Showing 1,168 of 1,225 total issues
File Dracurouge.rb
has 468 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class Dracurouge < Base
# ゲームシステムの識別子
ID = 'Dracurouge'
Method eval_game_system_specific_command
has a Cognitive Complexity of 46 (exceeds 5 allowed). Consider refactoring. Open
def eval_game_system_specific_command(string)
if /^\d+D\d+/i.match?(string)
return roll_action(string)
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
Class HeroScale
has 50 methods (exceeds 20 allowed). Consider refactoring. Open
class HeroScale < Base
# ゲームシステムの識別子
ID = 'HeroScale'
# ゲームシステム名
File DarkDaysDrive.rb
has 442 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class DarkDaysDrive < Base
# ゲームシステムの識別子
ID = 'DarkDaysDrive'
Class Elysion
has 47 methods (exceeds 20 allowed). Consider refactoring. Open
class Elysion < Base
# ゲームシステムの識別子
ID = 'Elysion'
# ゲームシステム名
File ShinkuuGakuen.rb
has 431 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class ShinkuuGakuen < Base
# ゲームシステムの識別子
ID = 'ShinkuuGakuen'
Method eval_game_system_specific_command
has 156 lines of code (exceeds 25 allowed). Consider refactoring. Open
def eval_game_system_specific_command(command)
output = ""
type = ""
total_n = ""
File GardenOrder.rb
has 420 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class GardenOrder < Base
# ゲームシステムのの識別子
ID = 'GardenOrder'
File YankeeYogSothoth.rb
has 412 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/dice_table/table"
require "bcdice/dice_table/d66_table"
module BCDice
module GameSystem
File MeikyuKingdom.rb
has 398 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class MeikyuKingdom < Base
# ゲームシステムの識別子
ID = 'MeikyuKingdom'
File LogHorizon.rb
has 396 lines of code (exceeds 250 allowed). Consider refactoring. Open
require "bcdice/base"
module BCDice
module GameSystem
class LogHorizon < Base
Method translate_tables
has 135 lines of code (exceeds 25 allowed). Consider refactoring. Open
def translate_tables(locale)
costume_challenge_girls = CostumeTable.from_i18n("BeginningIdol.tables.DT", locale)
costume_road_to_prince = CostumeTable.from_i18n("BeginningIdol.tables.RC", locale)
costume_fortune_stars = CostumeTable.from_i18n("BeginningIdol.tables.FC", locale)
File TorgEternity.rb
has 391 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class TorgEternity < Base
# ゲームシステムの識別子
ID = 'TorgEternity'
Method eval_game_system_specific_command
has a Cognitive Complexity of 35 (exceeds 5 allowed). Consider refactoring. Open
def eval_game_system_specific_command(string)
unless parse_ars(string) || parse_1r10(string)
return nil
end
- Read upRead up
Cognitive Complexity
Cognitive Complexity is a measure of how difficult a unit of code is to intuitively understand. Unlike Cyclomatic Complexity, which determines how difficult your code will be to test, Cognitive Complexity tells you how difficult your code will be to read and comprehend.
A method's cognitive complexity is based on a few simple rules:
- Code is not considered more complex when it uses shorthand that the language provides for collapsing multiple statements into one
- Code is considered more complex for each "break in the linear flow of the code"
- Code is considered more complex when "flow breaking structures are nested"
Further reading
File MeikyuDays.rb
has 385 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class MeikyuDays < Base
# ゲームシステムの識別子
ID = 'MeikyuDays'
Method eval_game_system_specific_command
has 131 lines of code (exceeds 25 allowed). Consider refactoring. Open
def eval_game_system_specific_command(command)
case command.upcase
when /^(\d+)A(\d*)([CF]?)(\d*)([CF]?)(\d*)$/
counts = Regexp.last_match(1).to_i
judgment = Regexp.last_match(2).to_i
File name_table.rb
has 382 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class MeikyuKingdomBasic
# エキゾチック名前表(D66)
# override
Similar blocks of code found in 2 locations. Consider refactoring. Open
DiceTable::RangeTable.new(
I18n.translate("DoubleCross.ET.negative.name", locale: locale),
"1D100",
[
# [0, '侮蔑(ぶべつ)'],
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 171.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
DiceTable::RangeTable.new(
I18n.translate("DoubleCross.ET.positive.name", locale: locale),
"1D100",
[
# [0, '傾倒(けいとう)'],
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 171.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
File BlindMythos.rb
has 379 lines of code (exceeds 250 allowed). Consider refactoring. Open
module BCDice
module GameSystem
class BlindMythos < Base
# ゲームシステムの識別子
ID = 'BlindMythos'