Showing 1,558 of 1,558 total issues

TODO found
Open

   * TODO: examine if 'most' in previous sentence can be replaced with 'all'. In that case, we

TODO found
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        // TODO: inefficient to do this conversion every time; find a better way.

TODO found
Open

 * TODO: Refactor, move _drawRawCircle to different module, derive Circle from NodeBase

TODO found
Open

 * TODO
Severity: Minor
Found in lib/network/dotparser.js by fixme

TODO found
Open

  // TODO: extend order by an Object {field:string, direction:string}
Severity: Minor
Found in lib/DataSet.js by fixme

TODO found
Open

  // TODO: more precise parsing of numbers/strings (and the port separator ':')
Severity: Minor
Found in lib/network/dotparser.js by fixme

TODO found
Open

/* TODO: is this redundant?

TODO found
Open

    return;  // TODO: throw exception?
Severity: Minor
Found in lib/graph3d/Graph3d.js by fixme

TODO found
Open

   * TODO: The code assumes that a 2D context can always be gotten. This is
Severity: Minor
Found in lib/network/CachedImage.js by fixme

TODO found
Open

    // TODO: neatly cleanup these handlers when re-creating the Canvas, IF these are done with hammer, event.stopPropagation will not work?
Severity: Minor
Found in lib/network/modules/Canvas.js by fixme

TODO found
Open

    // TODO: make alignment for nodes

TODO found
Open

/* TODO: is this redundant?

FIXME found
Open

  // FIXME: cleaning up hammer instances doesn't work (Timeline not removed from memory)
Severity: Minor
Found in lib/shared/Activator.js by fixme

TODO found
Open

    // TODO: this is no nice solution...
Severity: Minor
Found in lib/graph3d/Filter.js by fixme

TODO found
Open

          // TODO: never triggers; find a test-case which does
Severity: Minor
Found in lib/network/modules/Clustering.js by fixme

TODO found
Open

   * TODO: This is all SelectionHandler calls; the method should be moved to there.

TODO found
Open

    // TODO: this should come from options.
Severity: Minor
Found in lib/network/modules/LayoutEngine.js by fixme

TODO found
Open

    if (new Date().valueOf() - this.touchTime > 700) { // TODO: fix ugly hack to avoid hammer's double fireing of event (because we use release?)
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