File Label.js
has 409 lines of code (exceeds 250 allowed). Consider refactoring. Open
let util = require('../../../../util');
let ComponentUtil = require('./ComponentUtil').default;
let LabelSplitter = require('./LabelSplitter').default;
/**
Function _drawText
has a Cognitive Complexity of 24 (exceeds 5 allowed). Consider refactoring. Open
_drawText(ctx, x, y, baseline = 'middle', viewFontSize) {
[x, y] = this._setAlignment(ctx, x, y, baseline);
ctx.textAlign = 'left';
x = x - this.size.width / 2; // Shift label 1/2-distance to the left
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Label
has 26 functions (exceeds 20 allowed). Consider refactoring. Open
class Label {
/**
* @param {Object} body
* @param {Object} options
Function getFormattingValues
has a Cognitive Complexity of 17 (exceeds 5 allowed). Consider refactoring. Open
getFormattingValues(ctx, selected, hover, mod) {
let getValue = function(fontOptions, mod, option) {
if (mod === "normal") {
if (option === 'mod' ) return "";
return fontOptions[option];
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function constrain
has a Cognitive Complexity of 15 (exceeds 5 allowed). Consider refactoring. Open
constrain(pile) {
// NOTE: constrainWidth and constrainHeight never set!
// NOTE: for edge labels, only 'maxWdt' set
// Node labels can set all the fields
let fontOptions = {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getFontOption
has a Cognitive Complexity of 13 (exceeds 5 allowed). Consider refactoring. Open
getFontOption(pile, multiName, option) {
let multiFont;
// Search multi font in local properties
for (let n = 0; n < pile.length; ++n) {
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function _drawText
has 39 lines of code (exceeds 25 allowed). Consider refactoring. Open
_drawText(ctx, x, y, baseline = 'middle', viewFontSize) {
[x, y] = this._setAlignment(ctx, x, y, baseline);
ctx.textAlign = 'left';
x = x - this.size.width / 2; // Shift label 1/2-distance to the left
Function getFormattingValues
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
getFormattingValues(ctx, selected, hover, mod) {
let getValue = function(fontOptions, mod, option) {
if (mod === "normal") {
if (option === 'mod' ) return "";
return fontOptions[option];
Function constrain
has 38 lines of code (exceeds 25 allowed). Consider refactoring. Open
constrain(pile) {
// NOTE: constrainWidth and constrainHeight never set!
// NOTE: for edge labels, only 'maxWdt' set
// Node labels can set all the fields
let fontOptions = {
Function setOptions
has a Cognitive Complexity of 10 (exceeds 5 allowed). Consider refactoring. Open
setOptions(options) {
this.elementOptions = options; // Reference to the options of the parent Node-instance
this.initFontOptions(options.font);
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Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Function getSize
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
getSize() {
let lineMargin = 2;
let x = this.size.left; // default values which might be overridden below
let y = this.size.top - 0.5*lineMargin; // idem
Function _setAlignment
has a Cognitive Complexity of 7 (exceeds 5 allowed). Consider refactoring. Open
_setAlignment(ctx, x, y, baseline) {
// check for label alignment (for edges)
// TODO: make alignment for nodes
if (this.isEdgeLabel && this.fontOptions.align !== 'horizontal' && this.pointToSelf === false) {
x = 0;
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
TODO found Open
// TODO: inefficient to do this conversion every time; find a better way.
- Exclude checks
TODO found Open
// TODO: make alignment for nodes
- Exclude checks