Showing 1,558 of 1,558 total issues
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* TODO: examine if 'most' in previous sentence can be replaced with 'all'. In that case, we
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// TODO: inefficient to do this conversion every time; find a better way.
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* TODO: Refactor, move _drawRawCircle to different module, derive Circle from NodeBase
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* TODO
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// TODO: extend order by an Object {field:string, direction:string}
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// TODO: more precise parsing of numbers/strings (and the port separator ':')
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/* TODO: is this redundant?
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return; // TODO: throw exception?
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TODO found Open
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* TODO: The code assumes that a 2D context can always be gotten. This is
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TODO found Open
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// TODO: neatly cleanup these handlers when re-creating the Canvas, IF these are done with hammer, event.stopPropagation will not work?
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// TODO: make alignment for nodes
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/* TODO: is this redundant?
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FIXME found Open
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// FIXME: cleaning up hammer instances doesn't work (Timeline not removed from memory)
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TODO found Open
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// TODO: this is no nice solution...
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// TODO: never triggers; find a test-case which does
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TODO found Open
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* TODO: This is all SelectionHandler calls; the method should be moved to there.
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TODO found Open
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// TODO: this should come from options.
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TODO found Open
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if (new Date().valueOf() - this.touchTime > 700) { // TODO: fix ugly hack to avoid hammer's double fireing of event (because we use release?)
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