • [max-len](max-len.md)
          • [max-nested-callbacks](max-nested-callbacks.md)
          • [max-params](max-params.md) Source: http://eslint.org/docs/rules/

          Function reset has 69 lines of code (exceeds 50 allowed). Consider refactoring.
          Open

              m.reset = function(selectedSeries) {
          
                d3.select("#chartThroughput").selectAll("svg").remove();
          
                svg = d3.select("#chartThroughput")
          Severity: Major
          Found in html5-client/src/js/jittertrap-chart-tput.js - About 1 hr to fix

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                  graph.append("text")
                       .attr("class", "x label")
                       .attr("text-anchor", "middle")
                       .attr("x", width/2)
                       .attr("y", height + 15 + 0.5 * margin.bottom)
            Severity: Major
            Found in html5-client/src/js/jittertrap-chart-pgaps.js and 1 other location - About 1 hr to fix
            html5-client/src/js/jittertrap-chart-tput.js on lines 99..104

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 70.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Identical blocks of code found in 2 locations. Consider refactoring.
            Open

                  graph.append("text")
                       .attr("class", "x label")
                       .attr("text-anchor", "middle")
                       .attr("x", width/2)
                       .attr("y", height + 15 + 0.5 * margin.bottom)
            Severity: Major
            Found in html5-client/src/js/jittertrap-chart-tput.js and 1 other location - About 1 hr to fix
            html5-client/src/js/jittertrap-chart-pgaps.js on lines 104..109

            Duplicated Code

            Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

            Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

            When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

            Tuning

            This issue has a mass of 70.

            We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

            The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

            If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

            See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

            Refactorings

            Further Reading

            Function Program has 66 lines of code (exceeds 50 allowed). Consider refactoring.
            Open

              var Program = function (json) {
                this.id = "program_" + nextPID++;
                this.name = json.name;
                this.timeoutHandles = {};
                this.impairments = json.impairments;
            Severity: Major
            Found in html5-client/src/js/jittertrap-programs.js - About 1 hr to fix

              Identical blocks of code found in 2 locations. Consider refactoring.
              Open

                    svg.attr("width", width + margin.left + margin.right)
                       .attr("height", height + margin.top + margin.bottom);
              Severity: Minor
              Found in html5-client/src/js/jittertrap-chart-pgaps.js and 1 other location - About 55 mins to fix
              html5-client/src/js/jittertrap-chart-tput.js on lines 80..81

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 53.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Identical blocks of code found in 2 locations. Consider refactoring.
              Open

                    svg.attr("width", width + margin.left + margin.right)
                       .attr("height", height + margin.top + margin.bottom);
              Severity: Minor
              Found in html5-client/src/js/jittertrap-chart-tput.js and 1 other location - About 55 mins to fix
              html5-client/src/js/jittertrap-chart-pgaps.js on lines 86..87

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 53.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Identical blocks of code found in 3 locations. Consider refactoring.
              Open

                    var graph = svg.append("g")
                       .attr("transform", "translate(" + margin.left + "," + margin.top + ")");
              Severity: Minor
              Found in html5-client/src/js/jittertrap-chart-toptalk.js and 2 other locations - About 40 mins to fix
              html5-client/src/js/jittertrap-chart-pgaps.js on lines 89..90
              html5-client/src/js/jittertrap-chart-tput.js on lines 84..85

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 48.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Identical blocks of code found in 3 locations. Consider refactoring.
              Open

                    var graph = svg.append("g")
                       .attr("transform", "translate(" + margin.left + "," + margin.top + ")");
              Severity: Minor
              Found in html5-client/src/js/jittertrap-chart-pgaps.js and 2 other locations - About 40 mins to fix
              html5-client/src/js/jittertrap-chart-toptalk.js on lines 114..115
              html5-client/src/js/jittertrap-chart-tput.js on lines 84..85

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 48.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              Identical blocks of code found in 3 locations. Consider refactoring.
              Open

                    var graph = svg.append("g")
                       .attr("transform", "translate(" + margin.left + "," + margin.top + ")");
              Severity: Minor
              Found in html5-client/src/js/jittertrap-chart-tput.js and 2 other locations - About 40 mins to fix
              html5-client/src/js/jittertrap-chart-pgaps.js on lines 89..90
              html5-client/src/js/jittertrap-chart-toptalk.js on lines 114..115

              Duplicated Code

              Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:

              Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.

              When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).

              Tuning

              This issue has a mass of 48.

              We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.

              The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.

              If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.

              See codeclimate-duplication's documentation for more information about tuning the mass threshold in your .codeclimate.yml.

              Refactorings

              Further Reading

              The body of a for-in should be wrapped in an if statement to filter unwanted properties from the prototype.
              Open

                    for (var key in chartData)

              Require Guarding for-in (guard-for-in)

              Looping over objects with a for in loop will include properties that are inherited through the prototype chain. This behavior can lead to unexpected items in your for loop.

              for (key in foo) {
                  doSomething(key);
              }

              Note that simply checking foo.hasOwnProperty(key) is likely to cause an error in some cases; see [no-prototype-builtins](no-prototype-builtins.md).

              Rule Details

              This rule is aimed at preventing unexpected behavior that could arise from using a for in loop without filtering the results in the loop. As such, it will warn when for in loops do not filter their results with an if statement.

              Examples of incorrect code for this rule:

              /*eslint guard-for-in: "error"*/
              
              for (key in foo) {
                  doSomething(key);
              }

              Examples of correct code for this rule:

              /*eslint guard-for-in: "error"*/
              
              for (key in foo) {
                  if (Object.prototype.hasOwnProperty.call(foo, key)) {
                      doSomething(key);
                  }
                  if ({}.hasOwnProperty.call(foo, key)) {
                      doSomething(key);
                  }
              }

              Related Rules

              • [no-prototype-builtins](no-prototype-builtins.md)

              Further Reading

              Severity
              Category
              Status
              Source
              Language