File KanColle.rb
has 754 lines of code (exceeds 250 allowed). Consider refactoring. Open
require 'bcdice/dice_table/table'
module BCDice
module GameSystem
class KanColle < Base
Method get_develop_matome_table
has 27 lines of code (exceeds 25 allowed). Consider refactoring. Open
def get_develop_matome_table
output1 = ''
output2 = ''
total_n2 = ""
Method eval_game_system_specific_command
has 26 lines of code (exceeds 25 allowed). Consider refactoring. Open
def eval_game_system_specific_command(command)
output = '1'
type = ""
total_n = ""
Method result_2d6
has 5 arguments (exceeds 4 allowed). Consider refactoring. Open
def result_2d6(_total, dice_total, _dice_list, cmp_op, _target)
Similar blocks of code found in 2 locations. Consider refactoring. Open
"WPFA" => DiceTable::Table.new(
"艦載機開発表(燃料3/弾薬6/鋼材3/ボーキ6)",
"4D6",
[
"開発失敗!(資材だけ失う)",
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76
Similar blocks of code found in 2 locations. Consider refactoring. Open
"WPCN" => DiceTable::Table.new(
"砲開発表(燃料3/弾薬6/鋼材6/ボーキ3)",
"4D6",
[
"開発失敗!(資材だけ失う)",
- Read upRead up
Duplicated Code
Duplicated code can lead to software that is hard to understand and difficult to change. The Don't Repeat Yourself (DRY) principle states:
Every piece of knowledge must have a single, unambiguous, authoritative representation within a system.
When you violate DRY, bugs and maintenance problems are sure to follow. Duplicated code has a tendency to both continue to replicate and also to diverge (leaving bugs as two similar implementations differ in subtle ways).
Tuning
This issue has a mass of 27.
We set useful threshold defaults for the languages we support but you may want to adjust these settings based on your project guidelines.
The threshold configuration represents the minimum mass a code block must have to be analyzed for duplication. The lower the threshold, the more fine-grained the comparison.
If the engine is too easily reporting duplication, try raising the threshold. If you suspect that the engine isn't catching enough duplication, try lowering the threshold. The best setting tends to differ from language to language.
See codeclimate-duplication
's documentation for more information about tuning the mass threshold in your .codeclimate.yml
.
Refactorings
- Extract Method
- Extract Class
- Form Template Method
- Introduce Null Object
- Pull Up Method
- Pull Up Field
- Substitute Algorithm
Further Reading
- Don't Repeat Yourself on the C2 Wiki
- Duplicated Code on SourceMaking
- Refactoring: Improving the Design of Existing Code by Martin Fowler. Duplicated Code, p76